JakobFel: That said, The Elder Scrolls has the greatest leveling system in RPGs, in my opinion. I like the fact that while I can choose which skills I increase to a certain degree via perks and such, leveling up my skills comes as I use them more often. I feel like that's the way ALL RPG skill systems should be.
I really like this particular aspect of the Elder Scrolls series growth system. With that said, there are a few things I *don't* like about the system:
* High level skills are harder to improve, but more difficult tasks don't provide more skill increases. This makes it a pain to get those last few points (especially in Oblivion where you have to max the skill to get the final perk), and there's no incentive (other than item drops) for taking on harder challenges. Also, it favors constant use of weaker spells over occasional use of stronger spells, since stronger spells are only worth the same as weaker spells for skill practice purposes.
* There's still an overall character level, and if you want to get the most out of your level ups, you have to play in rather tedious and counter-intuitive way; furthermore, the style of play needed is at odds with those who want to "role play" their characters. (For example, you *don't* want to make your main skills your Major skills.) This problem becomes especially apparent when you factor in the level scaling that's in all mainline TES games (yes, even Morrowind does this with monster respawns), and particularly bad in Oblivion.
* The way stat growth is handled is just awful in Morrowind/Oblivion. I think they should have not tied growth to skills used, or not tied it to level. (Have stats increase like skills do, or perhaps have stat items scattered through the world, perhaps as rewards for finishing dungeons (with these items not respawning when the dungeon resets).
Also, you might like Final Fantasy 2 (though be aware that the game does have some balance and pacing issues; in particular, avoid heavy armor) and the SaGa games, as they tend to do this sort of thing. (Excluding SaGa 1 and original SaGa 3; also note that in SaGa 2 and SaGa Frontier this only applies to some races, because others use completely different growth rules.)
The game I'm thinking of making will use this sort of system, though like the SaGa games and FF2 will lack global levels for characters, and like SaGa 1/2/Frontier, will use different growth rules for different races. (Of course, at this rate, the expected release date of this game, which hasn't been started, is "never".)