Zookie: Is it worth playing now or would it be best to wait and see when it released in full?
It's merciless and frustrating. It is abrupt and arbitrary. It is nonetheless fair and comprehensible. It's pretty much exactly what fans of the roguelike want. As is often the case, I think Penny Arcade summed it up
quite well. If you like roguelikes, spend your money on it.
EDIT: typo
SECOND EDIT: I should probably go into more detail? Fine. The art is a bleak and striking affair, very much reminiscent of the cutscene art in Witcher 2 if you remember that. The game doesn't do a terribly good job of explaining some things (like when you set out on a dungeon and get to the "provision" screen, there's really nothing to tell you that any excess stuff you buy is wasted; nothing can carry over to the next mission; or when you send one of your heroes to the Inn or Church there's no real indicator of how much stress relief they will get) so there's some "learn by dying" involved. And some things are outright mean, though when they happen it's always obvious that you could have done something to stop it. For example, you might not know that if your stress bar ever hits 200, your hero will have a heart attack and die, right on the spot. So you might be slogging through a longer dungeon, trying to wait until the optimum time to rest - or just trying to finish the thing - and suddenly be attacked by a caster with the irritating ability to increase stress by ~20 per cast. Bam. One of your more emotionally-fraught heroes dies, your group is down to three, and your chances of surviving the dungeon have just turned very bleak indeed.