Posted June 20, 2018
![Linko90](https://images.gog.com/dab94dca314ee95b3c86378e94b8296e9db99acebbea44511d102c06830940b0_avm.jpg)
Linko90
New User
GOG.com Team
Registered: Jun 2018
From Poland
![Linko90](https://images.gog.com/dab94dca314ee95b3c86378e94b8296e9db99acebbea44511d102c06830940b0_avm.jpg)
Linko90
New User
GOG.com Team
Registered: Jun 2018
From Poland
Posted June 20, 2018
![lolplatypus](https://images.gog.com/0a01cda9af7a5ed998a136a3cab370dd01f98ce217b7ae482fc1847d7dd5200a_forum_avatar.jpg)
lolplatypus
New User
Registered: Dec 2008
From Germany
![muntdefems](https://images.gog.com/89861f6068da914aa41a1e8783ee1c6a48f386f93c7cf4da6cf24c42c4daf8a9_forum_avatar.jpg)
muntdefems
How appropriate. You fight like a cow.
Registered: Jul 2014
From Poland
![MadalinStroe](https://images.gog.com/4ea1e2a8b89401788e90614c3296eabf51ebf8763b30ed1009e114dff7a2b03b_forum_avatar.jpg)
MadalinStroe
Veni, vidi, vici
Registered: Apr 2012
From Romania
Posted June 21, 2018
![avatar](http://images.gog.com/0a01cda9af7a5ed998a136a3cab370dd01f98ce217b7ae482fc1847d7dd5200a_avm.jpg)
So in torchless runs you don't have time to wait for dots to tick over. And you can't risk missing a stun on the back row. It's a race to kill the back rows as fast as possible.
![avatar](http://images.gog.com/0a01cda9af7a5ed998a136a3cab370dd01f98ce217b7ae482fc1847d7dd5200a_avm.jpg)
EDIT: I just checked and yes they nerfed the Highwayman to be unable to melee position 4, and they buffed the Shieldbreaker to now be able to melee positions 3&4. SO they made the Shieldbreaker a viable dancing character, by nerfing the Highwayman. Again they nerf the main game in order to accommodate DLC. Not a fan of this, Redhook.
Post edited June 21, 2018 by MadalinStroe
![lolplatypus](https://images.gog.com/0a01cda9af7a5ed998a136a3cab370dd01f98ce217b7ae482fc1847d7dd5200a_forum_avatar.jpg)
lolplatypus
New User
Registered: Dec 2008
From Germany
Posted June 21, 2018
![avatar](http://images.gog.com/4ea1e2a8b89401788e90614c3296eabf51ebf8763b30ed1009e114dff7a2b03b_avm.jpg)
I don't think that's fair, Shieldbreaker always was a viable dancing character. Range on Pierce helps, certainly, but she always had ways to deal with any rank.
Also the more I think about it, the more this fascinates me, because, to be blunt (and don't take this as an attack or anything, I like Highwayman, too), I can't see how Highwayman wouldn't be a tad bit shit in that setup. You always have a damage penalty to the backrow and, at least on paper, something like GraveRobber-Vestal-Crusader-Hellion, where you'd open with Lunge -> Iron Swan -> Holy Lance -> Judgement, seems like it should be a more potent solution. I'm curious, how does Highwayman work in your formation? Duelist's Advance every round or do you alternate with Pistol Shot / Grapeshot Blast?
![greeklover](https://images.gog.com/46451b4eec20688225bb6fd4208b7ed28cee63eb86be37007ca8b6f18791bfaa_forum_avatar.jpg)
greeklover
Adventurer
Registered: Apr 2017
From Greece
Posted June 21, 2018
Since you are all experts here and we are talking about the shieldbreaker, is it a good idea to install and use shieldbreaker for the first playthrough or not? Does it change other stuff in the game?
EDIT : And the musketeer?
EDIT : And the musketeer?
Post edited June 21, 2018 by greeklover
![Buttspikes](https://images.gog.com/76fc572c0875908347cf9fe0aa694febafd10bdc806269ca5eba95140a5cc338_forum_avatar.jpg)
Buttspikes
" Resilient souls, I salute you! "
Registered: Jun 2015
From Spain
Posted June 21, 2018
![avatar](http://images.gog.com/46451b4eec20688225bb6fd4208b7ed28cee63eb86be37007ca8b6f18791bfaa_avm.jpg)
EDIT : And the musketeer?
As for shieldbreaker, I'd say go ahead: I'd basicaly describe her as a dancing character with lots of moves that move her back and forth, blight, defense ignore and guard/stealth(?) breakers. If you're unsure about her you can just ignore her and not add to the roster, but she adds a new event, some new items, trinkets, and some enemies. You can just check the DLC info to know more, I'd rather keep it as spoiler-free as possible.
