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This is... interesting O_o
Are you guys asking the devs from projects you back for either a GOG key later or at least a DRM free standalone download? (ie none of this bullshit about download DRM free via Steam client ?)
Dammit!
Me like!
Now I have to spend more money!
(I think it was the sloth that started it, and Mr. Cone that pushed me over the edge.)
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Niggles: Are you guys asking the devs from projects you back for either a GOG key later or at least a DRM free standalone download? (ie none of this bullshit about download DRM free via Steam client ?)
No, because if there's no clear mention "DRM-free" anywhere, I won't back to begin with.
There's only one exception to this, but that game project was special otherwise, and had a great composer involved in it.

Of course remembering the BS5 DVD scandal, it might be a good idea to double check how the devs interpret "DRM" and "DRM-free". But even in that case, high level backers had access to GOG version, even if the original DVD they got was worthless.
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Niggles: Are you guys asking the devs from projects you back for either a GOG key later or at least a DRM free standalone download? (ie none of this bullshit about download DRM free via Steam client ?)
The proper course is to ask these questions before backing (one can contact project creators via messaging system without having backed the project), and let them know that DRM-free is a prerequisite for one's support.

My usual line of questions goes like this:
Will it be DRM-free? If yes, are we talking GOG style DRM-free? In case you're not familiar with GOG (www.gog.com):
- Direct download of a standalone installer?
- No instance or install limits.
- No activation/ unlock code.
- No server-side license checking/ authentication.

If the answer to the above is yes:
- Will you look into releasing it on GOG?
- If you release on GOG, will you consider providing backers with GOG codes?
Even if a project mentions DRM-free, I always ask for clarification, as the term seems to have more than one definition/ interpretation, depending on who's using it. :-)
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Niggles: Are you guys asking the devs from projects you back for either a GOG key later or at least a DRM free standalone download? (ie none of this bullshit about download DRM free via Steam client ?)
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HypersomniacLive: The proper course is to ask these questions before backing (one can contact project creators via messaging system without having backed the project), and let them know that DRM-free is a prerequisite for one's support.

My usual line of questions goes like this:

Will it be DRM-free? If yes, are we talking GOG style DRM-free? In case you're not familiar with GOG (www.gog.com):
- Direct download of a standalone installer?
- No instance or install limits.
- No activation/ unlock code.
- No server-side license checking/ authentication.

If the answer to the above is yes:
- Will you look into releasing it on GOG?
- If you release on GOG, will you consider providing backers with GOG codes?
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HypersomniacLive: Even if a project mentions DRM-free, I always ask for clarification, as the term seems to have more than one definition/ interpretation, depending on who's using it. :-)
That's a good idea. May I copy-paste those questions the next time I ask a dev questions about DRM? :D
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Niggles: Are you guys asking the devs from projects you back for either a GOG key later or at least a DRM free standalone download? (ie none of this bullshit about download DRM free via Steam client ?)
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HypersomniacLive: The proper course is to ask these questions before backing (one can contact project creators via messaging system without having backed the project), and let them know that DRM-free is a prerequisite for one's support.

My usual line of questions goes like this:

Will it be DRM-free? If yes, are we talking GOG style DRM-free? In case you're not familiar with GOG (www.gog.com):
- Direct download of a standalone installer?
- No instance or install limits.
- No activation/ unlock code.
- No server-side license checking/ authentication.

