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I'm putting this up as I'm hoping to see a possibility of seeing Cyberpunk 2077 hitting Linux as I would like to get this for PC and I'm sure others are uncomfortable with Windows 10 being the only choice.

As it stands I've picked up all the Witchers here(correction: I'm missing Thronebreaker) and would love to for CD Projekt Red to get 100% of my money but if it stays Windows 10 only I will be forced to pick this up on console.

I would like to see others chime in on this thread to see how they feel about getting this for Linux?
Post edited March 09, 2020 by Sarang
Linux counts for less than 1% of the PC market alone. Now add console users to that and we are looking at less than 0.5% in total. I wouldn't even bother unless I am a small indie developer and it's not my primary source of income, and use it for some extra news coverage and some Linux fandom.
Post edited March 09, 2020 by antrad88
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Sarang: I'm putting this up as I'm hoping to see a possibility of seeing Cyberpunk 2077 hitting Linux as I would like to get this for PC and I'm sure others are uncomfortable with Windows 10 being the only choice.

As it stands I've picked up all the Witchers here(correction: I'm missing Thronebreaker) and would love to for CD Projekt Red to get 100% of my money but if it stays Windows 10 only I will be forced to pick this up on console.

I would like to see others chime in on this thread to see how they feel about getting this for Linux?
You can wish for it here: https://www.gog.com/wishlist/games/cyberpunk_2077_on_linux
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Sarang: I'm putting this up as I'm hoping to see a possibility of seeing Cyberpunk 2077 hitting Linux as I would like to get this for PC and I'm sure others are uncomfortable with Windows 10 being the only choice.
I'd love to see it on Linux as well, but I don't think CD Project Red is considering it. My hope is that at least they'll use Vulkan as a rendering backend, which would make it relatively easy (again, hopefully) to get working in Wine without much of a performance hit.
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antrad88: Linux counts for less than 1% of the PC market alone. Now add console users to that and we are looking at less than 0.5% in total.
Do you have sources for those numbers?
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darktjm: Do you have sources for those numbers?
Steam survey. Valve is the biggest company trying to push Linux gaming on their platform, but after SteamOS and now the Proton project they still can't go over 1% Linux.

Also interesting fact is when Steam dropped support for Windows XP last year, XP had similar user percentage as Linux even though it was 18 years old OS that was unsupported by Microsoft.

https://store.steampowered.com/hwsurvey
Post edited March 10, 2020 by antrad88
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antrad88: Steam survey. Valve is the biggest company trying to push Linux gaming on their platform, but after SteamOS and now the Proton project they still can't go over 1% Linux.

Also interesting fact is when Steam dropped support for Windows XP last year, XP had similar user percentage as Linux even though it was 18 years old OS that was unsupported by Microsoft.

https://store.steampowered.com/hwsurvey
Most of long-term Linux users are against home-pinging software or software which strips them of control from things which they themselves paid for. There is big collision with DRM part of Steam and Linux/FSF mentality, I think in unrealistic case of Steam dropping DRM, there would be some drastical changes in that percentage. I also think that marketshare is not what Valve is actually persuing with its Linux program, but its something very similar to Linux/FSF mentality - free control. Given a chance that MS suits Valve and denies it the right to use parts of Windows in development or runtime, Proton is Valve's lifeguard from take over or milking.

Further, lets talk about percentage logic which you applied. Maybe its because this logic is flawed and was purposely IMPLANTED in our heads as part of the long playing plan? A good proof is that the well known that major OS player now always fought for securing largest marketshare by ANY means possible, including murder (MS vs DR; MS vs Google, when MS agent purposely burned Nokia; MS vs Apple). Corporate sheep-control logic at its best. And as you noticed it doesn't explain why does Steam invest in Linux, which should rise some questions.

One thing is that %percentages% are related to multiplicands and not numbers, not what humans typically perceive them to be. The 1% of 1,000,000 are still real living 10,000; the 95% of 1 are still below 1. Like it is said, if you saved a dog, its statistically irrelevant, but for dog itself its greatly relevant. Further examples: 55% of population are women, 45% are men - that means men are not worth investing :-]

Other thing is that the logic which stands behind marketshare percentage is greed in its purest form: profit-based, return-of-investment calculated, it purposely blinds other factors. Well if your PRIME goal is solely making profit, then the logic is mostly correct, in larger scope case - its flawed. It doesn't calculate any other factors like synergies, time dynamics, core incompatibilities of different models/ideas (which still synergize together - men/women, console/personal computing, air/dirt, 0 and 1). So, in that moment you say 1, you are not only harming the 0, but the whole system. Specifically about linux there are reasons why people use other platforms, maybe you should research in that, if your prime goal is not greed.

