Posted November 09, 2021
I agree with everything you said (very nice way of summing things up, btw), however you're not exactly making a case for beefy CPUs here when you bring up Vulkan/Metal/DX12. If anything, these new generation low-end graphical APIs have lowered overall CPU usage in games, not increased it - to a point where even a slower multi-core CPU might drive a game which on DX11 would choke due to poor single threaded performance.
Sorry, but no. It does make a difference. The lower you go, the more you will expose CPU bottlenecks, that's a given. So OP is a bit unfair by using 4K, since that will put less load on his CPU than an uncapped (high framerate) 1080p resolution would.
Sorry, but no. It does make a difference. The lower you go, the more you will expose CPU bottlenecks, that's a given. So OP is a bit unfair by using 4K, since that will put less load on his CPU than an uncapped (high framerate) 1080p resolution would.
Post edited November 09, 2021 by WinterSnowfall