hummer010: While I'm not against the idea of crowd funding - I have crowd funded stuff before, I don't really support crowd funding as an ongoing business model (see: Double Fine). Basically, Harebrained Schemes is saying "We'd like to do a third Shadowrun game, and while we do already have two successful games under our belts, we'd still like you, our paying customers, to assume most of the risk on this by fronting us the money. Again." And despite their reputation, there
is risk involved. Things can go sideways, and the game can wind up being bad (again, see: Double Fine). The fact that it is already reached it's target means I don't have to risk my money, others have already done that.
I might not get it on day one, but I guarantee I will be able to get it for $15 or less at some point, and there will be less risk for me - the game will exist, and it will have some reviews.
RadonGOG: Yeeees, you got a point. But a pretty weak one! First of all: You basically suggest "Initial Goal is all that matter". This sounds pretty strange for me. Following this way Divinity Original Sin would not have become game of the year, as it wouldn´t been possible to reach that final quality level! Following that route StarCitizen would still be a tiny game with ten star systems to explore and a ten-mission-campaign.
Second: You basically suggest that no successful developer is allowed to use Kickstarter to get their fundings. Obsidian had pushed out tons of games when they went to Kickstarter, Larian the same. Well, doesn´t matter!
Third: The risk, the risk!
I really can only come to one conclusion: You dislike preorders!
This is your
personal problem, although it´s wide-spreaded. I know that there are reasons for this, but they are linked with a huge lack of skill: The lack to be able to differentiate between "good" and "bad" preorders!
Niggles: One thing to consider as well - at the basic level you get the soundtrack AS WELL (most KS include soundtrack at a much higher tier......)
Hmmmm no physical copies of the game on offer?
RadonGOG: Yep, this got trend after Wasteland II was released! Why after Wasteland II? Because they did sell them ways to cheap, eating up a lot of the budget! But others then went for "CE only", Harebraid Shemes is one of the first ones to go for "no physical edition at all"!
BTW@TE: Sorry for doing so much Semi-OnTopic-Stuff here, but it doesn´t look like there is a separate thread for it yet!
I'm with RadonGOG here; if you think the game / project looks good, there's really no reason not to back it. If the game costs $15 now and $15 when it's released, why should it matter? Well, because you'd be contributing to the stretch goals, which there are many. Just because the game has met its initial goal, doesn't mean it wouldn't still be benefiting from later donations.
Btw, arguing that "I'm not going to back this because I see they were successful before, and since they too noticed they were successful before, they feel like they should once again do the thing they were successful at before, and I don't like that" is just silly. If you think that they're deliberately handing over the risks to backers, even if they had all the money already from their earlier projects: well, seeing that Harebrained is a relatively small studio, I fully understand if they want to minimize all risks. It's a hard life for a small video game entrepreneur: if you were in their shoes, wouldn't you do the same?
hummer010: While I'm not against the idea of crowd funding - I have crowd funded stuff before, I don't really support crowd funding as an ongoing business model (see: Double Fine). Basically, Harebrained Schemes is saying "We'd like to do a third Shadowrun game, and while we do already have two successful games under our belts, we'd still like you, our paying customers, to assume most of the risk on this by fronting us the money. Again." And despite their reputation, there
is risk involved. Things can go sideways, and the game can wind up being bad (again, see: Double Fine). The fact that it is already reached it's target means I don't have to risk my money, others have already done that.
One more thing I want to ask: if you don't like the idea of "risking your money", how do you usually act if a project
you decide to pledge to, meets its goal before the deadline - say, by fifteen bucks (or whatever the sum you pledged was)? Do you then pull your pledge back, because the project funding would still stay at 100% but you wouldn't "risk your money" anymore? Crowdfunding
still isn't about being a pre-order service, you know.