gscotti: Look, you won't find a bigger detractor of fast-paced games than me, trust me. I hate anything that tries to make me go fast-quic-do-tis-right-now. Shooters, action, that's not for me. But so how do I play RoN and have no problem: I set the speed to the lowest setting, and pause the game often. That's it. A 90 minute game may last a whole day, or several sittings, but RoN makes it super-easy to give commands while paused. It's one of the best, if not the best, RTS games for in-pause control. I suspect the problem may be that classic RTS gamesrs LIKE the fast pacing (usually) and cannot fathom playing RoN the way I play it- with a slow, single-minded and deliberate strategic planning.
I think similarly. I hate RTS games that force me to play "speedily", ie. I am unable to slow the gamespeed down if things get too hectic. That's one of the things I liked about RoN, you really could slow it down to your liking and that was often needed as things sometimes got VERY hectic when two or three of your cities were attacked simultaneously. To me RTS games are not about how fast you are with your mouse and keyboard, and fortunately RoN was not about that.
But still, that 90 minute time limit just killed it for me. I dislike such time limits in general because I can't really tell beforehand if I still have enough time to reach my objectives or not, until I run out of time. Then I have to revert to some very old save game, or usually even restart the whole mission from a scratch because obviously I was just too slow and inefficient throughout the whole mission.
I just couldn't apparently play RoN efficiently enough to conquer the enemy capitals before that timer ran out, no matter how hard I tried. It made it even worse that I felt that I was starting to hold my own and pushing the enemies back town by town... but just not fast enough. I would have won if there wasn't that darn time limit.
Another thing that I didn't kinda like about RoN (compared to AoE games) was that you don't really destroy enemy cities, you have to conquer them. That always means yet another place on the map that you have to try to defend from the enemy. I guess I just like the traditional "cleanse the map of enemy presence" more.
Also as far as I could tell, RoN didn't let you create new cities where you wanted, but those places for cities were preset (you just conquer them). Some of the more memorable AoE missions were those where I tried to find a safe place for my town, even leaving my original city because I just couldn't get the defenses up fast enough before the enemy rushed in. So I just create a new city on a more safe place while enemy is busy destroying my old city.
gscotti: I come from Civilization, as you implicitly and very correctly noted, so that's how I roll.
I guess I am the other way around. My first RTS was Dune 2, then Warcraft, Warcraft 2, Starcraft, C&C games, AoE series etc. etc... That's the direction from where I am coming.
I've tried the couple first Civ games but I always became quite overwhelmed, as in "Ok there's the map ahead of me. What the heck am I supposed to do?". It just seems those traditional RTS games were better leading you to the game step by step, introducing you to new units and tactics with subsequent missions, Civ games (as well as Master of Orion, Master of Magic, UFO Enemy Unknown etc.) were more like throwing me to the deep end of the pool and telling me to swim, without teaching me how.