surfer1260: I'm on Win 11 too & the game runs no matter which version.
In my log file there are these lines:
Initializing engine
Vision DLL path: D:\Spiele\Demonicon\Vision100.dll
Vision version WIN32 DIRECTX9 - 2012, 1, 2, 0
Using fast timer
Initializing Vision Graphics Engine
Detecting CPU type and features
Settings renderer configuration
PhysX initialized
Initializing remote debugger
FMOD: created FSB resource: sounds/combat (07641D68)
FMOD: created FSB resource: sounds/all_for_debug (07641DC8)
WARNING: file sounds\pc\all_for_debug.fsb not found (MainThread|VfsManager::Open|..\..\src\core\vfs_manager.cpp|283) time:2.236365 (21:11:6.274)
FMOD: created FSB resource: sounds/global_effects (07641768)
FMOD: created FSB resource: sounds/footsteps (07641648)
FMOD: created FSB resource: sounds/ui (07641B28)
Loading Event Manager 1a)
start tree building
finished tree building
start initilizing effect tamplates
stop adding effect templates
Initialising video driver: 0
Setting screen mode to x:2560 / y:1440 / frontbuffer bpp:32 / refresh:0
Screen Mode is fullscreen
Using Pixel Shader Version: 3.0
Using Vertex Shader Version: 3.0
Using Hardware Instancing.
Initializing WIN32 DirectX9 rendering subsystem
Setting initial Renderer States
surfer1260: Is PhysX started? Is the resolution correct? Or is there at the end of the log some line pointing into a direction why the app refuses to run?
LogThread started. (LogThread|LogThread::Run|..\..\src\utils\logging.cpp|199) time:0.000000 (23:10:12.57)
DATE: Tue Dec 24 23:10:12 2024
(MainThread|logInit|..\..\src\utils\logging.cpp|385) time:0.000000 (23:10:12.57)
log system initialized (MainThread|logInit|..\..\src\utils\logging.cpp|387) time:0.000000 (23:10:12.57)
build type: MASTER (MainThread|logInit|..\..\src\utils\logging.cpp|393) time:0.000000 (23:10:12.57)
ApokalypsoPlugin:OnInitEnginePlugin() (MainThread|ApokalypsoPlugin::OnInitEnginePlugin|src\apokalypso_plugin.cpp|204) time:0.000000 (23:10:12.181)
Using loaded Engine Plugin: 'C:\Program Files (x86)\GOG Galaxy\Games\Demonicon\demonicon_engine_plugin.vPlugin'.
Loading Engine Plugin 'C:\Program Files (x86)\GOG Galaxy\Games\Demonicon\demonicon_engine_plugin.vPlugin'.
Plugin 'C:\Program Files (x86)\GOG Galaxy\Games\Demonicon\demonicon_engine_plugin.vPlugin' loaded
InitEnginePlugin:DemoniconEnginePlugin dynamically from 'C:\Program Files (x86)\GOG Galaxy\Games\Demonicon\demonicon_engine_plugin.vPlugin'
DemoniconEnginePlugin:OnInitEnginePlugin() (MainThread|DemoniconEnginePlugin_cl::OnInitEnginePlugin|src\DemoniconEnginePlugin.cpp|357) time:0.000000 (23:10:12.182)
Launcher good, return code: 128
-->HashManager uses 0.000000 kb to store 0 strings. (MainThread|HashManager::printMemoryUsage|J:\build_server\projects\demonicon_compile_main\executable\include\u tils/hash_manager.h|89) time:0.000000 (23:10:12.215)
Setting Focus to :ea0cb1eb ('"ea0cb1eb" (Hashmanager inactive)') (MainThread|GameState::receiveFocus|..\..\demonicon_source\game_states\game_state.cpp|54) time:0.000000 (23:10:12.215)
DemoniconMusicManager::gameStateChange(unsigned int, bool) "ea0cb1eb" (Hashmanager inactive) false "0" (Hashmanager inactive) (MainThread|DemoniconMusicManager::gameStateChange|..\..\src\sound\demonicon_music.cpp|199) time:0.000000 (23:10:12.215)
Load ValueLibrary. (MainThread|ValueLibrary::ValueLibrary|..\..\src\roleplay\value_library.cpp|41) time:0.000000 (23:10:12.217)
Finished loading ValueLibrary. (MainThread|ValueLibrary::ValueLibrary|..\..\src\roleplay\value_library.cpp|47) time:0.000000 (23:10:12.231)
FX_ENABLE_LOGGING is 1. (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.250)
FX_ENABLE_LOGGING_AUTO_TABS is 1. (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.250)
FX_ENABLE_AUTO_DEBUG_LOGGING is 1. (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.250)
FX_MAX_LOGGING_LEVEL is Logging::Verbose. (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.250)
FX_LITTLE_ENDIAN is defined. (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.250)
Starting up FaceFX SDK... (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.250)
Starting up memory manager... (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.250)
FX_TRACK_MEMORY_STATS is 0. (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.250)
