Posted December 30, 2015
After 40+ hours of gameplay I suddenly find myself getting executed and thus loosing the game.
This despite not loosing a single person under my care and having ample supply of food, medicine, water and many other comfort needs.
The morale of my people is at worst 'content'. Yet this is still enough for me to very suddenly loose the game.
Its bizarre because the guy who executed me said I've failed because we have lost too many people and the people left are miserable, yet I haven't actually lost anybody and the majority of my people are either 'happy' or 'okay', with only a couple being 'content'.
I think the morale system used in the game carries far to much weight.
Just because I can't find somebody's favourite food or special item I apparently deserve to loose the entire game.
This annoys me since this is a survival game, and I think having enough food, water and medicine, and functioning sanitary facilities, should be more important to the game than finding luxury items.
After all, if you were in a survival situation what would be more important to your morale: having food and shelter or finding some freakin' deodorant ?
I'm a bit pi##ed off to be honest. Some kind of warning would have been nice, not a sudden execution, which in itself is ridiculously harsh:
' our leader - who has kept us all alive and fed, couldn't find enough deodorant and batteries for us, so lets f'n kill the bastard, he deserves to die ! '
Safe to say, in my next playthrough I'll use some kind of guide for the game, because this is bullcrap game design.
I don't mind loosing a game when I think its fair, but loosing like this does not feel fair.
This despite not loosing a single person under my care and having ample supply of food, medicine, water and many other comfort needs.
The morale of my people is at worst 'content'. Yet this is still enough for me to very suddenly loose the game.
Its bizarre because the guy who executed me said I've failed because we have lost too many people and the people left are miserable, yet I haven't actually lost anybody and the majority of my people are either 'happy' or 'okay', with only a couple being 'content'.
I think the morale system used in the game carries far to much weight.
Just because I can't find somebody's favourite food or special item I apparently deserve to loose the entire game.
This annoys me since this is a survival game, and I think having enough food, water and medicine, and functioning sanitary facilities, should be more important to the game than finding luxury items.
After all, if you were in a survival situation what would be more important to your morale: having food and shelter or finding some freakin' deodorant ?
I'm a bit pi##ed off to be honest. Some kind of warning would have been nice, not a sudden execution, which in itself is ridiculously harsh:
' our leader - who has kept us all alive and fed, couldn't find enough deodorant and batteries for us, so lets f'n kill the bastard, he deserves to die ! '
Safe to say, in my next playthrough I'll use some kind of guide for the game, because this is bullcrap game design.
I don't mind loosing a game when I think its fair, but loosing like this does not feel fair.
Post edited December 30, 2015 by R8V9F5A2