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OneFiercePuppy: Since it's not your question, I'll forgive you not scrolling all the way down to the link to their Twitter announcement: Darkest Dungeon: The Color of Madness is out now on STEAM and Humble! GoG Builds are on their way!

If the devs aren't giving a date or reason for the comparative delay, and GOG hasn't yet, then the best we can do is tell people to keep an eye on the official channels, aye?
My bad. By default I've got some third party content (like social media stuff) disabled on my browser. So when I Ctrl-F'ed "GOG" I only got the instance on the second paragraph.
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OneFiercePuppy: If the devs aren't giving a date or reason for the comparative delay, and GOG hasn't yet, then the best we can do is tell people to keep an eye on the official channels, aye?
Well, they "are" giving a date... just not fulfilling it here.


"Steam, GOG, Humble release on June 19th" implies that on June 19th those three platforms will have the DLC available, yet it was only available on Steam and HB on 19? We are 20 already, it's past time.

Nothing to walk up walls, but makes one wonder why the general date is met in time for everyone except GOG. Tomorrow will tell, as Linko said.
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Buttspikes: We are 20 already, it's past time.
That's depends where game is developed - if in US then they still have 19th there. But in EU there is indeed already 20th and GOG does not work in night. so... :D
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Buttspikes: "Steam, GOG, Humble release on June 19th" implies that on June 19th those three platforms will have the DLC available, yet it was only available on Steam and HB on 19? We are 20 already, it's past time.
OneFiercePuppy is gonna unleash all their fierceness over you, and rightfully so. xD


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Buttspikes: Nothing to walk up walls, but makes one wonder why the general date is met in time for everyone except GOG. Tomorrow will tell, as Linko said.
Nothing to wonder about. Both on Steam and on Humble devs can upload whatever they want and push it live without anybody taking a single look at it. GOG, on the other hand, are definitely gonna look at it, and create the corresponding installers. That takes some time.

Then again, GOG also has a Dev Portal where devs can allegedly push their patches for Galaxy without supervision. But, as evidenced recently, not all of them are even aware of the existence of said portal.
was wondering this too since the official release statement from red hook includes GOG today - thanks to whoever said update pending on GOG instead of being a dink and just saying RTFM
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Buttspikes: "Steam, GOG, Humble release on June 19th" implies that on June 19th those three platforms will have the DLC available, yet it was only available on Steam and HB on 19? We are 20 already, it's past time.
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muntdefems: OneFiercePuppy is gonna unleash all their fierceness over you, and rightfully so. xD

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Buttspikes: Nothing to walk up walls, but makes one wonder why the general date is met in time for everyone except GOG. Tomorrow will tell, as Linko said.
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muntdefems: Nothing to wonder about. Both on Steam and on Humble devs can upload whatever they want and push it live without anybody taking a single look at it. GOG, on the other hand, are definitely gonna look at it, and create the corresponding installers. That takes some time.

Then again, GOG also has a Dev Portal where devs can allegedly push their patches for Galaxy without supervision. But, as evidenced recently, not all of them are even aware of the existence of said portal.
Also, I'm pretty sure that only applies to updating existing titles they have here, not adding new, sold-separately products. The latter will (I hope) always require someone at GOG giving the go-ahead.
I hate so many of the changes:
1. They are nerfing stun chances across the board and severely nerfing some stun skills.
2. They are nerfing blight chance bonuses on trinkets. Even less reasons for me to use Plague Doctor.
3. They are slightly nerfing bleed chances bonuses on trinkets.
4. They are slightly nerfing stress healing skills.
5. They are nerfing protection gains.
6. They are nerfing ANTIQUARIAN trinkets. OH YEAH! Those damn Antiquarians ruining Darkest Dungeon.
7. They are nerfing Highwayman's Duelist’s Advance. Apparently melee hitting position 4 was too much, for the only build that was viable, "melee HWM". I guess I'll abandon HWM also.
8. They are nerfing Man-at-Arms's Rampart. Apparently melee hitting position 3 was too much for a dancing Man-at-Arms - Highwayman combo. The only party I really, REALLY liked.
9. Am I missing something, or have they just killed off all dancing parties? Two less characters that can effectively dance, leaving only crusader and... that's it?
10. The Occultist is getting Healing bonus. The most dangerous healer in the game, is getting bonus healing. I've lost more characters due to the Occultist's bleed heals, than I did to monster's bleeds.
11. The Vestal and Vestal Trinkets are getting BUFFED. The one class that was an auto-include in all parties is getting buffed. That's some quality game design right there.
12. They are severely increasing criticals, both for characters and for monsters.
13. Again, unless I'm mistaken, Jester is still unusable. Fitting that this is 13.
14. Highwayman's very bad trinkets still not addressed, in fact one of them is even getting a slight nerf. :))


