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Got some Q’s you’d like the devs behind the game to A? Join the team behind Crypt of the Necrodancer for a special forum Q&A session!

A gamedev duet from Brace Yourself Games, Ryan and Heather, are here to answer all your pressing questions about the game, the life behind game development, or their favorite cat video of all time, from from 8pm GMT to 10pm GMT (click the times to check when that is in your time zone).

Here’s a short bio of our guests to give you something to start off with:

Ryan (Creator/Designer, BraceYourselfGames)
-- Has been creating independent games professionally since 2004, including games like IncrediBots
-- Started programming games as a hobby when he was 6
-- Designed Crypt of the NecroDancer by accident, with help from Michael Jackson

Heather (Community Manager/Producer, BraceYourselfGames)
-- Been working in video games for over 10 years.
-- Designed her first board game in middle school, but gave up that lucrative career due to homework demands.
-- Office mates include 1 dog, and 2 cats.


Now that our Crypt of the Necrodancer guests have been introduced, we’d like to remind you our Q&A rules for this Q&A to work as smoothly as possible:

Not all questions might get answered during the Q&A. This means your specific question might go unnoticed or unanswered, but feel free to read along anyway and hang out with us - it’s gonna be fun anyway!
Be nice. This means no abuse, harassment, name-calling and the like.
Don’t spam or take over the thread to go off-topic. This will help us all keep track of incoming questions and help you get the most out of this event - and keep our guests involved!
Try to look through some recent questions before asking a new one. If the Q&A has been going on for a while, it’s likely your question has already been addressed.
Try to keep it about Rampart. Just kidding, we’re sure the devs have lots of subjects aside from Crypt of the Necrodancer that they’d love to have a chat about with you guys!

Let’s get this show on the road!
Any new DLC in the works for NecroDancer?
Post edited August 17, 2015 by Barry_Woodward
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Barry_Woodward: Any new DLC in the works for NecroDancer?
Nothing at the moment. We are currently working on our PS4 and Vita versions, as well as translated/localized versions of the game. And, at the same time, we are getting started on our next game!
Speaking of which, could you share any details about your next game?
Post edited August 17, 2015 by Barry_Woodward
Hello! Will y'all be at indiecade this year?
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Barry_Woodward: Speaking of which, could you share any details about your next game?
It's all secret for now, but you should follow us on twitter https://twitter.com/NecroDancerGame or Facebook https://www.facebook.com/CryptOfTheNecroDancer. We post our announcements in those locations first! :D
Post edited August 17, 2015 by NecroHeather
Hi!
Will your next game be something as crazy as this one?

Cheers!

ps: thanks for prompt linux support! :)
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mynameismunka: Hello! Will y'all be at indiecade this year?
Hehehe, unfortunately I won't be able to meet you there this year, B! (Won't say your full name in case you don't want it to be public.) We won't have anything to show this year :(
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vicklemos: Hi!
Will your next game be something as crazy as this one?

Cheers!

ps: thanks for prompt linux support! :)
We can't share any specifics yet, but you can bet it will be a lot of fun!
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vicklemos: Hi!
Will your next game be something as crazy as this one?

Cheers!

ps: thanks for prompt linux support! :)
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NecroHeather: We can't share any specifics yet, but you can bet it will be a lot of fun!
Yes, next game will certainly not be normal, but it likely won't be QUITE as insane as NecroDancer ;)

And we are happy to support Linux gaming! Thank you for supporting our support, vicklemos! Hehe.
Post edited August 17, 2015 by BraceYourselfGames
What were some of your favorite games growing up?
silly question 101.

I have pernament tinnitus in one ear plus wife toddler & new baby. Can you confirm this crazy game
will block out all sound with my death by base headphones.

Sleep deprived Andrei
Just wanted to take a minute and say thank you for making something enjoyable enough that I've bought it twice, despite having next to no natural rhythm. Looking forward to your next game. =)
What's the most difficult part of developing a game like Crypt of the Necrodancer: the code development, gameplay elements, project management, or something else?
Just curious to read what a development team thinks about it :)
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Barry_Woodward: What were some of your favorite games growing up?
I really liked Cosmo's Cosmic Adventures (side scrolling platformer) and the Monkey Island games.

Oh! And Tetris and A Boy and His Blob!
Post edited August 17, 2015 by NecroHeather
What are your best tips for playing Necrodancer?