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russellskanne: I'm amused by the people that whine about the perspective. In the end it's just the camera position... The devs already justified their decision: http://www.ign.com/articles/2018/06/12/e3-2018-cyberpunk-2077-cd-projekt-addresses-first-person-backlash

Was there ever such a discussion for any other game? Seems like people nowadays whine about everthing... pathetic
They can justify it all they want, doesn't make me any less nauseous playing it.
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russellskanne: I'm amused by the people that whine about the perspective. In the end it's just the camera position... The devs already justified their decision: http://www.ign.com/articles/2018/06/12/e3-2018-cyberpunk-2077-cd-projekt-addresses-first-person-backlash

Was there ever such a discussion for any other game? Seems like people nowadays whine about everthing... pathetic
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MegisED: They can justify it all they want, doesn't make me any less nauseous playing it.
Yeah the devs should change their mind because you can't handle it, sure.
You guys are talking like it's the first fpp-game in existence...
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russellskanne: I'm amused by the people that whine about the perspective. In the end it's just the camera position... The devs already justified their decision: http://www.ign.com/articles/2018/06/12/e3-2018-cyberpunk-2077-cd-projekt-addresses-first-person-backlash

Was there ever such a discussion for any other game? Seems like people nowadays whine about everthing... pathetic

ps: imo the best source for trailers is gamersyde: http://gamersyde.com/news_e3_cyberpunk_2077_new_screens-20171_en.html
"Third-person works well in games like the Witcher when you have a lot of motion and movement around you. But when all the things happen to you, from you, within you, first person point of view is the right decision to take, especially because of the augmentations."
Wonder what's that supposed to mean.
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russellskanne: I'm amused by the people that whine about the perspective.
So, expressing disappointment about a decision is whining? Seriously, this is a game I was quite excited and hyped about. But I can't stand FPP and have such a crappy experience with it in games that it makes the game completely unenjoyable for me, so much so that I don't even try to play them anymore. So am I not entitled to express my disappointment at that decision to go with this perspective in a game that I was really interested in and excited about without being labelled a whiner?

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russellskanne: In the end it's just the camera position... The devs already justified their decision: http://www.ign.com/articles/2018/06/12/e3-2018-cyberpunk-2077-cd-projekt-addresses-first-person-backlash
Yep, but it's a camera position that many people don't like - and some people can't even play.

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russellskanne: Was there ever such a discussion for any other game?
Yes, I've seen this very discussion on several games. Kingdom Come:Deliverance for one (and yes, I was one of the 'whiners' about that one too).
The fucking first person perspective means I'll be able to play it in 10 minute sessions only, which probably doesn't get me very far in an open world thing of this size. Even though I'm apparently the protagonist, I'm not all in any more, won't buy a new rig just for this game and may even wait for a good bit of a price drop. I can't play first person shooting games on console at all because I fail at aiming even more than in third person, so I can't play the console version and my present PC hasn't got a snowcone's chance in hell to run this thing.

*sigh* Ah well. Maybe something good will still come from it, like a new version of the P&P.
Post edited June 13, 2018 by Vainamoinen
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GR00T: Since the cut scenes switch to third person, it would seem logical that the engine will support third person, so maybe there will be the possibility. This is a hope I will cling to until it's dashed upon the sharp rocks of despair.
Me too, Groot. I need the game in third-person, as I have the motion-sickness/nausea thing. I'm still bewildered as to why a toggle couldn't be implemented, since the foundation for it is right there. Plus, they know how many people have been asking for it.
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patrikc: "Third-person works well in games like the Witcher when you have a lot of motion and movement around you. But when all the things happen to you, from you, within you, first person point of view is the right decision to take, especially because of the augmentations."
Wonder what's that supposed to mean.
Most Cyberpunk-based setting have optical augmentations that give you HUD, visual range into otherwise non-visible parts of the optical spectrum, and things like that. Simple stuff like an ammo counter or highlighting enemies can be done just as well in first or third person, of course. But if you're trying to, say, show the effects of an ECM against the player, it's a lot easier to blur a section of the screen than it is to figure out the geometry of the affected area; plus, having a movable camera - or even just the perspective difference of seeing from above - can detract pretty powerfully from the ability to show the player what the devs want them to see. And there are plenty of interactions that probably need to be first person. It's easy to think of a big-name studio like CDP:R as having unlimited resources, but a 3rd person cutscene is functionally nothing like 3rd person gameplay - because cutscenes aren't gameplay.

