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gandalf.nho: Another attempt for a new Delaware St. John game:
"Delaware St. John: Asylum of The Lost" Adventure Game
Interesting how the funding goal dropped from $280,200 to $45,000 to $10,000. Makes you wonder if there is any relation to the amount they actually need to make the game.
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gandalf.nho: Another attempt for a new Delaware St. John game:
"Delaware St. John: Asylum of The Lost" Adventure Game
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spindown: Interesting how the funding goal dropped from $280,200 to $45,000 to $10,000. Makes you wonder if there is any relation to the amount they actually need to make the game.
Yes, that's a good point.
It kind of sounds like a try to get some easy money otherwise, but the developer actually has a track record for releasing games, as this is the 4th one in the series.

But focusing on the essential can make the goal much smaller. For instance, Cinemaware's Wings goal came down from $350,000 to $85,000, so it's not really unheard of.

Of course it does make you wonder how reducing the goal for over $200,000 does affect the final product, regardless of which project we're talking about.
Retro looking 2D platformer:
Grapple Knight

A text-based single-player RPG:
The Diviner

JRPG/adventure:
Festival of Magic

A sandbox game in a procedurally generated universe:
Imagine Nations
Post edited November 21, 2013 by gandalf.nho
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spindown: Interesting how the funding goal dropped from $280,200 to $45,000 to $10,000. Makes you wonder if there is any relation to the amount they actually need to make the game.
He lists how the money will be used (and doesn't take into consideration fees, unfortunately). He says that $10k will be for just a 6 hour game and that stretch goals will bring more planned content. The money also goes only to the artist, musician and voice over people, and I imagine that the previous sums included more people (like paying for his own work).
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spindown: Interesting how the funding goal dropped from $280,200 to $45,000 to $10,000. Makes you wonder if there is any relation to the amount they actually need to make the game.
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ET3D: He lists how the money will be used (and doesn't take into consideration fees, unfortunately). He says that $10k will be for just a 6 hour game and that stretch goals will bring more planned content. The money also goes only to the artist, musician and voice over people, and I imagine that the previous sums included more people (like paying for his own work).
That sounds reasonable and $10,000 is certainly a modest amount to ask for. But it does seem pretty strange that they can scale their budget by a factor of 30. It's more about their first Kickstarter than the current one.
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spindown: That sounds reasonable and $10,000 is certainly a modest amount to ask for. But it does seem pretty strange that they can scale their budget by a factor of 30. It's more about their first Kickstarter than the current one.
I believe it goes like this:

First Kickstarter: full salaries for a team to create the fully envisioned game
Second Kickstarter: basic costs for a full game (possibly minimum salaries to all)
Third Kickstarter: basic costs for a partial game, and not everyone gets paid

The first was just optimistic, really. It's kind of what well known developers (Double Fine, inXile, ...) expect to make, and I'm sure they pay good salaries out of that money.
Delaware St. John developer does talk about this in the FAQ:
Our first campaign's goal was to take the series into real-time 3D and be available on all systems. Our goal was high because of the combination of new tech and scope of the game. It would have been a 14 hour+ game.

The feedback we got after the first campaign is people did not want it to change formats. Our second campaign reflected that. We scaled the scope of the game back and we rebudgeted for going with our previous tech.

The current campaign has scaled the game scope back to 6 hours at $10,000 and removed pay for the writing, game scripting and overall production of the game. The figure reflects pay only for the artists creating the assets. This is how we're able to put together a high quality project for such little money.
He is, apparently, eating the Kickstarter fees (said in the comments section). I'm probably going to end up risking $15 dollars, but I am concerned about a budget that has no money for coping with unexpected issues; something as unpredictable as a video game production should probably be asking for more money then they think they strictly need--if everything goes smoothly, they can always find something to do with it.
http://www.kickstarter.com/projects/2064021040/tiny-trek

"Discover a ever expanding universe in this endless Space exploration game. Featuring procedurally generated everything!"
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spindown: Interesting how the funding goal dropped from $280,200 to $45,000 to $10,000. Makes you wonder if there is any relation to the amount they actually need to make the game.
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PixelBoy: Yes, that's a good point.
It kind of sounds like a try to get some easy money otherwise, but the developer actually has a track record for releasing games, as this is the 4th one in the series.

But focusing on the essential can make the goal much smaller. For instance, Cinemaware's Wings goal came down from $350,000 to $85,000, so it's not really unheard of.

Of course it does make you wonder how reducing the goal for over $200,000 does affect the final product, regardless of which project we're talking about.
It makes me think these guys were asking for a lot more than they really needed, in hopes of bagging some free cash.
Post edited November 21, 2013 by RighteousNixon
A rollerball pen that writes with conductive silver ink. It makes creating circuits as easy as doodling:
Circuit Scribe: Draw Circuits Instantly
CONSORTIUM got impressions and video at RPS, will be released on Winter 2013, which I guess actually means Q1 2014.

http://www.rockpapershotgun.com/2013/11/22/impressions-consortium-2/
http://www.youtube.com/watch?v=cAKBafR3YTM

No mention of a GOG release.
Bad Dreams: Volume 1

A graphic novel by veteran-adventure-game-artist/designer Gary Winnick (former LucasFilm art director, co-created Maniac Mansion, did art and/or design on most of the LucasArts classic adventures, among other things).

They have 11 days left with a little under 3k reached of a 15k goal.
Graphic novels aren't my thing but that's some swell credentials, and the pitch made me smile, so thought I'd share (and I'm wondering what the "$150k - It has something to do with games" stretch goal is all about).
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BadDecissions: He is, apparently, eating the Kickstarter fees (said in the comments section). I'm probably going to end up risking $15 dollars, but I am concerned about a budget that has no money for coping with unexpected issues; something as unpredictable as a video game production should probably be asking for more money then they think they strictly need--if everything goes smoothly, they can always find something to do with it.
Most Kickstarter projects go over budget. I guess he'll just pay more if there's need. The game will use an existing (though updated) engine, so hopefully won't have a lot of problems to contend with on the technical front.

Given the history of the project, I feel that it's the right move for him to aim low.
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rodrolliv: CONSORTIUM got impressions and video at RPS, will be released on Winter 2013, which I guess actually means Q1 2014.

http://www.rockpapershotgun.com/2013/11/22/impressions-consortium-2/
http://www.youtube.com/watch?v=cAKBafR3YTM

No mention of a GOG release.
Please note this in their FAQ on Consortium's Kickstarter page:

How will the digital copy of Consortium be distributed?

We do want to launch on Steam, and will be starting a Greenlight page very soon to reflect this. However, we also intend to sell the game separately. Not 100% confirmed, but we are interested in also making CONSORTIUM available on GOG.com and Desura.

SOURCE: Consortium FAQ

Maybe we need to question/pressure them more?

EDIT: scratch all that, I'm 99.999% sure it's coming here
Post edited November 24, 2013 by shane-o
Hm, it seems like Shadows of Brimstone was not mentioned here. It goes on for another 14 hours and looks pretty nice. but unfortunately I'm still not willing to pay that much for a boardgame I do not know (and there are no reviews for).