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Sigh, yet another souls-like, it looked promising... :(

But hey, there's enough people here that dig this type of game.
Post edited September 10, 2023 by NuffCatnip
Seems like Souls-like games are not very popular on GOG.
"Souls-like" is not really my cup of tea, but I hope it comes here for those who would like to play it.
Can someone please explain to me in a sentence or two what a "soulslike" game is? I have read about it, but I can't say that I understand what is really meant by it, unless it simply means "a very hard action RPG".
Post edited September 10, 2023 by mrkgnao
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mrkgnao: Can someone please explain to me in a sentence or two what a "soulslike" game is? I have read about it, but I can't say that I understand what is really meant by it, unless it simply means "a very hard action RPG".
Aproach the enemy with your melee weapon ready (e.g. the sword), attack the enemy for 1 out 100 health point, wait for enemy's attack(s), roll, roll, roll, attack for another 1 health damage, "Rinse & Repeat"... after the enemy is dead - enjoy the life of a true conqueror
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mrkgnao: Can someone please explain to me in a sentence or two what a "soulslike" game is? I have read about it, but I can't say that I understand what is really meant by it, unless it simply means "a very hard action RPG".
Soulslike games typically have a high level of difficulty where repeated player character death is expected and incorporated as part of the gameplay, losing all progress if certain checkpoints have not been reached. Soulslike games usually have means to permanently improve the player character's abilities as to be able to progress further, often by a type of currency that can be earned and spent, but may be lost or abandoned between deaths if not appropriately managed, similar to the souls in the Souls series.

https://en.wikipedia.org/wiki/Soulslike
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mrkgnao: Can someone please explain to me in a sentence or two what a "soulslike" game is? I have read about it, but I can't say that I understand what is really meant by it, unless it simply means "a very hard action RPG".
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Melvinica: Soulslike games typically have a high level of difficulty where repeated player character death is expected and incorporated as part of the gameplay, losing all progress if certain checkpoints have not been reached. Soulslike games usually have means to permanently improve the player character's abilities as to be able to progress further, often by a type of currency that can be earned and spent, but may be lost or abandoned between deaths if not appropriately managed, similar to the souls in the Souls series.

https://en.wikipedia.org/wiki/Soulslike
Thank you.

That's the article I had read before asking my question, but that sounds like a lot of other action RPGs, e.g. diablolikes. If I didn't know better, the paragraph you quote could even be applied to Darkest Dungeon.
Post edited September 10, 2023 by mrkgnao
My interest in souls-likes is always somewhere between "no, thanks" and "oh f*** off".
Post edited September 10, 2023 by Breja
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Melvinica: Soulslike games typically have a high level of difficulty where repeated player character death is expected and incorporated as part of the gameplay, losing all progress if certain checkpoints have not been reached. Soulslike games usually have means to permanently improve the player character's abilities as to be able to progress further, often by a type of currency that can be earned and spent, but may be lost or abandoned between deaths if not appropriately managed, similar to the souls in the Souls series.

https://en.wikipedia.org/wiki/Soulslike
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mrkgnao: Thank you.

That's the article I had read before asking my question, but that sounds like a lot of other action RPGs, e.g. diablolikes. If I didn't know better, the paragraph you quote could even be applied to Darkest Dungeon.
Souls-like gaames are single character, real time, action oriented and reaction based (Darkest dungeons is party and turn based). Combat is based on a combination of different attacks, denfenses and avoidance mechancis. The aim of the combat is to learn the mobs attack patterns and use the correct counter to each of them, timed more or less perfectly. Souls-like are very unforgiving and a single mistake can see your character die, even to normal (non-boss) mobs.

I don't like them as tthey often requier precise timing and perfection. I am too slow, and don't react fast enough. The combat for me also get boring pretty quickly, funnily enough.
Post edited September 10, 2023 by amok
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mrkgnao: Thank you.

That's the article I had read before asking my question, but that sounds like a lot of other action RPGs, e.g. diablolikes. If I didn't know better, the paragraph you quote could even be applied to Darkest Dungeon.
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amok: Souls-like gaames are single character, real time, action oriented and reaction based (Darkest dungeons is party and turn based). Combat is based on a combination of different attacks, denfenses and avoidance mechancis. The aim of the combat is to learn the mobs attack patterns and use the correct counter to each of them, timed more or less perfectly. Souls-like are very unforgiving and a single mistake can see your character die, even to normal (non-boss) mobs.

I don't like them as tthey often requier precise timing and perfection. I am too slow, and don't react fast enough. The combat for me also get boring pretty quickly, funnily enough.
Thanks. That sounds like a good definition.

Being an old codger with little to no reflexes left, I, too, need not apply when it comes to this odd genre, then, with perhaps the possible exception of one game, so I've heard, which is a soulslike, yet has configurable difficulty settings that allow one to counteract the extreme precision needed by default. It's called Steelrising. I plan to try it some day.

Back to the thread's original purpose, I guess there's no point for me to vote for this game. Sorry.
Post edited September 10, 2023 by mrkgnao
Sounds like it's only combat, which isn't that interesting to me as a game type.

We also know precious little about this game. There isn't even any real game footage. Description tries to be dramatic and drama filled but doesn't tell you much about game-play either. How much will it cost, 5? 500? either could be true.
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Ancient-Red-Dragon: Seems like Souls-like games are not very popular on GOG.
Yep.
Out of curiosity, I clicked on the wishlist link in the OP (wishlist entry created on August 12th, 2023).
I think that was some eleven hours after this thread got created.
There were 24 votes on the wishlist at that time.

Now (1.5 to two days later) the number of votes is at 31.
A plus of seven.

As everyone knows, who "knows" me from the forums: I, personally, don't believe in the importance of the wishlist (as I made quite clear in the past), but IF the WL should actually mean something...well...
I'm definitely interested, so far we've had everything that Tate Multimedia has published, so I hope we'll have this as well.
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mrkgnao: Being an old codger with little to no reflexes left, I, too, need not apply when it comes to this odd genre, [..]
Well, basically it's not a genre but more like a collection of game mechanics. The genre of most souls-likes is still "action adventure" or something like that.

But yeah, I'm an old man without reflexes too so games with those mechanics are rather not for me as well.
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mrkgnao: That's the article I had read before asking my question, but that sounds like a lot of other action RPGs, e.g. diablolikes.
That's actually a very a good point.

Most of the things that Dark Souls is commonly credited with having invented, it actually did not invent, but rather, it took existing mechanics from other, earlier games, and then varied them somewhat.

Losing your souls - which are the resource you need to level up and therefore to boost your stats in order to make your character more survivable - in Dark Souls is really just a variation of the idea of, upon character death, losing some or all of your experience points progress towards the next character level in Diablolike games.

The bonfires in Dark Souls games are nothing more than a variation of Diablolike games' waypoint system.

And the estus flasks in Dark Souls are just a variation of life potion and mana potion flasks in Diablolike games, etc.