A quick tangent:
LordCephy: edit - just noticed that
wrote wrote they're instead of their at one point - opps, fixed
Not trying to pick on you, specifically —— since I do this all the time —— but this type of typographical mistake is termed
Muphry's Law. (
sic :) This is one of the reasons I don't edit my posts as often as I see mistakes, since I expect I will make more mistakes in the correction.
AlKim: For me, off the top of my head:
1) Ubisoft. I got so fed up with UPlay back in the day that I stopped buying their games, and since they're churning out the same games over and over again year after year now, there's no reason for me to play them outside of home either.
2) Bethesda. They haven't made a new game since Fallout 3 and Oblivion.
3) BioWare. Thanks for the original Mass Effect, good riddance for everything afterwards.
[1] I have
Splinter Cell (I think I beat it, can't remember now, purchased the Gog version and I'm gradually working through it again) and originally, with the box copy of
SC I had the
Pandora missions (I think, have to check, since I was not able to get them running on the last two laptops and never completed them) and then abandoned the series. (Maybe if they release on Gog DRM-free I might carry on.) I bought
Rainbow Six (great books; I highly recommend them) but couldn't get into the game and it's collecting zeerust in my Gog library right now.
[2] Bethesda and their fetish for levelling enemies to match the protagonist drives me to distraction. The horrible tonal colours and generally dark palette of Morrowind means that, even though I have bought the game a couple of times (and have a Gog version installed on my game machine) I can't seem to find any time to play it.
[3] Bioware: Haven't played
Mass Effect, yet —— hopefully Gog will get it some day. Really like both original
BGs, and the epic expansions as well as the original
NwN.
dtgreene: […] I did not like the Baldur's Gate games for various reasons, including:
* The battle system, which includes the worst aspects of turn based and real time combat, while lacking both the rhythm of turn based and the fluidity of real time. (Before anybody mentions auto-pause, let me point out that the pauses are irregular, so you don't get the rhythm of turn based, while the pauses make combat not fluid.)
* Recruitable characters often have timed quests, which they often initiate, leading to problems if one wants to play at their own pace. (Also, apparently BG1 has one mandatory plot quest that will kill you if you take too long, possibly putting the game into an unwinnable state.) Also, party banter, even if it doesn't initiate timed quests, can interrupt you when trying to do things like manage inventory or handle level-ups, or just travel to the store.
* Combat also has issues inherited from AD&D, like attacks missing way too often (on both sides), but also has further issues, like not using the death's door rule.
All true, but I think I prefer the 2e rules to the later sets.
The systematization implemented to rationalize the rules has made them less interesting, I think. Sure there are weaknesses, but the soul seems a little less vibrant in games like
NwN, as compared to the
BGs.
jepsen1977: Obsidian I love KOTOR 1 but dislike KOTOR 2, I love Neverwinter Nights but dislike Neverwinter Nights 2, I love Fallout 3 but dislike Fallout NV, I love spy games but dislike Alpha Protocol, I love sci-fi but dislike The Outer Worlds. Their games should be right up my alley but they just don't jive with me for some reason. They feel too restrictive and verbose and clunky. I think Obsidian mean well and I don't mind giving them my money but I dislike most of what they do.
I like
KotOR, but I think
KotOR2 makes the original engine look simplistic and the game very limited (tiny levels: think Endar Spire versus Peragus) but the parlous state it was released really put me off. That said, the community
Restoration mod is excellent and demonstrates what the team would have released if it weren't for the prequel movie schedule that determined their own release date.
Still I bought three (or four, can't remember) special editions of
NwN2 but only got the chance to play it when it came to Gog. As I prefer turn-based games that I can play predominantly with the mouse, I hated the controls for this game and consequently haven't been able to play it past the tutorial village (even though I reached the (first?) dragon when I bought it at release, way back) because of the need to control everything with the keyboard. Maybe I'll go back sometime. IIRC this game had more bugs than a bait store, too, when it was released.
Obsidian seemed to have great ideas but lacked the ability to proof their work.
edit: added Restoration mod linkie