TL;DR: So basically the theme of the patch is nerfing sustain skills, nerfing reach skills, while adding huge variance. RNG... my favorite!!!
Post edited June 20, 2018 by MadalinStroe
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MadalinStroe: I hate so many of the changes:
Yes, all my tested guides on DD's subforum will be outdated after this patch - I even asked GOG to change titles of these topics.
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MadalinStroe: 1. They are nerfing stun chances across the board and severely nerfing some stun skills.
To be fair, stun was king. If anything could do with a nerf, it's likely stun.
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MadalinStroe: 2. They are nerfing blight chance bonuses on trinkets. Even less reasons for me to use Plague Doctor.
At first glance it seems to me that in this specific case some of the trinkets' blight chance is transfered to critical hit effects. Considering how Blasphemous Vial was basically mandatory, this might not be a bad thing. Could open up more Plague Doctor setups.
I don't get the "even less reasons", either, Plague Doctor was top tier.
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MadalinStroe: 6. They are nerfing ANTIQUARIAN trinkets. OH YEAH! Those damn Antiquarians ruining Darkest Dungeon.
To be fair, the Antiquarian trinkets were pretty strong. Then again, it's the Antiquarian. A somewhat combat viable Antiquarian is not a bad thing, especially due to some interesting and unique aspects of her skillset. Would be a shame to convert her to dead weight.
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MadalinStroe: 9. Am I missing something, or have they just killed off all dancing parties? Two less characters that can effectively dance, leaving only crusader and... that's it?
Grave Robber, Shieldbreaker, Vestal, Abomination, to a lesser degree Jester and Antiquarian. I actually consider Highway Man to be a terrible choice for a dance party, because ideally you alternate Duelist's Advance and Point Blank Shot, which only works with an otherwise stationary frontline. Highway Man wants to be paired with someone like Leper, not another dancer.
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MadalinStroe: 11. The Vestal and Vestal Trinkets are getting BUFFED. The one class that was an auto-include in all parties is getting buffed. That's some quality game design right there.
I think this is a playstyle issue. In terms of healers I prefer Vestal (albeit mainly for the hipster brownie points of running her in rank 2) to the other options, too, but she is FAR from an auto-include. The changes to stalling might devalue off-healers a bit and thus give more importance to Vestal/Occultist/Flagellant, but that remains to be seen. And even then the other two have brought more to the table so far.
At first glance this also seems like mostly ACC buffs. Not a bad thing, imo, especially for a skill like Dazzling Light, which was all but worthless before. Could open up some interesting options.

There's a lot of stuff in the changelog that I need to see in action. Bit difficult to judge specific trinkets, when the entire class is changed. The crit effects and changes to stalling meta look great on paper, however.
Post edited June 20, 2018 by lolplatypus
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HunchBluntley: Also, I'm pretty sure that only applies to updating existing titles they have here, not adding new, sold-separately products. The latter will (I hope) always require someone at GOG giving the go-ahead.
That's my guess too. Otherwise we'd have seen Opus Magnum here on day one. :P



PS: After browsing this topic again from my tablet, I think I owe an apology to Buttspikes and a bash to OneFiercePuppy. The relevant bit about the GOG builds being delayed was supposed to be found on the "latest tweets by DarkestDungeon" widget at the bottom of the page. The relevant tweet was posted at 8:06 AM UTC, and the next one at 8:15 AM UTC. So there was only a 9-minute window opportunity for anyone to catch it. :\
dont worry, OP - for the next 1-2 weeks, it will be a glitchfest. Then gog will get polished version
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lolplatypus: I don't get the "even less reasons", either, Plague Doctor was top tier.
For me the Plague Doctor competes for rank 3 with the Occultist. The Occultist does direct damage instead of dot, can also debuff, and can melee position 3. What were the advantages of Plague Doctor? Cure blight/bleed/heal and cure disease?
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lolplatypus: Grave Robber, Shieldbreaker, Vestal, Abomination, to a lesser degree Jester and Antiquarian....
How are the Vestal and Antiquarian dancing characters? Unless you mean the Vestal skipping his heals, only to move back a position. The Grave Robber only moves forward twice and attacks positions 1&2&3. This makes her worse than the Highwayman is now, after being nerfed. The Abomination attacks only positions 1&2. The dangerous positions are 3&4. I've always considers the Shieldbreaker DLC useless due to the low impact the character had. I guess nerfing some original characters might improve her viability. Jester has always been a joke, having only a single viable damage skill.
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lolplatypus: ...I actually consider Highway Man to be a terrible choice for a dance party, because ideally you alternate Duelist's Advance and Point Blank Shot, which only works with an otherwise stationary frontline. Highway Man wants to be paired with someone like Leper, not another dancer.
Again the dangerous positions are 3&4. Point Blank Shot shoots position 1.

My dancing parties were:
Vestal + Highwayman + Man-at-Arms + Hellion/Leper
Vestal + Highwayman + Crusader + Hellion/Leper

Highwayman could have hit pos 3&4 with Duelist Advance. Nerfed!
Man-at-Arms could stun pos 3 while dancing with the HWM. Nerfed!
Crusader can hit pos 3&4 with Holy lance, while dancing with the HWM.
Hellion can hit pos 4.
Vestal can hit pos 3&4.
Leper can hit pos 3&4 with intimidate.

After pos 3&4 are dealt with, which is guaranteed after the first turn, maybe the second turn, you can easily kill pos 1&2 which are just high life/protection, low damage.
Post edited June 20, 2018 by MadalinStroe
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Linko90: Look for an update tomorrow.
*tapping with fingers on a table*
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Linko90: Look for an update tomorrow.
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ShadowOwl: *tapping with fingers on a table*
*taps back* don't worry, it'll all be clear from the fog of madness
It's on the front page, but links to all games instead.
It's peeking out tho. I seent it.