Like how in music, the silence between the notes is just as important as the notes themselves, a big part of visual storytelling is making sure the audience doesn't see things, too. As much as I prefer a detached perspective, I can understand why you'd want to control what the player sees in any given moment.
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OneFiercePuppy: Most Cyberpunk-based setting have optical augmentations that give you HUD, visual range into otherwise non-visible parts of the optical spectrum, and things like that. Simple stuff like an ammo counter or highlighting enemies can be done just as well in first or third person, of course. But if you're trying to, say, show the effects of an ECM against the player, it's a lot easier to blur a section of the screen than it is to figure out the geometry of the affected area; plus, having a movable camera - or even just the perspective difference of seeing from above - can detract pretty powerfully from the ability to show the player what the devs want them to see.
Yeah, the CDPR devs in the article linked in the previous post points that out. Shame for those of us that don't like FPP. Oh well, looks like it will be a great game though for those that like it though.
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GR00T: Yeah, the CDPR devs in the article linked in the previous post points that out. Shame for those of us that don't like FPP. Oh well, looks like it will be a great game though for those that like it though.
Dammit, every single time I don't check a source I end up wrong or repeating what someone else with more authority already said. When will I learn?!?
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Nicole28: Plus, they know how many people have been asking for it.
Yeah, not a lot. Just because people whine loudly on the internet, it doesn't mean any significant portion cares. Sure, I can understand the disappointment when it comes to people who get motion-sickness (do they complain about all the other FPP games though? I highly doubt it) but as for the others who just prefer a perspective and are stomping around like a little kid, this is just silly.
Sounds more and more like the view in the game will be like the Terminator's visual perspective. I suppose that approach makes sense for a storyline with a cyborg protagonist. Hmm, maybe cyborg would have been more appropriate description than cyberpunk.

I can't imagine a monitor succeeding in giving me the actual feel of such visual overlays, partly because it's just a view into a box. That's been done before, if I understand correctly, and that's just an overlay on a computer monitor but not my own eyes. Did System Shock 2 do something like that (didn't play it long enough to remember)?

I think it would have to use some sort of VR device with extra wide perspective to give full peripheral vision in order to give me that experience. Does such a thing even exist? Would visual overlays actually work well with eye movements? Can that be simulated well enough in front of the eyes instead of integrated with visual cortex of the brain?

I think that would also mean the trailer should be thought of as composed of cut scenes (when protagonist is viewable) pieced together with some standing in place views, though they maybe not be the same scenes in the final release. No reason for the game to be anything less than shown in the trailer, other than when installed on low hardware specs.
Post edited June 14, 2018 by thomq
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Nicole28: Plus, they know how many people have been asking for it.
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Lucumo: Yeah, not a lot. Just because people whine loudly on the internet, it doesn't mean any significant portion cares. Sure, I can understand the disappointment when it comes to people who get motion-sickness (do they complain about all the other FPP games though? I highly doubt it) but as for the others who just prefer a perspective and are stomping around like a little kid, this is just silly.
Again, seriously, who's whining? Okay, maybe the post I quoted was a little over the top (the one with the FUUU...), but I took it as intentional over exaggeration for a bit of a laugh. Other than that I've seen only posts expressing disappointment. If that's whining, I'd hate to see what you'd consider a full blown complaint.
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GR00T: I'd hate to see what you'd consider a full blown complaint.
This, I guess :D
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GR00T: So, expressing disappointment about a decision is whining? Seriously, this is a game I was quite excited and hyped about. But I can't stand FPP and have such a crappy experience with it in games that it makes the game completely unenjoyable for me, so much so that I don't even try to play them anymore. So am I not entitled to express my disappointment at that decision to go with this perspective in a game that I was really interested in and excited about without being labelled a whiner?
No one should be calling anyone a whiner or telling them they can't have an opinion. However it is kind of weird to read endless comments that act like first-person is the worst thing ever. For a game with guns it makes the most sense, and has since Wolfenstein.
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Lucumo: Yeah, not a lot. Just because people whine loudly on the internet, it doesn't mean any significant portion cares. Sure, I can understand the disappointment when it comes to people who get motion-sickness (do they complain about all the other FPP games though? I highly doubt it) but as for the others who just prefer a perspective and are stomping around like a little kid, this is just silly.
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GR00T: Again, seriously, who's whining? Okay, maybe the post I quoted was a little over the top (the one with the FUUU...), but I took it as intentional over exaggeration for a bit of a laugh. Other than that I've seen only posts expressing disappointment. If that's whining, I'd hate to see what you'd consider a full blown complaint.
The internet contains more than just the GOG forum though. You really have to take a look at the more popular gaming forums (resetera for instance as that is mainly a console website and they really don't like FPP very much). It ranges from the "fuck you" posts to the "ever since the announcement, I have read up everything about the lore and history of the setting years before the release because I was so hype and now it's completely useless because I won't ever play the game because it's not TPP - woe is me" ones.