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RafaelRamus: I guess I'm too old for this stuff.
I guess you don't want to waste your time, and in my humble opinion... that's smart and not too old! ;-)
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Lone_Scout: But do they have to pay some fee to keep the game on this store? Because otherwise, it makes no excuse for removing the game from here. Any open storefront helps, even one with little profit.
They're probably thinking in terms of effort. Some additional accounting for one, and if it's true that devs have to submit invoices then even more so, but probably the main thing is updating, which is far more of an issue for in dev games. Of course, the blame here lies wholly on the devs who tailor games for stores, or in fact mainly for Steam. If they'd just make their game, designed to be standalone, then submitting patches to various stores wouldn't be much of an issue (though it would still mean firing it off to yet another place, and some may think that even a few minutes is too much of their time for negligible gain). But as it is, they tailor it for Steam, then they port those specifics for Galaxy, or strip them from the GOG version entirely, as the case may be.
Not that you didn't know that. And, again, not that it's not entirely their fault. But just pointing out their reasoning...
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RafaelRamus: I guess I'm too old for this stuff.
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kultpcgames: I guess you don't want to waste your time, and in my humble opinion... that's smart and not too old! ;-)
I hope so! Thank you!

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Lone_Scout: But do they have to pay some fee to keep the game on this store? Because otherwise, it makes no excuse for removing the game from here. Any open storefront helps, even one with little profit.
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Cavalary: They're probably thinking in terms of effort. Some additional accounting for one, and if it's true that devs have to submit invoices then even more so, but probably the main thing is updating, which is far more of an issue for in dev games. Of course, the blame here lies wholly on the devs who tailor games for stores, or in fact mainly for Steam. If they'd just make their game, designed to be standalone, then submitting patches to various stores wouldn't be much of an issue (though it would still mean firing it off to yet another place, and some may think that even a few minutes is too much of their time for negligible gain). But as it is, they tailor it for Steam, then they port those specifics for Galaxy, or strip them from the GOG version entirely, as the case may be.
Not that you didn't know that. And, again, not that it's not entirely their fault. But just pointing out their reasoning...
I found this pretty insightful, thanks.
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Cavalary: if it's true that devs have to submit invoices...
I heard that rumour several times now, and if that's true, then the fault lies entirely with GOG.

Receiving my money as a dev should be an automated process, where all I have to do, is to decide (and probably check a box somewhere) how regular I want them to transfer my money (monthly, quarterly, semiannual, three-quarterly or yearly) to my bank account.

We're not talking about some plumber, who does the work and then sends you the invoice afterwards.

We're talking about a middleman (GOG) who sells the product of others, and is required to send those producers the money which is rightfully theirs.

If I sell something on Ebay, I don't have to send an invoice to Ebay afterwards, to receive my money - they transfer it to me automatically.
If I (as a seller, using their platform) had to send them an invoice to get my money from these sales - I wouldn't use Ebay anymore.
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Cavalary: if it's true that devs have to submit invoices...
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BreOl72: I heard that rumour several times now, and if that's true, then the fault lies entirely with GOG.

Receiving my money as a dev should be an automated process, where all I have to do, is to decide (and probably check a box somewhere) how regular I want them to transfer my money (monthly, quarterly, semiannual, three-quarterly or yearly) to my bank account.

We're not talking about some plumber, who does the work and then sends you the invoice afterwards.

We're talking about a middleman (GOG) who sells the product of others, and is required to send those producers the money which is rightfully theirs.

If I sell something on Ebay, I don't have to send an invoice to Ebay afterwards, to receive my money - they transfer it to me automatically.
If I (as a seller, using their platform) had to send them an invoice to get my money from these sales - I wouldn't use Ebay anymore.
Poland has some weird laws about invoicing that I don't think Gog can ignore. Something about combating tax fraud. Gog might not have a choice in the matter.
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Cavalary: if it's true that devs have to submit invoices...
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BreOl72: I heard that rumour several times now, and if that's true, then the fault lies entirely with GOG.
Not a rumor.

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BreOl72: If I (as a seller, using their platform) had to send them an invoice to get my money from these sales - I wouldn't use Ebay anymore.
I fear that is indeed a reason why many devs (this one included?) who make single digit sales during an entire month stop using GoG. :(

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tremere110: Poland has some weird laws about invoicing that I don't think Gog can ignore. Something about combating tax fraud. Gog might not have a choice in the matter.
That would explain a lot. O_o
Thanks for sharing, very interesting...
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BreOl72: I heard that rumour several times now, and if that's true, then the fault lies entirely with GOG.
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Atlo: Not a rumor.
Well, then I understand all devs, who withdraw their games from GOG (or don't even try to get it up here).

