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Check our First Steps game guide for Cyberpunk 2077 before reading this article.

It's been a few days since the launch of Cyberpunk 2077, and by now you've probably gunned down half the city, hung out with Johnny Silverhand, and picked up a new ride or two so you can cruise around Night City in style.



And while you may think you've got it all figured out, there might be some parts of this vast RPG that you've missed, either by choice or from being too wrapped up in everything else going on. But worry not, because we're going to dig into some of the aspects of Cyberpunk 2077 that you should remember, even as you step ever closer to becoming a living legend.

Make your guns work for you
Gunfights are always a dangerous thing – no matter how big and tough you are, you're always just one stray bullet away from flatlining. But in Cyberpunk 2077, you don't have to keep poking your head out of cover to shoot at your enemies.

Guns in Night City come in three flavors – Power, Tech, and Smart. Power is the most common, and you've probably been using a few of them already. But don't forget that they're useful for more than just pointing and shooting. Their bullets can also ricochet off walls and floors, which can come in handy when some gonk won't get out of cover.



Tech guns can also deal with the cover situation by simply blasting through it. You can charge up a Tech weapon by holding your chosen "fire" button down for a second or two, and once charged, it'll shoot automatically and punch through whatever's in your way.

Smart weapons are even handier, automatically locking on to enemies so you barely even have to aim. You do need the right cyberware to make them work, however – if you haven't already, make sure you've finished the Side Job called The Gig for a free upgrade that will unlock these bad boys.

Don't forget about cyberware
Speaking of which, make sure to check in with a nearby ripperdoc every now and then. Cyberware is easy to forget about since you need to speak to specific people to get it installed, but it's worth making the trip for some serious boosts to your stats.



Just be aware that if you want to access some of the incredibly useful implants, like being able to double-jump, you'll need a lot of Street Cred and stacks of eddies. You can score both of these by dealing with all the Side Jobs you've got piling up in your Journal. Get to it!

A hack in time saves nine (bullets)
Even if your preferred playstyle involves running into a room and gunning everyone down, it helps to spend a bit of time scanning the area and learning more about what you're up against before you charge in.

The first thing you'll want to do is run the Breach Protocol on a hackable target in any new location you enter. This lets you run quickhacks at a lower RAM cost, giving you more room to play around before you rush in.



The main thing to remember is that while Breach Protocol has a timer, it doesn't start until you make your first move. Plan your route to each node before you begin, and you'll finish the hack with plenty of time to spare.

Once you're in, run a Ping quickhack on an enemy. This will highlight everyone else connected to the same network, revealing their location to you. Now you can tag each hostile if they're close enough, and ensure you know exactly where they are so nobody will catch you by surprise when the bullets start flying.

Get crafty
You can buy just about anything you need in Night City, but when money's tight, or you're just feeling thrifty, it can be far more effective to craft and upgrade your own gear.

Crafting requires a blueprint and some materials, but they're not that hard to find. Blueprints can be bought or found lying around, and you'll even get some if you invest in certain Perks in the Crafting skill tree. Materials can be looted from around the world, salvaged any time you scrap a weapon or bought from Junk Shops if you're really stuck for parts.



Your crafts and upgrades improve as you level up your Crafting skill, so it pays to craft some smaller items first in order to boost your Crafting experience. Try gathering a lot of Common Item Components and crafting as many F-GX Frag Grenades as you can to bump your level up a bit before you go for that big upgrade – it'll be worth it.

Let your fists do the talking
There are all manner of weapons to swing and shoot as you take down the assorted scum of Night City, but sometimes keeping key targets alive leads to better rewards and a slightly easier life. And when you can't get your hands on a non-lethal weapon mod, it's time to put your mitts up.

Fist-fighting in Cyberpunk 2077 is an effective way to take down a gonk with a gun, as they barely have time to aim before you've thrown your next punch – though you do need to avoid their fire while you get close enough to hit them, and keep an eye on your stamina bar so you don't end up exhausted and wide open for attack.

But if someone comes out swinging against you, you need to remember how to counterpunch. Watch their attack, and just as it's about to land, enter your blocking stance. You'll completely block the hit, deal damage with your own punch, and give yourself a huge window to counterattack, making the whole fight a lot easier.



There's so much to see and do in Cyberpunk 2077 that we couldn't possibly list it all here, but we hope these tips will give you some inspiration on how to tackle the next big obstacle facing you in Night City. Go get 'em, samurai!
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mqstout: Here's a post for how to circumvent the DRM in Cyberpunk 2077.
Correction: There is no DRM in CyberPunk 2077.