If the answer to the above is yes:
- Will you look into releasing it on GOG?
- If you release on GOG, will you consider providing backers with GOG codes?
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HypersomniacLive: Even if a project mentions DRM-free, I always ask for clarification, as the term seems to have more than one definition/ interpretation, depending on who's using it. :-)
Excellent list. Especially as it seems more and more dev's don't seem to mention DRM free at all in the tiers nor the FAQ's and end up having to search through the comments (pain since KS removed the option to see when you last made a comment on a given KS)
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Reever: That's a good idea. May I copy-paste those questions the next time I ask a dev questions about DRM? :D
Be my guest, the more people put pressure on project creators, the better. :-)


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Niggles: Excellent list. Especially as it seems more and more dev's don't seem to mention DRM free at all in the tiers nor the FAQ's and end up having to search through the comments (pain since KS removed the option to see when you last made a comment on a given KS)
It more and more feels like dev's are happy to get the support of Steam users (less work/ hassle for them?), and only "agree" to DRM-free when enough people ask/ demand it, and sometimes only if it's critical for reaching their funding goal.
I think it's important to let them know that your support depends on DRM-free, even if they don't/ won't offer it (tell them that you don't/ won't support them due to lack of DRM-free).


And in the case of comic projects, the line of questions include:
- DRM-free download.
- Watermark-free.
- Format and quality.
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HypersomniacLive: My usual line of questions goes like this:
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Niggles: Excellent list. Especially as it seems more and more dev's don't seem to mention DRM free at all in the tiers nor the FAQ's and end up having to search through the comments (pain since KS removed the option to see when you last made a comment on a given KS)
Agreed, those are well phrased. I have been backing projects only where DRM-free was explicitly spelled out up front, or where I received confirmation from the devs that it would be made available so. But there is indeed a lot of latitude in how people interpret DRM-free, so it can pay to be more exacting.
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SCPM: Battle Realms Legends
https://www.kickstarter.com/projects/840772947/battle-realms-legends
"From the makers of the original Battle Realms and the producer of the original Command & Conquer, Battle Realms Legends is a unique fusion of collectible card game, RPG and RTS for your PC & Mac that promises deep strategy and engaging storytelling."
Even though this looks good, I'll never back microtransaction focused games. ($2 per booster isn't micro, its f'n HUGE cost)
Yea yea, they say you can use in game currency and that there is no paygates, but I swear to god they will limit the ingame currency earn rates to force people into the store.

Why can't people make a "good" collectible card game that earning all the cards isn't a 10,000 hour task or a $5,000 task.

I would like to have all cards for my inital purchase, but just keep them in tiers, or levels, so that you have to play some to unlock more and more content.
The reward system should please most people. And that way you can play pvp against people of same level, so they don't get card advantage.
Loki's Exile is funded, and they have a post mentioning that they'd like to do a GOG release.
You do really have to wonder why devs don't offer DRM free versions by default. There is never a 100% guarantee they will get greenlit ( isnt steam gettind rid anyway?) or be accepted by Gog.

http://techcrunch.com/2014/09/19/kickstarter-updates-terms-of-use-section-related-to-failed-projects/?ncid=tcdaily

Anyone noticed that? Looks like KS arent responsible for failed projects anymore (not that they really were... but save them from having to deal with unhappy backers) - backers have to sue the devs instead - also spells out how and what devs are responsible for etc...
Post edited September 20, 2014 by Niggles
Turn-based strategy game where the player assumes the role of an ancient being who was sealed away in ages past but has now returned to reclaim dominion over the world:
That Which Sleeps
6 hours to go! An Christmas movie... with dragons!
A team of indie film makers is on Kickstarter for the 8th time(!!!) and they seem to be making quality stuff. They're BARELY over their goal of $50k, but it wouldn't hurt to drop some money their way and then badger them for a GOG release, would it?
This is the trailer for their only unsuccesful project that failed to get $10k. Impressive stuff IMO.
You can get a 1080p download alongside a full soundtrack for $15. For a Kickstarter that seems more than reasonable...
Post edited September 24, 2014 by Vestin
Graywalkers: Purgatory, a tactical turn-based post-apocalyptic RPG with a supernatural twist is now trying KS again: https://www.kickstarter.com/projects/dreamlordsdigital/graywalkers-purgatory-turn-based-post-apocalyptic/comments

And I created a GOG wishlist entry for it: http://www.gog.com/wishlist/games/graywalkers_purgatory
Post edited September 25, 2014 by daveyd