Posted February 28, 2016
And I don't mean GOG.com. I mean the good old games we used to play in the days yore. While many of us here do not like some of the directions modern games have been taking (trivial DLCs, silly achievements, social features, early access...), this thread is for features that you really hated in old games. We can look past old graphics, sounds and similar, especially when we use rose-tinted glasses, at games of our childhood, but are there things about which you can truly say "Boy, am I happy this is no longer present in today's games!"? Things that no amount of nostalgia can make you look past?
Note: this is about features that were fairly common (not an obscure thing that appeared in a game or two) in games "back then" and are fairly uncommon nowdays.
I'll start:
• Game speed tied to CPU clock cycles. And not only because it causes them to run at lightning speeds on today's hardware. This was a problem even back then. I remember switching off that "Turbo" button to make the game slower (easier) or playing it with my friend at my PC instead of his, because it was slower. Then in Windows 98 era, before DOSBox allowed us to slow down games, I had to download programs that would hog up resources to have Ultima run at manageable speeds. Even with DOSBox, with some games like Might and Magic 1, it's difficult to balance between having text disappear too fast and playing the game at a normal non-annoying non-crawling-slow speed.
But the wider problem of this was not having a standardized difficulty. With varying speed it was not always possible. You never knew what the designer tested the game on and what he "intended". If it was too difficult, you couldn't tell whether that was part of the game's charm or whether you were simply running it too fast. Conversely if you beat a game too easily you didn't know whether it was because you were so awesome, or whether simply it was a sign that your computer belonged in the junkyard.
I just started Chagunitzu and it is difficult to find that sweet spot of DOSBox settings that would make it run at the right speed.
I realize early developers wanted to get all the CPU cycles that could have, but this was present in games as late as Magic Carpet (I'm sure it appeared in later games too), and by that time developers should have known better. Anyway, it's really good not to have it any more nowdays.
Note: this is about features that were fairly common (not an obscure thing that appeared in a game or two) in games "back then" and are fairly uncommon nowdays.
I'll start:
• Game speed tied to CPU clock cycles. And not only because it causes them to run at lightning speeds on today's hardware. This was a problem even back then. I remember switching off that "Turbo" button to make the game slower (easier) or playing it with my friend at my PC instead of his, because it was slower. Then in Windows 98 era, before DOSBox allowed us to slow down games, I had to download programs that would hog up resources to have Ultima run at manageable speeds. Even with DOSBox, with some games like Might and Magic 1, it's difficult to balance between having text disappear too fast and playing the game at a normal non-annoying non-crawling-slow speed.
But the wider problem of this was not having a standardized difficulty. With varying speed it was not always possible. You never knew what the designer tested the game on and what he "intended". If it was too difficult, you couldn't tell whether that was part of the game's charm or whether you were simply running it too fast. Conversely if you beat a game too easily you didn't know whether it was because you were so awesome, or whether simply it was a sign that your computer belonged in the junkyard.
I just started Chagunitzu and it is difficult to find that sweet spot of DOSBox settings that would make it run at the right speed.
I realize early developers wanted to get all the CPU cycles that could have, but this was present in games as late as Magic Carpet (I'm sure it appeared in later games too), and by that time developers should have known better. Anyway, it's really good not to have it any more nowdays.
Post edited February 28, 2016 by ZFR