RedRagan: Why not make enemies wear stuff like fire proof clothing so fire users had to use other mean to take off the fire protection first or ice user had to use different tactic if their enemy wear thick clothing in cold areas.
Because being unable to use the skill you spent the entire game developing is no fun.
DivisionByZero.620: @paladin181 ("A warrior cannot blast through hordes of enemies quickly; he will need time to do it.")
One of the biggest deficiencies in D&D. This area is where the JRPG/anime school of thought shines.
It's entirely common for warriors in JRPGs to rival mages. Have some examples of things that are common everyday occurrences for JRPG warriors that are largely unheard of by their Western counterparts:
* Swiping a greatsword across the ground, causing an earthquake and shockwave that knocks enemies off their feet and wrecks all buildings in a 100-meter forward cone.
* Firing lasers or energy beams out of a medieval weapon, even one that doesn't have a built-in energy weapon.
* Jumping up 100 feet and causing a mini-nuke blast on crash-landing. This can be done while unarmed as a martial artist.
* Swinging a sword generating "air blades" that can hit enemies at range.
* Causing a tornado with a regular melee weapon.
* Jumping up and floating while meteors rain down from a greatsword.
* Bringing a sword to a gunfight and reliably winning.
Most warriors agree: Life is better with limit breaks.
Or Arts, as they appear in SaGa games. (It's also fun to see the light bulb appearing over the head of a character, who then immediately uses an art they didn't know before.)
Also, don't forget:
* Shooting a phoenix from a bow and having one's own wounds burn away.
DivisionByZero.620: @paladin181 ("A warrior cannot blast through hordes of enemies quickly; he will need time to do it.")
One of the biggest deficiencies in D&D. This area is where the JRPG/anime school of thought shines.
It's entirely common for warriors in JRPGs to rival mages. Have some examples of things that are common everyday occurrences for JRPG warriors that are largely unheard of by their Western counterparts:
* Swiping a greatsword across the ground, causing an earthquake and shockwave that knocks enemies off their feet and wrecks all buildings in a 100-meter forward cone.
* Firing lasers or energy beams out of a medieval weapon, even one that doesn't have a built-in energy weapon.
* Jumping up 100 feet and causing a mini-nuke blast on crash-landing. This can be done while unarmed as a martial artist.
* Swinging a sword generating "air blades" that can hit enemies at range.
* Causing a tornado with a regular melee weapon.
* Jumping up and floating while meteors rain down from a greatsword.
* Bringing a sword to a gunfight and reliably winning.
Most warriors agree: Life is better with limit breaks.

RedRagan: I really want a JRPG or WRPG where environment impact actually matter. So if one of the fighter use skill that can cause earthquake or tornado the area around it got wrecked afterward and you got chewed by people who live there.
Granted, but the final boss has the Supernova attack from Final Fantasy 7, which destroys several planets each time it's used
RedRagan: First we need more game where we take more specific path in our magic and building from there. Just like how Dark Souls focused solely in fire and light magic and you can only pick one path per character it made people focused and utilize the magic to its fullest potential.
Cavalary: I for one am very put off by specialization, want to be able to end up with a character that's as close to full mastery as possible. One major reason why I'm a fan of training through use (plus trainers that are just paid, at most), no levels, skill points or other such limits, take enough time to train and you'll master whatever.
This, of course, does require that incremental improvement, not feats, perks, entirely different skills as you get better.
Have you played any of the SaGa games?
Since you responded to my FF8 comment, have you played Final Fantasy 2 (which is sort of a predecessor to the SaGa series, warts and all)?