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This is recent project:

Woven

https://www.kickstarter.com/projects/1355836783/woven-solve-puzzles-by-reknitting-your-character
Nice! Pity it will be Windows-only by the looks of it...


PS: I've just got confirmation that Hypnospace Outlaw will be distributed DRM-free. In a worse case scenario, at least on itch.io, but hopefully also on GOG and Humble.
On the subject of the Woven kickstarter @muntdefems

I have it on good authority the lead developer (Dominic) is a major Mac enthusiast and will be pushing to get the game out for Mac (and Linux) out aswell.

Also, their official answer is they don't exclude bringing it out for consoles later ;)
Greetings, fellow crowdfunding enthusiasts!

My quasi-monthly article series on Geeks World Wide has just been published with my top picks for September! A couple of the games I am showcasing this month have been talked about here, but some of them have not. Be sure to give it a look and, as always, let me know what you think!
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Mad3: Glitched: https://www.kickstarter.com/projects/enhousestudios/glitched/description

Its an RPG made with the RPG maker. It is about a boy who realizes that you (the player) exist. You (as person in front of the PC) can even talk to your char. If you like undertale or other games with a very unusual story and setting you will like this.

There is a free demo with the first town and the first dungeon. There are (I guess) 4 different ways to get through the dungeon and it really matters what you chose. You should try to talk to everything, including trees, rocks and everything else. And you should try what happens if you chose something different.

It is already funded, but the next 2 stretch goals are more content and relationships between party members.

Beware, the 4th wall may break and it can be glitchy ;-)
Thank god that did not happend in Oblivion.

Busty Warpriestress/PC: "Why am I naked again you damn perv!"
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karnak1: Eisenwald: Blood of November - a new expansion for the strategy/RPG hybrid

from their Kickstarter page:

"Yes, we intend to release the game on GOG just like Legends of Eisenwald was, hopefully this time simultaneously with Steam."
Only two days remaining with $3400 missing to be funded! :(
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karnak1: Eisenwald: Blood of November - a new expansion for the strategy/RPG hybrid

from their Kickstarter page:

"Yes, we intend to release the game on GOG just like Legends of Eisenwald was, hopefully this time simultaneously with Steam."
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cyboff: Only two days remaining with $3400 missing to be funded! :(
I hadn't even heard of this until just now. The devs are very friendly, and responsive to questions, and troubleshooting issues. My pledge is in! =)
Normally, I come in here to share a wonderful Kickstarter game that I think people here would enjoy. However, today, I am instead pointing out a shady, nefarious campaign that is preying on people's nostalgia and gullibility:

<span class="bold">Kings Gate: A Brigandine Tale</span>

This "developer" claims to be working on a sequel to a cult-favorite Strategy-JRPG published by Atlus in Japan and North America back in 1998 for the original PlayStation called Brigandine. Unsurprisingly, they offer no proof that they have gotten permission from Atlus or the Japanese developer, Hearty Robin, to create this game.

For seasoned Kickstarter backers, there are many red flags you can see just at a glance; no campaign video, no images other than the cover art for the PSone game, minimal talk of who is developing the game or how it is being developed, and no mention of how the money will be used. On top of that, it is a brand new account that has not backed any other projects or interacted with the community in any way outside of their own campaign.

To make matters worse, this is actually the second time this crook has tried to fund this "campaign". The first time around, he was asking for $15,000 and had somehow suckered enough people into backing him that he got all the way up to $3,000 by the time the funding window closed. So, seeing how much money he could have gotten, he launched this new campaign with a reduced funding goal that is, coincidentally, just $3,000!

In just a few days, he has already gotten the funding total up to $1,500, meaning he is quite possibly going to actually weasel people out of their money. One backer has even contributed $500! I have already reported the campaign to Kickstarter, but that doesn't always prove useful. To anyone here that has a reputation as a Kickstarter afficionado, please use your connections to warn people of this heinous individual who is dangerously close to legally robbing unsuspecting gamers and further soiling the reputation of Kickstarter video game projects. While Kickstarter should have more safeguards in place to keep this kind of thing from happening, there is sure to be no effective changes made before this campaign reaches its end on October 13th. Please help to keep this con artist from succeeding!

Thank you for your time and attention.
Last change to pledge to Eisenwald: Blood of November Kickstarter campaign. Around 1900$ still needed to reach the 12,000$ campaign goal with less than day remaining.

Edit: make that 670$ needed with 22 hours remaining.
Post edited September 19, 2016 by Petrell
Hello, everyone! No new Kickstarters to talk about today (don't want to spoil my next article), but I thought I would let you know that I was given the opportunity to speak with the developers of Woven last week. Check out my interview HERE!
Have there been any big ones recently?
There are a few campaigns that have had overnight success recently. One in particular is:

Code: HARDCORE

A 2D side-scrolling multi-player mecha combat game featuring hand-drawn character models. Back the game at least at the Super Tester tier ($25) and they will send you a playable demo within 24 hours. Why do this instead of making the demo available to everyone? I'm not sure. Either way, it looks gorgeous and the demo is a lot of fun. PC and PS4 at launch with Mac and Linux versions to follow. Official statement from the devs regarding a DRM-Free version, "We are actively considering it."
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Tekkaman-James: There are a few campaigns that have had overnight success recently. One in particular is:

Code: HARDCORE

A 2D side-scrolling multi-player mecha combat game featuring hand-drawn character models. Back the game at least at the Super Tester tier ($25) and they will send you a playable demo within 24 hours. Why do this instead of making the demo available to everyone? I'm not sure. Either way, it looks gorgeous and the demo is a lot of fun. PC and PS4 at launch with Mac and Linux versions to follow. Official statement from the devs regarding a DRM-Free version, "We are actively considering it."
Looks quite cool then i saw its a chinese dev..... they wont take the money and run right? lol.
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Niggles: they wont take the money and run right? lol.
I know you're joking, but I seriously doubt this is a scam (unlike the "campaign" I posted about the other day). The demo is rock solid and the work they've put into their campaign page and social network goals is second to none. You can tell they want this to be as huge a success as their backers do; the game, the toys, and the other physical swag are clearly life goals of this team.

For a peek "behind the scenes", the music composer for this game was also going to do the music for a different indie game that I covered in my articles last year, but the KS campaign was unsuccessful. A few days before the Code: HARDCORE campaign launched, he e-mailed me to let me know about this new project he was a part of. I could tell from the look of it that it was going to impress people. I didn't know that they'd reach the level of success they've managed so far (so many KS games have failed recently), but I feel they deserve all they have raised and more.

I don't usually like to write about campaigns that have already met their funding goal, as my article series is about shining light on games that need more attention, but they reached out to me and they have a stunning product, so why not help them hit a few more stretch goals? Personally, as I'm sure many here would agree, I am bummed that they haven't committed to a DRM-Free version, but I will still gladly pick up a copy for PS4.
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Tekkaman-James: I don't usually like to write about campaigns that have already met their funding goal, as my article series is about shining light on games that need more attention, but they reached out to me and they have a stunning product, so why not help them hit a few more stretch goals? Personally, as I'm sure many here would agree, I am bummed that they haven't committed to a DRM-Free version, but I will still gladly pick up a copy for PS4.
Indeed. I had already checked this campaign when it surfaced, but unless they explicitly commit to a drm-free release on their campaign page, I'm out. And as they are already funded without it, they don't really need to.