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JudasIscariot: Naming a planet isn't the same as actual content. Also, it's never stated that non-backers wouldn't get the backer-named planets.

"NANOCOMPOSITE - Name a planet in the Epsilon Eridani star system! Within reason."

So no win yet :P
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Starmaker: Whoops, embarrassing typo. It's $2000, for access to the personal suite, available to the lucky six who are fast enough to grab that tier, the five 5k pledges, and the single 10k. (Waitaminute 2000? That changes everything, pledging right now.) $1000, $500, $250, $100 and $50 tiers each grant exclusive content limited to backers at that and upper tiers. So, still a win, but marred by puking on the pedestal.
I'll quote the reward tier:

"Personal suite on Alpha Station with a special mission that allows you to become part-owner of Alpha Station for the duration of your single player story mode campaign."

I've highlighted that bit because designing a special mission would take time away from the main game and, as we all know by now, time = money. While the content DOES smack of exclusivity, I think it's only fair to charge for having to design, test, possibly re-design, and ensure that the special mission doesn't just feel like it's thrown in there for the sake of fulfilling a promise. If you're going to put in a special mission you have to ensure that it blends with the entire narrative somehow. I don't know how the designing of a mission goes but I am sure it does take time to do so and do so properly.

As to the other content:

$50 = Space Monkey - so an in-game pet. Exclusive? Yes, but is it really necessary in order to have a complete game?

$100 = Crew locker AKA loot chest. Exclusive? You bet! Still nothing of actual value as far as getting a complete game.

$250 = Crew quarters AKA a slightly bigger loot chest. Exclusive? Yes but still doesn't take away from the completion of the game. Also, designing a room, or anything else in any game, isn't free and may take some small amounts of time.

$500 = Alpha lounge access that is only available in single-player mode. So another room that doesn't sound like it contains anything other than a cosmetic view of space and NPCs and no hint on whether you can get exclusive missions in there. Again, designing this takes time and money.

$1000 = Special story mode mission. Exclusive content that isn't a glorified storage container or a room with a view. Still no details as to whether this isn't a glorified side quest that again takes time and money away from the original scope of the entire design of the game.

Also, from an earlier post of yours:

$15 gets you a DRM-free digital copy, a high-res digital poster of the cover art

That sounds like exclusive digital content for those who don't pay the extra money :P Granted, it's only a $9 difference but the principle appears to remain the same.

So while you may win on some points, consider what you're fighting against and whether the victory is worth the war :)
I personally don't want my money to be spent on making content for me and five other people. When I back a project I want the devs to make the best game that they can, for everyone. I don't want to see other people miss out on awesome content.

Secondly, I don't want to play a different game than everybody else. Altering the gameplay experience for backers, or worse, a select group of backers, feels inconsistent with the spirit of crowdfunding.

And lastly, exclusive content encourages piracy. I don't condone piracy, but a lot of people will use it as an excuse to pirate the game, because they feel they will be getting an inferior product when buying the game, and nobody wants to be a sucker.

So that is why I'm against exclusive in-game content. Cosmetic in-game items are borderline, as long as they don't impact the gameplay.
Post edited September 07, 2013 by Mrstarker
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Mrstarker: I personally don't want my money to be spent on making content for me and five other people. When I back a project I want the devs to make the best game that they can, for everyone. I don't want to see other people miss out on awesome content.
Your not though. People paying for higher tier's get the benefits for them at that level and pay extra for the time and effort put into those extra goodies. Your backing an idea and receive the benefits under the tier you pledged to. Why should you get the benefit that someone else paid more money for?.
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JudasIscariot: "Personal suite on Alpha Station with a special mission that allows you to become part-owner of Alpha Station for the duration of your single player story mode campaign."

