kai2: Bethesda. I've never seen a company rep have more disdain for fans -- and voice it -- than Pete Hines. I'd have expected his behavior to have been an end to his career, but instead he was promoted... and promoted...
paladin181: Well, Todd Howard comes to mind too, but again, he's with Bethesda.
I've disliked them ever since they consolized TES in Morrowind. It started the process of streamlining stats and skills and completely dumbing down a complex system so stupid players wouldn't be confused or turned off. I LOVED the complexity of Daggerfall, and it pissed me off so much to see skills go away in Morowind. Oblivion and Skyrim, while good games were terrible at Role Playing for the same reason. Good mods to add skills and stats to the games were a must.
Other companies I can't stand: Frogwares. After the debacle with The Sinking City (after the debacle with Focus Home) I just don't have any hope that they are a competent company that can avoid legal trouble.
Thing is, the way I see it, skills that were in Daggerfall that were cut for Morrowind tend to overlap heavily with skills that were rather pointless in Daggerfall (if they even worked at all). At least Morrowind, unlike Daggerfall, doesn't have any non-functional skills.
On the other hand, Morrowind did make conventional magic (as opposed to item cast magic) too weak later on, not to mention there's still the problem that high level spells, while more difficult to cast than lower level ones, don't give extra skill XP to compensate for the higher difficulty and cost.
Mplath1: FF1 is a dungeon crawler (with an overworld) for the most part with enough plot to keep you killing Imps x 5. Gradually they added more plot as installments went on. They also reinvented stuff (yes unlinked stories but also new systems) constantly which means of course that FF is going to mean something a little different to everyone.
FF3 is an evolution of FF1's system, and FF5 an evolution of FF3. But then, after refining the system in FF5, it was completely dropped from the main series. (Note: I don't consider FF11 and FF14 to be part of the main series because they're a different genre, and I'm also not looking at sequels like FFX-2.)
FF4 didn't bother with an interesting growth system. FF2, on the other hand, was like many second games of the era, departing from the rest of the series (see Zelda 2 and Castlevania 2 for other examples, as well as Fire Emblem Gaiden). (I think that FF2 could reasonably be called SaGa 0.)
Mplath1: Where they seem to have gone wrong is when they reinvented the franchise to be more about telling me the story then about me playing the story. There are positive and negative aspects to each approach but that's where they lost me. I also hate the art style after FF6 for what it's worth. Amano just resonated with me more.
I agree with this, and it's a problem common in modern-ish JRPGs in general.
(Incidentally, FF6 has this problem until you get the second airship, at which point the game opens up and the story finally gets out of the way. FF7 has the same problem, except that the game never opens up.)