I think that dev's reply deserves to be read by anyone here, so (quote from the link above):

"Hi all! I'm Craig, the dev.
So, here's where I'm currently at with this.

Getting this remake onto GOG was--to put it euphemistically--kind of a pain in the butt, one that sucked away time I could have really used for developing the follow-up title.

What's more, GOG's manual invoicing procedures mean that selling it here is going to be an ongoing pain in the butt.
For reasons surpassing human understanding, devs who sell games here have to copy-paste GOG's own sales figures into spreadsheets and email those back to GOG as invoices at regular intervals in order to be paid.
It's annoying and an extra time burden, which is especially impactful to me as a solo dev with a day job.

Basically: I need the game to sell well enough here to justify its existence on GOG, which in turn means not giving it away for free here.
I know this is probably disappointing to some of you, but that's where my thought process is right now.
I am open to being persuaded, however.
Feel free to share your thoughts with me!"

("single sentence" formatting and "bolding" done by me)
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temujinqan: so i asked Kubold for an explanation on steam, and this is what they replied:

"Sure, I asked to delist from the storefront because almost nobody bought it there (ever, not just now), single digits per month, since the release. Everyone is here. It was an accounting liability. I will continue updating it for people who bought it there though.

And btw. the Steam version is also DRM-free."

can't link the thread for some reason, but it's in the comments of yesterday's steam update (Feb 14, update 2024.02.14.0)
Found it.

Also many people do not buy games that are in early access, so expecting many sales was a bit... unrealistic. Also how are low sales an accounting liability?
These arguments make little sense to me.
Post edited March 05, 2024 by SargonAelther
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As a big medieval fan and someone who loved this game, fuck this developer for "waah not enough sells idgaf" attitude. Make the game downloadable DRM free from your own site or something. I'm sick of everyone pretending Steam isn't fucking DRM because it IS. One more developer for the shitlist.

And those blaming GOG for archaic documentation or w/e, well GOG responded on that post and supposedly helped fix that issue for the developer, because the game is still available. Stop defending shitty practices by companies with a solo developer argument that was solved and is still in the store. People are making that argument on Steam forums too without any proper context. Kubold is doing this out of pure greed or laziness, telling us we aren't worth the time because they don't make enough money off of us, while not offering refunds for abandoning the game here.

BTW game's already out of date... just now downloaded 3.5, it's 2 hotfixes and 1 update behind Steam.
Post edited March 18, 2024 by dhonavin
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Clownski_: We’d like to inform you that due to the publisher's request, Hellish Quart will be delisted from our catalog on Thursday, February 15th, 6 PM UTC.

For everyone who purchased this title prior to the delisting, it will remain in their GOG library. Additionally, the Publisher informed us that the game will continue receiving updates to retain parity with versions from other storefronts.
Damn, I was just about to buy it on spring sale.
Post edited March 23, 2024 by hctomash
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CMiq: Like myself, many probably had just been patiently waiting for Hellish Quart to release proper, and then would have purchased it. But I guess this is just too much of an outdated concept these days, to even consider.
Same. A lot of swearing words come to my mouth. I have been tracking the development since the beginning, and would buy it the moment it premiered. Considering that the Steam version is also allegedly DRM-free, does anyone knows if they plan to re-list it once it's released? And I don't even see anything in the actual HQ forums which would warn me about it. This is kind of weird, given that it's a Polish developer, and they tend to list games more often than others. Also, ironic, considering that Early Access carries with it the risk of events of this very nature. So yeah, let more devs pull back their games, and then complain they don't sell enough in EA.
Post edited March 31, 2024 by polysquirrel
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dhonavin: As a big medieval fan and someone who loved this game, fuck this developer for "waah not enough sells idgaf" attitude.
It's also in early access lol. Can't expect major sales for an unfinished game.
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Well, we've been screwed. Update v.2024.04.11.0 with a new character has been released on Steam. This is already the fifth one that we have here. Support the only developer, get updates, they said. Supported. Well done. Now support it on Steam too.
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locpell: Well, we've been screwed. Update v.2024.04.11.0 with a new character has been released on Steam. This is already the fifth one that we have here. Support the only developer, get updates, they said. Supported. Well done. Now support it on Steam too.
Patch 2024.04.15.0 has just been released today on GOG. We've missed the updates of the last five days but it's still better than no update at all.