DENOVO was only used in review-tests, and was taken out once the game was released. Further, the minor cosmetics/bonus stuff are D-armed and a joke from CDPR, but not part of the game when you buy it.

We have enough people shooting up the place and making it worse than it really is so you might as well tell people the whole truth, and not tell fairy-tales about there being DRM in the game, because it doesn't.
Post edited December 15, 2020 by sanscript
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Ixamyakxim: The quickest way I found, even quicker than leaving a weapon slot empty, is to open up the weapon radial (I'm on controller - it's hold down "Y" - top - button).
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toxicTom: I'm playing M+K, but thanks... I never use the radial, but it could be it's holding down Alt (which is pull weapon, and double tap to put it away).
"Pull weapon" is the silliest key ever - pressing 1, 2 or 3 will pull the respective weapon, and clicking LMB will also pull the last weapon you use. Why an extra key??
4 ist für Fäuste.
4 is fists.
Post edited December 15, 2020 by hollibolli1970
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sanscript: DENOVO was only used in review-tests, and was taken out once the game was released. Further, the minor cosmetics/bonus stuff are D-armed and a joke from CDPR, but not part of the game when you buy it.

We have enough people shooting up the place and making it worse than it really is so you might as well tell people the whole truth, and not tell fairy-tales about there being DRM in the game, because it doesn't.
Have you not paid any attention, or are you just daft?

There is absofuckinglutely DRM in Cyberpunk. This has absolutely nothing to do with Denuvo that was in the press copies (which, TBH, wasn't an issue). The "log into Galaxy within Cyberpunk 2077 to get some of your content" scheme is DRM. You can't get 100% of the game unless you activate content online.

It doesn't matter how much or how little of the game is DRMed, but there is a non-zero amount of DRMed content to the game. It doesn't matter if it's [currently] only a few costumes or not. That is an abomination. Stop apologizing for GOG and CDPR messing up (and eliminating their one competitive advantage in the process!). And don't try to pull out the thoroughly debunked "it's just cosmetic" defense, because it holds no water.
Post edited December 15, 2020 by mqstout
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sanscript: Correction: There is no DRM in CyberPunk 2077.

DENOVO was only used in review-tests, and was taken out once the game was released. Further, the minor cosmetics/bonus stuff are D-armed and a joke from CDPR, but not part of the game when you buy it.

We have enough people shooting up the place and making it worse than it really is so you might as well tell people the whole truth, and not tell fairy-tales about there being DRM in the game, because it doesn't.
This is about needing Galaxy authentication to unlock certain promo items.
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Ixamyakxim: The quickest way I found, even quicker than leaving a weapon slot empty, is to open up the weapon radial (I'm on controller - it's hold down "Y" - top - button).
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toxicTom: I'm playing M+K, but thanks... I never use the radial, but it could be it's holding down Alt (which is pull weapon, and double tap to put it away).
"Pull weapon" is the silliest key ever - pressing 1, 2 or 3 will pull the respective weapon, and clicking LMB will also pull the last weapon you use. Why an extra key??
Other people already said it, but just confirming again, pressing 4 on KB + M will be fists (can also scroll with mouse wheel IIRC)
Post edited December 15, 2020 by Zergoss
Yeah, thanks for the replies! I noticed the "wheel" is way too sensitive to control with the mouse - another thing broken since that worked rather well in Witcher 3...

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Zergoss: Other people already said it, but just confirming again, pressing 4 on KB + M will be fists (can also scroll with mouse wheel IIRC)
Nope, scroll wheel skips fists, only goes through the weapons. But I noticed that the katana leaves Cyberpsychos alive too (bug, or intent?), fixer is glad... and other enemies - their fault if they get in my way. :-)
Another Pro tip:

Save often and reload whenever the game glitches out. Reloading helped me initiate NPC dialog, fix UI glitches and sometimes loaded in missing objects NPCs were supposed to interact with.
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toxicTom: Is there a "force fistfighting" key? Or do you have to leave one weapon slot blank?
4
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toxicTom: [...]
Nope, scroll wheel skips fists, only goes through the weapons. But I noticed that the katana leaves Cyberpsychos alive too (bug, or intent?), fixer is glad... and other enemies - their fault if they get in my way. :-)
Maybe you just installed the "target analysis" mod and forgot about it? It's mod for ocular implant which should make all weapon nonlethal (it also should negate headshot bonus, which it doesn't do, so... who knows).

