Mrstarker: That's exactly like they described the original game -- an RPG/adventure hybrid with turn-based puzzle-oriented combat.
Well, I disagree that they've implied no shift in focus, but that much is down to perception and isn't worth arguing about. Your E3 link makes me feel a bit better, at any rate, so thanks for that. When you put "it's more like Quest for Glory" next to "It's still not Quest for Glory," the latter trumps the former, I think.
Still - to bring this back to Deathfire, even if the Coles end up delivering exactly what I'd hoped, the part of my brain that says "Hey, what you think you're pledging for might not be what you get" is now more wakeful than before, to the detriment of early projects I've considered backing.
I like much of what has been shown of Deathfire so far, but I don't get the sense that the team has nailed down exactly what they want to do with it. I guess I can't hold the real-time combat thing against them too much, since that came out
very early on, but the main thrust of the game still seems a bit mushy and the stretch goals represent some serious scope creep.