Posted June 15, 2021
BlueMooner: Also, while I think Might and Magic 9 is a Game That Shall Not Be Named, it did have an interesting method of development. When you start, you only get to choose from two classes: might or magic. That's it. After advancing many levels of either, you get a new choice. Mights could become warriors or rogues, and magics could become priests or wizards. Later, each class gets one final choice. Again, two choices depending on your current class, but the four total bases had eight total choices. So, as you go through the game and see how combat works, you can make a perhaps more informed choice of how to fine tune each character.
That actually sounds pretty good, and I wish more cRPGs were like that. Ie. you don't have to make crucial decisions "blind" in the beginning of the game, that you might severely regret later in the game. (I have played and finished M&M6-8 so far, yet to properly play M&M9...). I realize now that when I started this thread, it was heavily influenced by me recently playing Infinity Engine RPGs (like Icewind Dale 2 and Planescape: Torment), and also some other RPGs where you had to make some pretty important decisions before you even begin the game. Even Dungeon Siege 2 felt like that. But not all cRPGs are necessarily like that...
Post edited June 15, 2021 by timppu