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octalot: Neither of you have done the basic research. It can't break any other license because WotC have gone and found an ambiguous (or at least they think so) phrase in the OGL 1.0, and they're trying to twist the wording of that specific phrase to mean that OGL 1.0 is no longer "authorized".
WotC has clarified these sections in the past and...

... although they have tried to scrub that from the internet in the last few days...

... it's still archived and available.

I am pretty confident from what I know of the situation that this is a WotC shakedown of small creators and then new OGL will fail to have teeth (and we may see a class action by Paizo and other large players), but...

... my fear is that a large number of games (and video games) will pull their work from sale due to fear of the new OGL. And to this end, I has seen a few developers -- with games here on GOG -- debating online how they should respond to this new OGL... and some were debating pulling their games from sale. Personally, I couldn't care less about D&D specifically (there are many other valid RP systems and I find nothing inherently engaging in D&D lore), but I do fear this could have ripples through the video gaming sphere that s@#k!
Isn't this why game systems like GURPS became popular, because Wizards kept pulling dumb moves like this?
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octalot: Neither of you have done the basic research. It can't break any other license because WotC have gone and found an ambiguous (or at least they think so) phrase in the OGL 1.0, and they're trying to twist the wording of that specific phrase to mean that OGL 1.0 is no longer "authorized".
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erephine: Good luck trying to get anyone to take them seriously when WotC themselves previously clarified that is not how section 9 works.

OGL 1.0a no longer being 'authorised', at best, could prevent people from using it for new content WotC choose to release.
Mhmm, it may not work on 6e (one D&D? Hmmm reminds me of the XBox One, which had it's own DRM issues with huge backlashes... Go figure the one pushing this all is also from Microsoft...). But why would you care? No one will probably go for it after them pushing this.

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Darvond: Isn't this why game systems like GURPS became popular, because Wizards kept pulling dumb moves like this?
I'm not sure. Gurps i remember being around before 3e back before 1995, Herosystem/Champions was too, each with their caveats.

But the other systems are less 'class/level' oriented and more 'points' building based, which is better since you can build what you want without unwanted baggage.
Reading this thread caused the name Warren Zevon to be summoned from memory.
Maybe in all the D&D chaos...

... some might find The Dark Eye? ;)
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LesTyebe: Reading this thread caused the name Warren Zevon to be summoned from memory.
https://www.youtube.com/watch?v=kZx_TokIHdI
Post edited January 13, 2023 by kai2
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kai2: Maybe in all the D&D chaos...

... some might find The Dark Eye? ;)
Exactly. Although it appears there are no werewolves in Aventuria.

(Which could be completely wrong because it is based on the fifteen minutes of research performed on Das Schwarze Auge after your reference to it.)
In response to the OGL 1.1, Paizo has just announced their plan to create a new OGL-like license.
Maybe failure will force them to spin-off their brands instead of being a bunch of goblins that no one wants to do business with anymore.
Seems WotC cancelled a press conference / release on OGL 2.0 as D&D Beyond is losing subscriptions like crazy.

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dtgreene: In response to the OGL 1.1, Paizo has just announced their plan to create a new OGL-like license.
Yes, they've been asking for ideas from users
Post edited January 13, 2023 by kai2
Paizo's official response:
https://paizo.com/community/blog/v5748dyo6si7v

As the site seems to be currently experiencing heavy traffic, I'll be posting the full text below:
For the last several weeks, as rumors of Wizards of the Coast’s new version of the Open Game License began circulating among publishers and on social media, gamers across the world have been asking what Paizo plans to do in light of concerns regarding Wizards of the Coast’s rumored plan to de-authorize the existing OGL 1.0(a). We have been awaiting further information, hoping that Wizards would realize that, for more than 20 years, the OGL has been a mutually beneficial license which should not–and cannot–be revoked. While we continue to await an answer from Wizards, we strongly feel that Paizo can no longer delay making our own feelings about the importance of Open Gaming a part of the public discussion.

We believe that any interpretation that the OGL 1.0 or 1.0(a) were intended to be revocable or able to be deauthorized is incorrect, and with good reason.

We were there.

Paizo owner Lisa Stevens and Paizo president Jim Butler were leaders on the Dungeons & Dragons team at Wizards at the time. Brian Lewis, co-founder of Azora Law, the intellectual property law firm that Paizo uses, was the attorney at Wizards who came up with the legal framework for the OGL itself. Paizo has also worked very closely on OGL-related issues with Ryan Dancey, the visionary who conceived the OGL in the first place.

Paizo does not believe that the OGL 1.0a can be “deauthorized,” ever. While we are prepared to argue that point in a court of law if need be, we don’t want to have to do that, and we know that many of our fellow publishers are not in a position to do so.

We have no interest whatsoever in Wizards’ new OGL. Instead, we have a plan that we believe will irrevocably and unquestionably keep alive the spirit of the Open Game License.