FX_ENABLE_SHORT_STRING_OPTIMIZATION is 1. (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.250)
The allocation type is set to MAT_Custom. (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.250)
userAllocate: 01394D00 (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.250)
userAllocateDebug: 01394D70 (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.250)
userFree: 01394DE0 (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.250)
Memory pooling disabled. (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.250)
Memory manager startup complete. (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.250)
version: 2012.1 (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.251)
build_id: 2121101265 (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.251)
licensee: Noumena Studios GmbH (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.251)
project: Demonicon (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.251)
licensee version: 1000 (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.251)
file format version: 10 (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.251)
Starting up class manager... (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.251)
Class manager startup complete. (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.251)
Starting up name manager... (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.251)
FX_ALLOW_SPACES_IN_NAMES is 1. (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.251)
FX_MAX_NAME_LENGTH is 512. (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.251)
Name manager startup complete. (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.251)
Starting up archive manager... (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.251)
Archive manager startup complete. (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.251)
FaceFX SDK startup complete. (MainThread|FxLogAdapter::MessageLogged|..\..\src\components\facefx.cpp|96) time:0.000000 (23:10:12.251)
Vertical synchronization is enabled. (MainThread|VideoSettings::engineSetup|..\..\src\core\video_settings.cpp|292) time:0.000000 (23:10:12.323)
WARNING: can't set fmod volumes because VFmodManager isn't initialized yet (MainThread|AudioSettings::applySettings|..\..\src\core\game_settings.cpp|59) time:0.000000 (23:10:12.323)
WARNING: OptionsManager could not apply settings! (MainThread|OptionsManager::init|..\..\src\core\options_manager.cpp|87) time:0.000000 (23:10:12.323)
Language selection: found available language 'en' (MainThread|Languages::getAvailableLanguages|..\..\src\core\languages.cpp|160) time:0.000000 (23:10:12.324)
Language selection: GetUserDefaultUILanguage says 'it', but language isn't available. (MainThread|Languages::determineLanguage|..\..\src\core\languages.cpp|64) time:0.000000 (23:10:12.324)
Language selection: Steam says 'en' (MainThread|Languages::determineLanguage|..\..\src\core\languages.cpp|122) time:0.000000 (23:10:12.324)
Language selection: language is 'en' (MainThread|Languages::determineLanguage|..\..\src\core\languages.cpp|138) time:0.000000 (23:10:12.324)
Language selection: fallback language is 'en' (MainThread|Languages::determineLanguage|..\..\src\core\languages.cpp|139) time:0.000000 (23:10:12.324)
Initializing engine
Vision DLL path: C:\Program Files (x86)\GOG Galaxy\Games\Demonicon\Vision100.dll
Vision version WIN32 DIRECTX9 - 2012, 1, 2, 0
Using fast timer
Initializing Vision Graphics Engine
Detecting CPU type and features
Settings renderer configuration
PhysX initialized
Initializing remote debugger
FMOD: created FSB resource: sounds/combat (07FEF3F8)
FMOD: created FSB resource: sounds/all_for_debug (07FEF878)
WARNING: file sounds\pc\all_for_debug.fsb not found (MainThread|VfsManager::Open|..\..\src\core\vfs_manager.cpp|283) time:2.091347 (23:10:14.417)
FMOD: created FSB resource: sounds/global_effects (07FEF578)
FMOD: created FSB resource: sounds/footsteps (07FEF218)
FMOD: created FSB resource: sounds/ui (07FEF758)
Loading Event Manager 1a)
start tree building
finished tree building
start initilizing effect tamplates
stop adding effect templates
Initialising video driver: 0
Setting screen mode to x:1920 / y:1080 / frontbuffer bpp:32 / refresh:0
Screen Mode is fullscreen
WARNING: Could not set screen mode (error:-2).
