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blotunga: If GOG would integrate something like Steam Workshop into Galaxy I might even consider using it. It would be nice to one-click install mods, without hassle.
Why don't we just have steam here eh? We could have green light, maybe client connection games only as well?
For me, ban the fecking client crap and anything associated with it. I am here because I don't want steam or steam-like.
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nightcraw1er.488: Why don't we just have steam here eh? We could have green light, maybe client connection games only as well?
For me, ban the fecking client crap and anything associated with it. I am here because I don't want steam or steam-like.
I didn't say it should be mandatory, but a nice feature. Nobody forces you to use Galaxy. Ideally you could still manually get the mods from nexus or moddb. But it would be nice to automate some and maybe flag incompatibilities.
Post edited October 14, 2015 by blotunga
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nightcraw1er.488: Why don't we just have steam here eh? We could have green light, maybe client connection games only as well?
For me, ban the fecking client crap and anything associated with it. I am here because I don't want steam or steam-like.
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blotunga: I didn't say it should be mandatory, but a nice feature. Nobody forces you to use Galaxy. Ideally you could still manually get the mods from nexus or moddb. But it would be nice to automate some and maybe flag incompatibilities.
Yes, currently its optional, and more and more is being put into each month. As predicted when announced it is slowly taking over.

On another point, technically it would be difficult to do anyways, nexus mod manager was an attempt to do this, its ok for most basic mods, but as soon as you want to do anything real to the game it means putting certain files in places hex exiting files etc. Any client that could do that to my mind would be extremely dangerous. Not to mention judging by several posts recently, there are those who use a client as they don't know how pcs really work, would you like to imagine the level of support Gog would have to provide for free mods, or are we talking about monetizing them?
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nightcraw1er.488:
Free mods of course. And they wouldn't necessarily be officially supported, just have a convenient way to install the most popular/stable mods.
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nightcraw1er.488:
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blotunga: Free mods of course. And they wouldn't necessarily be officially supported, just have a convenient way to install the most popular/stable mods.
Ah, OK, so GOG won't make any money. That's good to hear, as its never going to happen then. As for convenient, some of the big ones already come in an installer, you just double click on them. Others, especially older ones, tend to be quite complex, I mean will it include Wyrebash for ES games, that in itself is a whole application with learning curve.
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nightcraw1er.488: Ah, OK, so GOG won't make any money. That's good to hear, as its never going to happen then. As for convenient, some of the big ones already come in an installer, you just double click on them. Others, especially older ones, tend to be quite complex, I mean will it include Wyrebash for ES games, that in itself is a whole application with learning curve.
Does GOG make money from game extras? The point is that you wouldn't have to hunt down the mods yourself, but have the quality ones listed next to the game and one click install or at least download if you want to. The download part would be the easiest as they could simply link to the nexusmod site for example.