![MadalinStroe](https://images.gog.com/4ea1e2a8b89401788e90614c3296eabf51ebf8763b30ed1009e114dff7a2b03b_forum_avatar.jpg)
MadalinStroe
Veni, vidi, vici
Registered: Apr 2012
From Romania
Posted June 21, 2018
![avatar](http://images.gog.com/0a01cda9af7a5ed998a136a3cab370dd01f98ce217b7ae482fc1847d7dd5200a_avm.jpg)
Party 1: Vestal + Highwayman + Crusader + Hellion
turn 1: Duelist Advance -> Iron Swan -> Holy Lance -> Judgement
turn 2: Duelist Advance -> Iron Swan/If it Bleeds -> Holy Lance -> Judgement
turn 3: Duelist Advance -> Iron Swan/If it Bleeds -> Holy Lance -> Judgement
Party 2: GraveRobber-Vestal-Crusader-Hellion
turn 1: Lunge -> Iron Swan -> Holy Lance -> Judgement
turn 2: Lunge -> Breakthrough -> Holy Lance -> Judgement
turn 3: Lunge -> Breakthrough -> Holy Lance -> Judgement
Anything else leaves the Graverobber in position 1. The GR's problem is that it has very low HP and high dodge. Dodge is good when it works, but when it doesn't work, is usually enough to get the GR at death's door in 2-3 hits. Even with constant dancing, the GR still spends dangerous amounts of time in positions 1 and 2 which are the positions most likely to be hit by the enemy,
You can watch this on youtube, from filtyrobot, about the
Graverobber,
and this on the
Highwayman.
Post edited June 21, 2018 by MadalinStroe
![ZFR](https://images.gog.com/8d7a9f712d0a0e0f7c0ba66102e81933a36652ad0a2a17b9bc4734d717abd952_forum_avatar.jpg)
ZFR
I love gold!
Registered: Jan 2010
From Ireland
![lolplatypus](https://images.gog.com/0a01cda9af7a5ed998a136a3cab370dd01f98ce217b7ae482fc1847d7dd5200a_forum_avatar.jpg)
lolplatypus
New User
Registered: Dec 2008
From Germany
Posted June 21, 2018
![avatar](http://images.gog.com/4ea1e2a8b89401788e90614c3296eabf51ebf8763b30ed1009e114dff7a2b03b_avm.jpg)
Party 1: Vestal + Highwayman + Crusader + Hellion
turn 1: Duelist Advance -> Iron Swan -> Holy Lance -> Judgement
turn 2: Duelist Advance -> Iron Swan/If it Bleeds -> Holy Lance -> Judgement
turn 3: Duelist Advance -> Iron Swan/If it Bleeds -> Holy Lance -> Judgement
Party 2: GraveRobber-Vestal-Crusader-Hellion
turn 1: Lunge -> Iron Swan -> Holy Lance -> Judgement
turn 2: Lunge -> Breakthrough -> Holy Lance -> Judgement
turn 3: Lunge -> Breakthrough -> Holy Lance -> Judgement
Anything else leaves the Graverobber in position 1. The GR's problem is that it has very low HP and high dodge. Dodge is good when it works, but when it doesn't work, is usually enough to get the GR at death's door in 2-3 hits. Even with constant dancing, the GR still spends dangerous amounts of time in positions 1 and 2 which are the positions most likely to be hit by the enemy,
You can watch this on youtube, from filtyrobot, about the
Graverobber,
and this on the
Highwayman.
Yeah, I know the videos, and I think that explains why you're not too keen on the Grave Robber. She's tons of fun and if I were to make a party out of personal favourites, she's in there all day - at full light. But from what he says monsters get an accuracy boost at low light and that might be a dealbreaker with her. To a lesser degree with the Shieldbreaker, too, iirc she was comparatively squishy for a frontliner outside of Serpent Sway. If you're on Stygian, as well, you can probably disregard everything I say, anyway.
I'm still surprised by the Highwayman, especially with Duellist's Advance each turn, but if it works, awesome. I'm going to have to experiment a bit more with him, looks like I've been selling him short for a while.
![MadalinStroe](https://images.gog.com/4ea1e2a8b89401788e90614c3296eabf51ebf8763b30ed1009e114dff7a2b03b_forum_avatar.jpg)
MadalinStroe
Veni, vidi, vici
Registered: Apr 2012
From Romania
Posted June 21, 2018
I absolutely understand having a favorite. I love the Crusader and Arbalest.