WARNING: Unable to initialize video mode
Could not set screen mode (error:-2).
VisMain_cl::DeInit
DeInitializing Object Data...
DeInitializing Surface and Texture Data...
WARNING: Resource survived UnLoadWorld : lua\gameplay_base.lua (Scripts), #1
WARNING: Resource survived UnLoadWorld : lua\init_lua.lua (Scripts), #1
WARNING: Resource survived UnLoadWorld : lua/effect_support/effect_definitions.lua (Scripts), #1
WARNING: Resource survived UnLoadWorld : lua\achievements.lua (Scripts), #1
WARNING: Resource survived UnLoadWorld : sounds/combat (FSBResource), #1
WARNING: Resource survived UnLoadWorld : sounds/all_for_debug (FSBResource), #1
WARNING: Resource survived UnLoadWorld : sounds/global_effects (FSBResource), #1
WARNING: Resource survived UnLoadWorld : sounds/footsteps (FSBResource), #1
WARNING: Resource survived UnLoadWorld : sounds/ui (FSBResource), #1
WARNING: Resource survived UnLoadWorld : <mysterious overhead> (FaceFX), #0
WARNING: Resource survived UnLoadWorld : sounds\pc\combat.fsb (MemoryStreams), #1
WARNING: Resource survived UnLoadWorld : texture_dummy_always_loaded.zct (MemoryStreams), #1
WARNING: Resource survived UnLoadWorld : lua\gameplay_base.lua (Scripts), #1
WARNING: Resource survived UnLoadWorld : lua\init_lua.lua (Scripts), #1
WARNING: Resource survived UnLoadWorld : lua/effect_support/effect_definitions.lua (Scripts), #1
WARNING: Resource survived UnLoadWorld : lua\achievements.lua (Scripts), #1
WARNING: Resource survived UnLoadWorld : sounds/combat (FSBResource), #1
WARNING: Resource survived UnLoadWorld : sounds/all_for_debug (FSBResource), #1
WARNING: Resource survived UnLoadWorld : sounds/global_effects (FSBResource), #1
WARNING: Resource survived UnLoadWorld : sounds/footsteps (FSBResource), #1
WARNING: Resource survived UnLoadWorld : sounds/ui (FSBResource), #1
WARNING: Resource survived UnLoadWorld : <mysterious overhead> (FaceFX), #0
WARNING: Resource survived UnLoadWorld : sounds\pc\combat.fsb (MemoryStreams), #1
WARNING: Resource survived UnLoadWorld : texture_dummy_always_loaded.zct (MemoryStreams), #1
WARNING: Resource survived UnLoadWorld : sounds/combat (FSBResource), #1
WARNING: Resource survived UnLoadWorld : sounds/all_for_debug (FSBResource), #1
WARNING: Resource survived UnLoadWorld : sounds/global_effects (FSBResource), #1
WARNING: Resource survived UnLoadWorld : sounds/footsteps (FSBResource), #1
WARNING: Resource survived UnLoadWorld : sounds/ui (FSBResource), #1
WARNING: Resource survived UnLoadWorld : <mysterious overhead> (FaceFX), #0
WARNING: Resource survived UnLoadWorld : sounds\pc\combat.fsb (MemoryStreams), #1
Dump resources...
name='sounds/combat' category='FSBResource' #ref=1, ptr=0x07FEF3F8
name='sounds/all_for_debug' category='FSBResource' #ref=1, ptr=0x07FEF878
name='sounds/global_effects' category='FSBResource' #ref=1, ptr=0x07FEF578
name='sounds/footsteps' category='FSBResource' #ref=1, ptr=0x07FEF218
name='sounds/ui' category='FSBResource' #ref=1, ptr=0x07FEF758
name='<mysterious overhead>' category='FaceFX' #ref=0, ptr=0x08169158
WARNING: 6 resource leaks! (see list above)