kohlrak: Far cry is a special beast. Easy is hard, even if you're run and gunning. You're forced to not stealth at many points, and it seems to mostly be focused on only using stealth to get a better position to go murder everyone.
vidsgame: That makes more sense then. I'm just so tempted to treat it that way because usually when you go into an action movie and kill people in a jungle, it's way less about guns blazing. Especially, when you have bushes and trees as cover. There's a lot of potential for stealth.
Right, and i've heard of people stealthing through most of the game, and even the parts where you're forced, people have found ways to make it work here and there. I didn't get far, myself, but I distinctly got that vibe that most of the time i'm supposed to sneak past someone just so i can get into a shack or something to fire from, as opposed to the usual all stealth or just running around in a halo/cod style bunny hop fight. This new "fortnite" thing i keep seeing seems to have a similar stance, but a more multiplayer context: your job is to kill everyone who's not on your team, but you don't do this by running in or grabbing one of the popular sniper positions.
kohlrak: It's not the camera for Deus Ex, but it's generally bad at teaching how it's stealth works, like most games that don't focus on stealth. Run from cover to cover, and, iirc, movement speed matters little. Kill no one is impossible, but it makes sense given the storyline (i won't spoil it for you). Most of the early game you can kill no one, but you'll do it with tranqs. Realistic in approach, it's pretty hard to pass them without doing something to them. What you generally want to do is stealth to getting a good shot position and tranqing them. Something that makes Deus Ex's stealth unique is that they don't notice moved containers and blocks. One of the most important stealth skills is strength: you can move something to hide behind.
I really thought the focus was on stealth when I heard about the game and in the game dialogue itself where killing people is actually discouraged. That advice helps. Thank you.
Right, killing is discouraged very, very early on in the game, but there comes a point where some enemies cannot be spared, while others can be, and when this happens, no one faults you for killing everyone you see. Actually, when it discourages you early on with one character, one particular character actually praises you for your ruthlessness, whereas when you play peaceful, the one character insults you for it while all the others praise you for being a good policeman. Mostly, it's cosmetic/narrative (like undertale) and doesn't matter much (unlike undertale where that choice affects endings in addition to dialogue). However, i can tell you never finished the first map. I don't think it's much of a spoiler to say that anyone whom you haven't taken out in your first raid, they end up arrested and/or tranqed before you return to base. You have to think of it like metal gear: stealth games that emphasize non-lethal due so in principle, not because of difficulty, so tranqing someone, tasing them, or something to that effect is considered non-lethal and thus doesn't count against you mechanics wise, and thus you usually get the same rewards as if you avoided detection completely.
I will say, though, that a simple solution to this is to ask yourself if it's human: if it is, try to spare it. No one really cares if you do a lethal takedown on a robot, unless it's a friendly robot. If you want, the first mission is easily the most variable in the game, and in private i'm willing to discuss the different approaches and how you can essentially use stealth to get through all of them. There's lethal stealth, non-lethal stealth, lethal run-and-gun, and non-lethal run-and-gun, which is how i handled my first playthrough (except around hookers and non-humans, because i really hated sluts when i first played deus ex). A cool thing about the non-lethal takedowns is that they behave just like lethal takedown: you aren't going to wake them up after they've been tranqed or something. As far as the engine's concerned, they're dead, but at least it's not like with the heavy weapons they're in a million little pieces.
EDIT: The series is mostly known for stealth to getting to a control panel and either learning a killphrase, finding a username and password, or hacking your way in and turning the camers, turrets, and robots against your enemies for lethal takedowns.