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Today we welcome a major update to the game from CD PROJEKT RED. The newest Patch 1.2 to Cyberpunk 2077 includes many important fixes that will improve the overall gaming experience – their list can be found here. The update will require 35 GB of free disc space to download and around 100 GB to apply the changes.
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Zimerius: wooooooooooooooooooooooooooooooooooooooooooooooooo

the new cb2077 patch has arrived

wooooooooooooooooooooooooooooooooooooooooooooooooooo

but serious, I might step back in and give it a go, especially with all those nice tips you've given....

such as, try out every character style before you dedicate yourself to the story ( really, one of the weirdest tips concerning how to play a game i ever received )
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Carradice: Hum, have missed that tip, but it might make sense if one is undecided. At least it might be worth thinking about what to play.

The big difference may be for people who are going to play the game just once and move on to something else, versus those who would like to play with different characters. Compare with The Age of Decadence: the game really wants you to play with the Fighter first, and them with other characters to see different corners of the game. One of the last characters might be one versed in old lore, puny at fighting, so that you actually figure out the stuff that you are handling, and view things in other ways.

Then, in other games, the game offers options, but people tend to gravitate (thing Gauss bell) towards standarized types to get the most of the game in a particular way: in Fallout, many of us ended playing a sort of diplosniper, then found out that many others were doing the same! In Bloodlines, if you want to get the most of conversations, you better get a Ventrue, but the pull towards Ventrue was not as strong as in Fallout, apparently.

Then there is the approach of Dragon Age: Origins: each class has a completely different origin story (great) but afterwards the game remains pretty much the same (please correct me if I am wrong, I did not complete this game).

I wonder what is the approach in Cyberpunk. Is it more like Age of Decadence, each class seeing very different aspects of the city, or like Bloodlines? It might seem that it is the first case.
I'm not entirely sure myself. Everything that i know off is accumulated from hear-say. I belief the starting positions are indeed entirely different for the gangmember, corporate affiliate and rebel nomad but outside some faction core storyline i belief the mainstay of the game is similar though can be approached differently because of the faction specifics. In the end, how i understood, more DAO then Age of Decadence

and concerning the tips made from the cdpr team, to me it does sound a bit silly to take on such an approach.... trying out the differences to see what really makes you tick.. that must be my general gaming experience talking, most rpg's i do know how to define what i like into the mold the game provides. In andromeda i did had some trouble but that was mainly to do with some outlined preference... first started out as the brother but, had some trouble adjusting to the hey i'm the younger new kid on the block who's trying to take charge, after that i decided on creating a custom male but with the whole story line going on the results remained more or less the same even though the character did look older and wiser, in the end Sara's butt ( yea, i know ) and womanlike input created a good enough experience for me to persevere and enjoy the game for what's it worth. So yea a complete other line of requirements then you would see in general tips for players is what bothered me ;-p
Post edited March 31, 2021 by Zimerius
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PaladinNO: And of course NCPD doesn't care about the other enemies opening fire against me in public...
Just like real life police. :p
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Carradice: Hum, have missed that tip, but it might make sense if one is undecided. At least it might be worth thinking about what to play.

The big difference may be for people who are going to play the game just once and move on to something else, versus those who would like to play with different characters. Compare with The Age of Decadence: the game really wants you to play with the Fighter first, and them with other characters to see different corners of the game. One of the last characters might be one versed in old lore, puny at fighting, so that you actually figure out the stuff that you are handling, and view things in other ways.

Then there is the approach of Dragon Age: Origins: each class has a completely different origin story (great) but afterwards the game remains pretty much the same (please correct me if I am wrong, I did not complete this game).