As Paizo has evolved, the parts of the OGL that we ourselves value have changed. When we needed to quickly bring out Pathfinder First Edition to continue publishing our popular monthly adventures back in 2008, using Wizards’ language was important and expeditious. But in our non-RPG products, including our Pathfinder Tales novels, the Pathfinder Adventure Card Game, and others, we shifted our focus away from D&D tropes to lean harder into ideas from our own writers. By the time we went to work on Pathfinder Second Edition, Wizards of the Coast’s Open Game Content was significantly less important to us, and so our designers and developers wrote the new edition without using Wizards’ copyrighted expressions of any game mechanics. While we still published it under the OGL, the reason was no longer to allow Paizo to use Wizards’ expressions, but to allow other companies to use our expressions.

We believe, as we always have, that open gaming makes games better, improves profitability for all involved, and enriches the community of gamers who participate in this amazing hobby. And so we invite gamers from around the world to join us as we begin the next great chapter of open gaming with the release of a new open, perpetual, and irrevocable Open RPG Creative License (ORC).

The new Open RPG Creative License will be built system agnostic for independent game publishers under the legal guidance of Azora Law, an intellectual property law firm that represents Paizo and several other game publishers. Paizo will pay for this legal work. We invite game publishers worldwide to join us in support of this system-agnostic license that allows all games to provide their own unique open rules reference documents that open up their individual game systems to the world. To join the effort and provide feedback on the drafts of this license, please sign up by using this form.

In addition to Paizo, Kobold Press, Chaosium, Green Ronin, Legendary Games, Rogue Genius Games, and a growing list of publishers have already agreed to participate in the Open RPG Creative License, and in the coming days we hope and expect to add substantially to this group.

The ORC will not be owned by Paizo, nor will it be owned by any company who makes money publishing RPGs. Azora Law’s ownership of the process and stewardship should provide a safe harbor against any company being bought, sold, or changing management in the future and attempting to rescind rights or nullify sections of the license. Ultimately, we plan to find a nonprofit with a history of open source values to own this license (such as the Linux Foundation).

Of course, Paizo plans to continue publishing Pathfinder and Starfinder, even as we move away from the Open Gaming License. Since months’ worth of products are still at the printer, you’ll see the familiar OGL 1.0(a) in the back of our products for a while yet. While the Open RPG Creative License is being finalized, we’ll be printing Pathfinder and Starfinder products without any license, and we’ll add the finished license to those products when the new license is complete.

We hope that you will continue to support Paizo and other game publishers in this difficult time for the entire hobby. You can do your part by supporting the many companies that have provided content under the OGL. Support Pathfinder and Starfinder by visiting your local game store, subscribing to Pathfinder and Starfinder, or taking advantage of discount code OpenGaming during checkout for 25% off your purchase of the Core Rulebook, Core Rulebook Pocket Edition, or Pathfinder Beginner Box. Support Kobold Press, Green Ronin, Legendary Games, Roll for Combat, Rogue Genius Games, and other publishers working to preserve a prosperous future for Open Gaming that is both perpetual AND irrevocable.

We’ll be there at your side. You can count on us not to go back on our word.

Forever.
–Paizo Inc
Post edited January 13, 2023 by Grargar
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dtgreene: In response to the OGL 1.1, Paizo has just announced their plan to create a new OGL-like license.
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Grargar: Paizo's official response:
https://paizo.com/community/blog/v5748dyo6si7v
Right on time. And with this, WotC becomes the desperate black sheep that wishes it was center of the universe. More than likely TSR & Paizo (and a few others) become the de-facto in TTRPG gaming.

I'll say we have a new good viable license for those who have products in limbo to switch to, within 90 days.
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kai2: WotC reserving the right to ownership of your work
Actually, you keep your rights to your own work. You just allow WotC to use it as they see fit. But yeah, it is still pretty bad - they expect to use other creators' works without paying them any fee or royalty, while those creators have to share profits if using OGL. Completely one-sided agreement for no reason at all.
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kai2: WotC reserving the right to ownership of your work
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LootHunter: Actually, you keep your rights to your own work. You just allow WotC to use it as they see fit.
That's perpetual, irrevocable and royalty-free...


I actually do see a bunch of people using this license. But it would be pages and pages of every word replaced with 'F*** WotC' and other obscenities. And naturally i don't see them using that content...
Post edited January 13, 2023 by rtcvb32
It seems like miracles do occasionally happen. WotC has reversed its course on the OGL following the massive public outcry.

Article on Polygon
WotC statement
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Geralt_of_Rivia: It seems like miracles do occasionally happen. WotC has reversed its course on the OGL following the massive public outcry.

Article on Polygon
WotC statement
Maybe I'm cynical, but I don't think it was the outcry, but the bean counters suddenly realizing they'd have a lot to lose and nothing to gain with the policy.