Posted April 24, 2024
dnovraD: The problem with a lot of these developers from the 90s coming out to do projects again is that a lot of them haven't done a project since the 90s, and in many cases, their roles in said projects was ephemeral or managerial at best.
Richard Garriot, Tommy Tallarico, Doug Wing-- I mean TenNepal, Yu Suzuki, and several others have presented what would at first glance, be a very appealing idea.
Then you realize they haven't made a game in over 20 years, and in some cases, there's damn good reason for that.
Well, I agree in some cases... and not in others. Richard Garriot, Tommy Tallarico, Doug Wing-- I mean TenNepal, Yu Suzuki, and several others have presented what would at first glance, be a very appealing idea.
Then you realize they haven't made a game in over 20 years, and in some cases, there's damn good reason for that.
Richard Garriot IMO is a brilliant game-maker, but in the "limited" style of his initial games. In essence, I think his greatness shown through when the AAA space was glorified indies (by today's standard)... but he still chases the AAA space that has expanded (in both technical scope and team size) far beyond where he saw success.
I keep looking at the one-dev indie Moon Ring and thinking this should have been Garrriot!
If Garriot had stayed small -- where he saw success -- I think he would have a string of great indie games into this decade (ie Spiderweb Software), but he's continually chasing the ego-driven slot-machine high of AAA releases... and sadly keeps failing.
I think Wayward Realms has great potential and the talent behind it can certainly make essentially an updated Daggerfall, but will they get sidetracked by ambitions of modern AAA? I sure hope not. I hope they embrace what they do best.