I wonder what is the approach in Cyberpunk. Is it more like Age of Decadence, each class seeing very different aspects of the city, or like Bloodlines? It might seem that it is the first case.
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Zimerius: I'm not entirely sure myself. Everything that i know off is accumulated from hear-say. I belief the starting positions are indeed entirely different for the gangmember, corporate affiliate and rebel nomad but outside some faction core storyline i belief the mainstay of the game is similar though can be approached differently because of the faction specifics. In the end, how i understood, more DAO then Age of Decadence
I hope I'm not misunderstanding here, and that both of you haven't tried the game and wonder which "class" to pick. :)

Not wanting to spoil too much, but:
Corpo starts inside a building in Corpo Plaza, and already after a few minutes gets thrown into a whirlwind of deceit and a "me first"-attitude, before entering Lizzie's bar to meet Jackie as a skilled and reliable friend for a job. And it doesn't take long to learn you've already been screwed over by the corporate higher-ups.

Street Kid starts in El Coyoto Cojo bar, where you quickly gets tasked with stealing a specific car. Jackie soon shows up, puts a gun to your head and asks "nicely" to step out of the car that is rightfully his to steal. The cops and the car's actual owner shows up, points multiple guns to both of your heads and you and Jackie eventually gets dumped in an alley (instead of dumped in the ocean, like the car's owner wants you to be) where you discover you actually have something in common.

Nomad is the one I haven't tried yet, but you start at what will be outside the map, beyond the border. You meet up with Jackie and sets out to get inside Night City for a job. You are being assured the fraudulent papers is made with sufficient quality and a certain bribe high enough to safely get you through the checkpoint. Which turns out not to be the case.

Apart from the different intros, you'll eventually end up in the same place anyway, and at this point the game really begins. The different paths only allows for different replies at some places in the game, with some equipment, and even a couple vehicles (without cheating), only being available for a set path.

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As for playstyle, I personally I went into it with the mindset of:
Corpo being the sleazy hacker / sniper, standing safely from the back, never getting his or her hands dirty-kind of character (Intelligence / Reflexes).

Street Kid being the "fight first, ask questions later"-sort, with a bulky body and preference for head-on confrontations, but also with the ability to talk his or her way out of overwhelming odds (Body / Cool).

Nomad having the technical know-how, being the "make a bomb from a piece of string" MacGyver-sort. With a preference for not being there at all when shit goes down, always walking away as the innocent victim (Technical Ability / Reflexes).

There's only 5 skill trees, so there must be some overlapping. To keep it simple, you can max out 2 of the skill trees and get half-way on a third (50 levels / 50 points total). And there is no way to re-spec skill points during a playthrough (only perks within the skill trees can be reset at a cost from Cyberdocs - word of warning on re-spec'ing: it happens instantly upon purchase), so choose wisely.

- Reflexes include Assault rifles (by far the best in my opinion), Handguns and Blades (also rather broken).
- Body include Street Brawler (blunt weapons), Annihilation (shotguns) and Athletics (HP and carrying ability). Body can also brute force open doors.
- Technical ability include Crafting and upgrading of equipment, and Engineering (basically granting the best sniper rifles and to open physically locked doors).
- Intelligence include Hacking, ranged interaction with electrical equipment and bots, and Breach Protocol, which is the insertion of daemons (your typical "magic spells"). Intelligence can also open electronically locked doors.
- Cool includes Stealth and Cold Blood (which is mostly passives - to me, useful, but boring).

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Technical ability 18 is needed to craft legendary equipment, and to get the best gear (like upgrading iconic weapons) apart from hidden clothing set items. Sadly, no clothing set is "complete" (all 6 pieces), and I was somewhat disappointed to learn there are no set stat bonuses.

Even legendary clothing items sadly drops with random number of mod slots, so when you find a chest with an Orange cube on it, do a save before grabbing it. Check it, and reload if it doesn't have the max number of slots.

Legendary items for Head, Face, Feet and Legs can have a max of 3 mod slots. And Inner and Outer torso can have a max of 4 mod slots. If you follow Youtube guides on where to find various legendary items, know that some of it are tied into the main quests and can't be found until certain points in the game.

Game's difficulty setting can be changed from the options menu at any time, so feel free to pick what you want at first.

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On the first run, I went with a female V and the Corpo path, making myself a real bitch in every sense of the word; a proper assassin. Intelligence and Reflexes, hacking everything and killing everyone in my path, never leaving any witnesses or traces.