I've highlighted that bit because designing a special mission would take time away from the main game and, as we all know by now, time = money. While the content DOES smack of exclusivity, I think it's only fair to charge for having to design, test, possibly re-design, and ensure that the special mission doesn't just feel like it's thrown in there for the sake of fulfilling a promise. If you're going to put in a special mission you have to ensure that it blends with the entire narrative somehow. I don't know how the designing of a mission goes but I am sure it does take time to do so and do so properly.
See thats my thought as well. People at higher tiers are paying more money for the extra design time and effort into those extra's they will receive. No way everyone else should receive the same. Whats the point of higher tiers then?.
'Special mission" doesn't make it sound like its part of the core basic gaming experience
Post edited September 07, 2013 by nijuu
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nijuu: Your not though. People paying for higher tier's get the benefits for them at that level and pay extra for the time and effort put into those extra goodies. Your backing an idea and receive the benefits under the tier you pledged to. Why should you get the benefit that someone else paid more money for?.
My not what? Why exactly should I get exclusive content? In the end, precious resources get spent for making content for a small number of people when they could be used to make the game better for everyone.
Already mentioned? The forum search wasn't revealing it:

0 A.D. the great historical realtime strategy game (which is also open source) has started a crowdfunding campaign to speed up the development. :)

0 A.D. homepage
Indiegogo campaign website
Post edited September 07, 2013 by shaddim
Nobody posted this yet?
Shantae: Half-Genie Hero

It's a sequel to a 2D platformer series that started on tthe Gameboy Color, and has a new game coming up for the 3DS this year. This one is for PC and home consoles.
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shaddim: Already mentioned? The forum search wasn't revealing it:

0 A.D. the great historical realtime strategy game (which is also open source) has started a crowdfunding campaign to speed up the development. :)

0 A.D. homepage
Indiegogp campaign website
Looks interesting, but is flexible funding...
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OmegaX: Nobody posted this yet?
Shantae: Half-Genie Hero
Look again. ;)
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shaddim: Already mentioned? The forum search wasn't revealing it:

0 A.D. the great historical realtime strategy game (which is also open source) has started a crowdfunding campaign to speed up the development. :)

0 A.D. homepage
Indiegogp campaign website
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gandalf.nho: Looks interesting, but is flexible funding...
Yeah, seems more a "donation campaign" than a crowdfunding campaign... but this is fine for me as they already released a impressive game and will continue development whatever the campaign result might be:)
Post edited September 07, 2013 by shaddim
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Groowigo: Sunless Sea

by Failbetter Games

Trade in silk and souls. Battle sea-beasts, pirates, sentient coral. Explore a map that changes every time you play. Discover islands. Establish staging posts. Win fame as a navigator. Learn the stories of your crew: assist them, seduce them or consume them as you see fit.

Sunless Sea is a game of exploration, survival and loneliness set in the award-winning Victorian Gothic universe of Fallen London. Take the helm of your customised steamship and set sail for the unknown! Light and darkness are your greatest allies, but a stout set of cannon and a gunnery officer with a grudge will come in useful too.

And Sunless Sea is a game of stories; the dark pasts of your crew, the hidden coves of the soul-smugglers, the tentacled nemesis that you chased from Hunter’s Keep to the shores of the Elder Continent.

Since I am unable to post links anyone who is curious will have to find their kickstarter on their own.
http://www.kickstarter.com/projects/failbetter/sunless-sea
Bugbear wan's to do an another Flatout style game. Action packed destrcution derby fun. And apparently no publisher is willing to back them, despite what they already got looks pretty good: http://nextcargame.com/

On other source they said, that they've already used around 1 million to develope the game. Though I'm not entirely sure if this is crowdfunding as such or more of a pre-sale with benefits.
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tomimt: Though I'm not entirely sure if this is crowdfunding as such or more of a pre-sale with benefits.
As I've understood it: since Finnish law forbids them to take donations (which crowdfunding counts as) for commercial projects, it's a pre-order.
Post edited September 08, 2013 by Maighstir
Ambrov X: Mass Effect style, sci-fi, episodic RPG

http://www.kickstarter.com/projects/aharon/ambrov-x-a-sime-gen-roleplaying-game

Mass Effect/Alan Wake writer John Sutherland making Knittin' Kittens

http://www.kickstarter.com/projects/2090108633/knittin-kittens-game
Post edited September 08, 2013 by tarohilt
FWIW Valdis Story has been released on Desura. Direct copies from the devs coming soon...
An action adventure game based on the ancient legend that inspired “Lord of the Rings” and many other fantasy stories:
Nibelungen Saga


Edit: and KS Canada is available, lots of today's new projects are from Canada
Post edited September 09, 2013 by gandalf.nho