Also, '4' only selects fists until you install monowire/mantis blades. Same with Alt wheel. I see no option to use plain fists once you have one of those upgrades (not that I would want to. Burn is considered nonlethal in this game, so burn monowire should have decent chance to leave psychos alive regardless if target analysis works or not).
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huan: Maybe you just installed the "target analysis" mod and forgot about it? It's mod for ocular implant which should make all weapon nonlethal (it also should negate headshot bonus, which it doesn't do, so... who knows).
Nope I didn't. And the katana cuts regular enemies to pieces just fine. Nothing non-lethal about it. :-)
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sanscript: DENOVO was only used in review-tests, and was taken out once the game was released. Further, the minor cosmetics/bonus stuff are D-armed and a joke from CDPR, but not part of the game when you buy it.

We have enough people shooting up the place and making it worse than it really is so you might as well tell people the whole truth, and not tell fairy-tales about there being DRM in the game, because it doesn't.
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mqstout: Have you not paid any attention, or are you just daft?

There is absofuckinglutely DRM in Cyberpunk. This has absolutely nothing to do with Denuvo that was in the press copies (which, TBH, wasn't an issue). The "log into Galaxy within Cyberpunk 2077 to get some of your content" scheme is DRM. You can't get 100% of the game unless you activate content online.

It doesn't matter how much or how little of the game is DRMed, but there is a non-zero amount of DRMed content to the game. It doesn't matter if it's [currently] only a few costumes or not. That is an abomination. Stop apologizing for GOG and CDPR messing up (and eliminating their one competitive advantage in the process!). And don't try to pull out the thoroughly debunked "it's just cosmetic" defense, because it holds no water.
Really! you're complaining about an in-game shirt with a 2.2 armor rating that you out-level way before you reach it? Wow, what a special person you are, but hey at least you didn't over react or anything..........
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Cr4zy3ye: Really! you're complaining about an in-game shirt with a 2.2 armor rating that you out-level way before you reach it? Wow, what a special person you are, but hey at least you didn't over react or anything..........
If there are people like you who don't care one way or the other about the piece of content, but also people who do care about having it, shouldn't the latter group carry more weight? After all, their experience is improved if the content is available DRM-free, while your experience would be unaffected.
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mqstout:
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Cr4zy3ye: Really! you're complaining about an in-game shirt with a 2.2 armor rating that you out-level way before you reach it? Wow, what a special person you are, but hey at least you didn't over react or anything..........
The problem is not how useful that shirt is. The problem is that the store and companies that championed "DRM-Free" for years have been slowly eroding that pillar — the one thing that still distinguished them from the bigger evils in the industry — and with this they took a dump over their most loyal customers, those who made them what they are today.

You might not care if Gog becomes a "mostly DRM-Free store, except when it isn't". But Gog has been doing their best to become Steam, and if we wanted to use Steam we would all be in some other store that happens to have a bigger catalogue and most of the time better prices.

Even if Gog were to stop its descent down the slippery slope exactly where it is, what message does this situation send to devs and publishers all around? Why would any devs care to remove the DRM from their products to sell here? (Or they can start selling DRM-free and add DRM in a later patch or DLC). They would just say "Of course. We can get to it right after you get CDPR to remove the online authentication for CP77 items". It's hypocrisy at its finest from Gog.

Today is "just one shirt".
Tomorrow it will be "just one decent weapon".
Next week "the best armor in the game"
Next month "just one chapter of the story".
And the next month "the actual ending is in this DLC that you can only activate if you log in through Galaxy" (None of these have to be about CP77, of course. It might as well be games from other companies)

You can see where this is going. And if you don't, look at past actions of Gog and you'll discover that this was not an isolated incident. There is a trend and it is not a consumer friendly one. My examples above aren't silly nonsense. They are just extrapolation from that trend.
Post edited December 16, 2020 by joppo
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joppo: [...]

Today is "just one shirt".
Tomorrow it will be "just one decent weapon".
Next week "the best armor in the game"
Next month "just one chapter of the story".
And the next month "the actual ending is in this DLC that you can only activate if you log in through Galaxy" (None of these have to be about CP77, of course. It might as well be games from other companies)

You can see where this is going. And if you don't, look at past actions of Gog and you'll discover that this was not an isolated incident. There is a trend and it is not a consumer friendly one. My examples above aren't silly nonsense. They are just extrapolation from that trend.
https://yourlogicalfallacyis.com/slippery-slope
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It's a good site in general but warning that an event may be part of a Slippery Slope by itself isn't actually a "Logical Fallacy". Eg, "beware micro-transactions even for 'but it's only cosmetics'. There's a strong possibility they could evolve into non-cosmetic stuff in future games like lootboxes, pay2win, 'time saver', 'surprise mechanics', etc". Given how reality turned out, the site's definition of that being a "fallacious statement" ended up itself a fallacious statement...