Second and current playthrough is with a male Street Kid V, with a preference for blades and blunt weapons (Body and Reflexes), essentially creating the textbook Cyberpsycho. With a tendency to randomly freak out on the street, clubbing down innocents and blowing up everything for the fun of it.
Post edited April 01, 2021 by PaladinNO
Cyberpunk 2077 on the road to becoming the best Cyberpunk game ever LETS GO!
Is it me or the games and patches' sizes in modern AAA titles became out of control these days?
Holy shit my 60 FPS got smoother, with better frame time management. It actually looks like 60FPS now!
Not that I had issues with it before, but there IS a noticeable improvement in smoothness and frames. That said, apparently the visual glitching has found its way into places it hadn't been before. I started a new character yesterday, played fine up until I met Jackie at the noodle shop, and his chopsticks turned into three. Ran the BD scene with Evelyn and after, her handbag or whatever, became melded to her hand like some sort of unholy extension.

Gonna poke around a bit more today, see if anything else pops up. (This was Corpo origin V, which I must say is way more disappointing than Nomad thus far.)
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MarkoH01: Since there is a little hope that the guys responsible are watching this thread:

Please do language packs for the offline installer as you did with Witcher 3. Additional 30GB (!) just because of your decision to integrate every language in the offline installer is not acceptacble and not a good idea. Yesterday I was on the brink of buying the game and did not because of this.
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SmollestLight: We've included all languages in the offline installer of Cyberpunk 2077 because separating them would cause the process in which we create new patches for each version to take longer and delay the offline installers in the long run.
Hey, thanks for the reply. I have two questions however:

1) Normally the language itself, especially the space consuming part - which is the audio - does not need much fixing, so it is a bit hard to believe to me that every patch would also need a new language pack as well ... again, if you would decide to only use those packs for the audio only. I also cannot remember that we had thgis problem when Witcher 3 was patched again and again and again until it finally became playable and onbe of the best RPG I ever played :) Also it has been said multiple times that offline installers will be created AUTOMATICALLY after Galaxy has been updated ... what happened to this? Is "automatically" taking time now?

2) Let's say that I am completely wrong and that for whatever programming reasons I am not aware it is exactly like you said. How about getting language packs at least when the game does not need that much patching anymore?
Post edited March 31, 2021 by MarkoH01
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MarkoH01: Hey, thanks for the reply. I have two questions however:

1) Normally the language itself, especially the space sonsuming part - which is the audio - does not need much fixing, so it is a bit hard to believe to me that every patch would also need a new language pack as well ... again, if you would decide to only use those packs for the audio only. I also cannot remember that we had thgis problem when Witcher 3 was paztched again and again and again until it finally became playable and onbe of the best RPG I ever played :)

2) Let's say that I am completely wrong and that for whatever programming reasons I am not aware it is exactly like you said. How about getting language packs at least when the game does not need that much patching anymore?
Typically they'd use strings for any written language changes, so those would be rather small wordpad files. Audio wouldn't need much change unless this is all somehow baked into other files...?
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SmollestLight: We've included all languages in the offline installer of Cyberpunk 2077 because separating them would cause the process in which we create new patches for each version to take longer and delay the offline installers in the long run.
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MarkoH01: Hey, thanks for the reply. I have two questions however:

1) Normally the language itself, especially the space consuming part - which is the audio - does not need much fixing, so it is a bit hard to believe to me that every patch would also need a new language pack as well ... again, if you would decide to only use those packs for the audio only. I also cannot remember that we had thgis problem when Witcher 3 was paztched again and again and again until it finally became playable and onbe of the best RPG I ever played :)

2) Let's say that I am completely wrong and that for whatever programming reasons I am not aware it is exactly like you said. How about getting language packs at least when the game does not need that much patching anymore?
What's the size of all the languages audio combined? can it be quantified?
CD PROJEKT Group: Strategy Update | Aktualizacja Strategii [EN/PL]

Quite a speech if anyone is interested. I can see some devotion in plans and acts.

