JAAHAS: MP only games on GOG should either have a direct connect support without the client or the client should get the ability to establish MP-matches with other Galaxy-clients that are on the same LAN even if that is not connected to the outside world. In essence, GOG would need to make their client as independent of their service as the game installers are.
Klumpen0815: +1
You people shouldn't be so willing to accept DRM in multi-player.
Unlike the common belief here, most multi-player on GOG is actually still DRM-free, but the Galaxy dependent list is growing and too few people care about it.
https://www.gog.com/forum/general/lists_games_that_need_galaxy_for_multiplayer_and_the_ones_that_dont You raise some valid points concerning multiplayer and DRM-free.
But let me share my views on the issue of MP and why I don't bother if Galaxy is used for multiplayer. Because I suspect many people here share my views and so you probably can glimpse why we think like this.
Back when I started gaming, multiplayer was 2 guys playing a game on the same PC. Some years later it was several people playing games on several PCs connected by LAN.
Then the age of internet appeared.
Now me, I very rarely play MP games. I don't play MMORPGs and I don't play online shooters. GWENT is the only MMO game that I play, mostly because I enjoyed Magic the Gathering and I find the Witcher universe funny.
In fact 99% of my gaming hours were spent playing offline games.
I never created a Steam account because I didn't want to feel forced to connect online in order to be able to play an offline single-player game. I only play GWENT because it's a free game. If I had to pay/buy the game in order to play it, then there's no way I'd be playing it now.
For me serious gaming is a solitary experience. It's been so for more than 30 years and I suspect it'll remain as such.
If people want to play online games they have to be connected to the internet. Hence, I don't see what's the problem in using an internet-based client in order to play the game.
If Cyberpunk 2077 turns out be some sort of co-op/MMO crap (like many trash released recently) I understand that it could require Galaxy to run it. I wouldn'y buy the game, for sure, but I would understand CDP's decision. If it's a multiplayer-based game, then let it run on a MP client. Again it's not on my interest to buy online-only games so I woudn't bother about it.
On the other hand, if C2077 has a singleplayer campaign, and it requires the Galaxy Client to install and run, then GOG are sure to loose one of their oldest and best customers.
I repeat what I've written so many times before: GOG has only thrived thus far because they're an alternative. If they ever decide to turn into Steam2.0 then their busineess is doomed.
Bottom line is: I want my singleplayer experience to remain 100% offline when and if I want it. Sure - I may want achievements, cloud saves and hour count (which I do have, since I use Galaxy) - but that's a decision I want to make. Not GOG making it for me.
Sorry for the wall of text.