In the end, the greed logic is the archenemy of development and progress for humanity, from the simple fact that the most safe bet isn't always the best one. But I also have my doubts that a greed-based developers will do any good anyway. But what I can say definite - the "largest markershare" guys are living in the past, trailing the tail, which was laid out for them in the first place and which has no real relation to needs of real people.
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I put a vote for a Linux port, more choices is always good.
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Lin545: Most of long-term Linux users...
If you get Linux user base from 1% up to 45% you will see developers will be more than willing to invest there. We are talking big business here, not some philosophical nonsense.
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Dream on.
Post edited March 10, 2020 by fr33kSh0w2012
Would love to see this too, +1, already voted for it.

Having said that, I'm not holding my breath. I'm usually the glass half full kinda guy, but seeing the state of Witcher 3 and GOG Galaxy's support for Linux (or the lack thereof), kinda giving up hope.

But if there's something I've learned during my (fairly recent) migration from win10 wholly to Linux, is that where there is a will, there is a way. There is no doubt we can play this on Linux, in my mind, and probably really well, with Wine and its forks. Many GOG user made tools are available to make this more convenient. A native version though, to give more exposure to the Linux gaming community and accept them? Yeah, I'll believe it when I see it.

Here are some of my musings about the whole Linux gaming scene...

I've previously thought that to get a game running well, almost flawlessly, it was enough to use things like Lutris or PlayonLinux etc, and you could get away with just pressing Play and be done with it. Which actually works fine for most games, surprisingly.

But what if that doesn't work? I recently encountered this for some games, and was left a bit powerless, on Ubuntu, relying on readymade Wine prefixes. Then I migrated to Manjaro, got bleeding edge versions of wine-staging and dxvk plus other stuff, made my own wineprefixes and scripts to run the games, and lo and behold, stuff not only works but works amazingly well. I'm talking about legit triple A titles with online aspects guarded by several layers of DRM, including Denuvo (Borderlands 3, Anno 1800 for example). Newest wine-staging 5.3 just introduced online functionality to many games, by the way (happy bunny).

Just had to research a bit, put in the time and the legwork. The thing is, that learning curve was pretty steep for a non-developer/computer scientist. And it took plenty of trial and error to get it right. I just don't see how it applies to many people fresh out of Microsoft's jaw migrating to Linux, even though, if I could do it, so could a bunch of other people surely, given time and effort.

And then there's the market share of Linux gamers, that somebody brought up. It is indeed about 1% of Steam gamers, if even that, if we assume the proportion of Linux gamers vs Windows gamers who responded to the survey is about the same (is it even optional, I don't remember). But that was on Steam - chances are the ratios are a bit different on a DRM free platform. If you look at the most requested feature for GOG Galaxy currently (by far), it's a native Linux client.

Without native Linux games, the userbase might not grow very much. Yet without a sizeable userbase, there will be few native Linux games. Wat do?

Everybody was hoping after Windows 7 reached End-Of-Life, there would a massive influx of Linux users. That never materialised. Same with Steam's push for Linux gaming. Something is off. Hm. I'll stop blabbering now.
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Lin545: Most of long-term Linux users...
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antrad88: If you get Linux user base from 1% up to 45% you will see developers will be more than willing to invest there. We are talking big business here, not some philosophical nonsense.
Totally agree with you. 45% is not even needed, 5-10% is enough for companies to put effort into reaching that base.
Linux gaming is still a joke atm, if it was any good it would have gained way more market share by now.

Lin545 pls stop posting this communist bs. Your whole logic is flawed.
Why the hell a company should implement something which is used by so few that the return won't even cover the development cost? That is not anti-greed that is stupidity throwing out resources inefficiently won't bring progress and development just the opposite.
Post edited March 10, 2020 by Orkhepaj
I'd love to see it as it's so much easier to run native games, and Linux is superior to Windows. We haven't heard a peep from CDPR that hints at a Linux release however, so I doubt it's coming. But it would be great. With no Linux release, I'll have to wait for a good while before (possibly) buying the game. Need to make sure it will run properly first, which isn't a sure thing -- depending a bit on the backbones they have gone for.

DRM Free + Linux should be a perfect match, but alas....
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Orkhepaj: Linux gaming is still a joke atm, if it was any good it would have gained way more market share by now.
Just to make a small addendum, Linux gaming is (depending on what kind of games you want to play, though) pretty great right now. Gaming on Windows is just flat out better in the vast majority of cases and most people who could switch to Linux are running Windows already. Add to that that people generally tend to stick with what they know and switching to Linux exclusively for gaming just doesn't make a lot of sense, regardless of how good the gaming experience on Linux may or may not be.
I try, every now and then, to move to Linux for gaming: that accounts for most of the use of my PC at home.
Aside movies and emails.


Honestly is quite crap.
From driver support, overall performance, to libraries issues and so on.

Linux needs to walk a long way before being on par to Windows as a gaming platforms.

That said: I wonder how difficult is to write a game nowadays that run on both platforms.
Between OpenGL and SDL you mainly cover most of the needs.