I liked that, but I am born optimist :D
Post edited March 31, 2021 by user deleted
The patch was fat
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Seb369: Quite a speech if anyone is interested. I can see some devotion in plans and acts.
And the award for the most unfortunate word choice goes to...
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Zimerius: I'm not entirely sure myself. Everything that i know off is accumulated from hear-say. I belief the starting positions are indeed entirely different for the gangmember, corporate affiliate and rebel nomad but outside some faction core storyline i belief the mainstay of the game is similar though can be approached differently because of the faction specifics. In the end, how i understood, more DAO then Age of Decadence
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PaladinNO: I hope I'm not misunderstanding here, and that both of you haven't tried the game and wonder which "class" to pick. :)

Not wanting to spoil too much, but:
Corpo starts in Corpo Plaza (duh), inside a building and already after a few minutes gets thrown into a whirlwind of deceit and a "me first"-attitude before entering Lizzie's bar to meet Jackie as a skilled and reliable friend for a job, and it doesn't take long to learn you've already been screwed over by the higher-ups.

Street Kid starts in El Coyoto Cojo bar, where you quickly gets tasked with stealing a certain car. Jackie soon shows up, puts a gun to your head and asks "nicely" to step out of the car that is rightfully his to steal. The cops and the car's actual owner shows up, points multiple guns to both of your heads and eventually gets dumped in an alley (instead of dumped in the ocean, like the car's owners wants you to be).

Nomad is the one I haven't tried yet, but you start at what will be outside the map, beyond the border. You meet up with Jackie and sets out to get inside Night City for a job. You are being assured the fraudulent papers is made with sufficient quality and a certain bribe high enough to safely get you through the checkpoint. Which turns out not to be the case.

Apart from the different intros, you'll eventually end up in the same place anyway, and at this point the really game begins. The different paths only allows for different replies at some places in the game, with some equipment, and even a couple vehicles (without cheating), only being available for a set path.

--------------

As for playstyle, I personally I went into it with the mindset of:
Corpo being the sleazy hacker / sniper, standing safely from the back, never getting his or her hands dirty-kind of character (Intelligence / Reflexes).

Street Kid being the know-how fight first, ask questions later sort, with a bulk body and preference for head-on confrontations, but also with the ability to talk his way out of overwhelming odds (Body / Cool).

Nomad being the technical know-how, make a bomb from a piece of string MacGyver sort. With a prefence for not being there when shit goes down at all, always walking away as the innocent victim. (Technical Ability / Reflexes).

There's only 5 spec sets, so there must be some overlapping. To keep it simple, you can max out 2 of the skill traits and get half-way on a second (50 points total). And there is no way to re-spec skill points (only perks within the skill trees at a cost) during the game, so choose wisely.

Technical ability 18 is needed to craft legendary equipment, and to get the best gear (like upgrading iconic weapons) apart from hidden clothing set items.

Even legendary clothing items sadly drops with random number of mod slots, so when you find a chest with an Orange cube on it, do a save before grabbing it.

Legendary items for Head, Face, Feet and Legs can have a max of 3 mod slots. And Inner and Outer torso can have a max of 4 mod slots. If you follow Youtube guides on where to find various legendary items, know that some of it are tied into the main quests and can't be found until certain points in the game.

Game's Difficulty setting can be changed from the options menu at anypart of the game, so feel free to pick what you want at first.

--------------

On the first run, I went with a female V and the Corpo path, making myself a real bitch in every sense of the word; a proper assassin. Intelligence and Reflexes, hacking everything and killing everyone in my path, never leaving any witnesses or traces.

Second and current playthrough is with a male Street Kid V, with a preference for blades and blunt weapons (Body and Reflexes), essentially creating the textbook Cyberpsycho. With a tendency to randomly freak out on the street, clubbing down innocents and blowing up everything for the fun of it.
DAO more then Age of Decadence

Still in my first playthrough, clever little sneak he is but with style, see he likes his colt almost as much his decker set, it took him a couple of years before he finally decided to do it. These days if someone tells him " Yomama " he can only smile
Minimap is still too zoomed in I overshot every corner.