Posted December 12, 2015
TL;DR version: Bethesda's most ambitious work, but some pieces don't fit that well.
Before I get into my analysis, I have to address some points brought up:
Building different characters IS why F4's system is that way.
Lockpicking / hacking / crafting takes about 20 perk points alone - that's the basics without anything about the role of your character.
Add in around 10-15 perks for specifically building your character (melee, stealth / crit based, whatever), another 5-10 (additional to the crafting) if you'd want to go wild with settlements.
Note that I haven't even touched any of the 5 (Big Leagues, Heavy Gunner, Rifleman, Gunslinger, Commando) weapon perks, nor the explosives or VATS based ones yet...
Yes you'd have to specialize as no longer will it be possible to get 100 in all skills / get all perks as it was the case with F3 and NV (well yes, theoretically - again, at lvl 264).
I agree with the more FPS then RPG part though.
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The bad:
- The Interface straight up sucks. Can't say that more nicely, it's worse than on Skyrim.
Press M to bring up the map on your pipboy. You'll gonna close it with M again - wrong, doesn't work. You'll need to close the pipboy with TAB. Same for inventory, quests, you name it. Same by opening the map with M, then wanting to switch over to inventory - TAB, I or use the mouse.
Some keys share more than one purpose and can't be separated.
- Speech is practically useless. As far as I've seen, there was 1 point where I regretted to not have high charisma / persuasion, on all other occasions they worked as minor shortcuts on quests or for more exp.
- Endings. 3 of the 4 possible endings finish with the same mission, the same outcome, just different NPCs standing next to you. The conclusion after any ending remains the same. Not going into effects of your decisions (like NV) at all. Lame
The not fish, not flesh:
- Story is overall meh and could have been easily better. Quickly get's WTF moments (bad ones, I'm looking at you, Mama Murphy), but also has good parts and is still a vast improvement over F3 and yes, I dare to say it, even NV (sry guys, but the Institute is nowhere near as bad as the Legion from a storytelling perspective).
+ a lot more effort went into the story. Different factions with different goals, the possibility of double-crossing... it's just that you see so much potential wasted on what could have been.
- Dialog. Not seeing the complete answer your about to give and the limited options you get, is the standard problem of this adopted Bioware system.
+ On the other hand, I loved the more free-flow feeling it gives. You're not locked into a discussion, which feels more natural.
- Starting location is in a corner of the world. Not in the middle of the map, from where you can go everywhere, which takes away from immersion.
+ This works as a tutorial and against level scaling (the more you head south, the more dangerous it get's).
- More glitches than Skyrim on release...
+ ... but hardly any quest bugs or gamecrashes.
Also some logical faults like an area where you can't survive without Rad-protection, yet your companion walks next to you in a t-shirt....
- AI sucks at times. Dogmeat is the new Lydia, only worse. Enemies running towards you, passing both attacking companion and acompaning questguy, even though you didn't fired one shot.
+ On the plus side they beefed up the attack pattern of the enemies. A deathclaw or radscorp don't just run straight towards you, but actively tries to evade your attacks. Robots also don't just stand in front of you while you melee them, but evade regularly.
- Perk system. Too much emphasis on crafting, which takes away much needed points from fighting skills. Higher levels hardly anything useful, unless you pick a very specific build towards it.
+ More than ever before, you need to specialize.
The good:
+ More interesting places, hardly ever feeling copy paste / seen this before. More places offering insightful snippets from the past / stories.
+ NPCs have more character / personalities than ever before. The discussions you get is also a huge step forward, though nowhere near Bioware / Obsidian / CDRed level.
+ Difficulty. Very easy in F4 is the normal difficulty in Fallout 3.
+ Crafting weapons / (power) armor with a HUGE upgrade.
+ Building house / defenses. Though rather basic and already confusing - modders will go nuts on this one. Almost completely optional though.
+ Enormous amount of content to explore.
Conclusion:
I loved Fallout 3 and Skyrim. At the moment, I like Fallout 4 but didn't fell in love with it, despite having played up to 175 hours.
It is a vast improvement over Fallout 3 across the board (except the interface). More interesting world, better dialog, better level building, more personalities... but 7 years later and with a Witcher 3 out, just not the giant leap forward. Overall it's a great game and I've already gotten my money's worth out of it. But you can't help but wonder, how much better it could have been...
Before I get into my analysis, I have to address some points brought up:
BruceLeeForever: Now anyone can do any skill regardless of S.P.E.C.I.A.L.'s picked. Max anything out? sure. Be lazy and be rewarded nonetheless, more like.
.
They also Added simplistic mechanics that appeal to mainstream gamers like house building and attachment attaching for weapons. No more creating you own unique character that is different from your last 30 characters you made. It's more an "FPS game" then "RPG game".
Yes you can max out everything. Only takes you lvl 264. Fuckin' lazy casual mainstreamers... no way this being feasible without months if not years of grinding. .
They also Added simplistic mechanics that appeal to mainstream gamers like house building and attachment attaching for weapons. No more creating you own unique character that is different from your last 30 characters you made. It's more an "FPS game" then "RPG game".
Building different characters IS why F4's system is that way.
Lockpicking / hacking / crafting takes about 20 perk points alone - that's the basics without anything about the role of your character.
Add in around 10-15 perks for specifically building your character (melee, stealth / crit based, whatever), another 5-10 (additional to the crafting) if you'd want to go wild with settlements.
Note that I haven't even touched any of the 5 (Big Leagues, Heavy Gunner, Rifleman, Gunslinger, Commando) weapon perks, nor the explosives or VATS based ones yet...
Yes you'd have to specialize as no longer will it be possible to get 100 in all skills / get all perks as it was the case with F3 and NV (well yes, theoretically - again, at lvl 264).
I agree with the more FPS then RPG part though.
visionsofguts: And what about removed requirements for equipping weapons? You no longer need strength to use a shotgun. Special is screwed and transformed into a much more simplistic system.
They already put in restrictions on the perks, so that you need a certain lvl to unlock it (which I hate, but is for balancing reasons) in place of a certain skill lvl. If you need more restrictions to play your role, you fail at the roleplaying part. Pinball: They're still using the same ancient Gamebryo/Creation engine and it takes longer than ever to load every building you want to enter and exit. CDPR showed Bethesda how open world is done and Bethesda needs to open their pocketbook and invest in a 21st century engine.
... and they won't change it. Which is actually good. A completely new engine equals throwing all the knowledge modders have build up over board. The way cells are handled, is practically the same since Morrowind. You simply won't get that level of compatibility with a new engine - that's why they rewrite and adapt the whole thing over and over again. Tauto: Hell you can't even see the baddies until your on top of them and they just plain slaughter you (sneak is not viable at the moment until modders sort this out).
I'm currently playing on survival difficulty at lvl 27 and sneak not only works, but is what saves my sorry puny ass. At times it's god-like and feels straight up overpowered. Taking down a legendary enemy in power armor that could 2-shot me? Sneak. ----------------------------------------------
The bad:
- The Interface straight up sucks. Can't say that more nicely, it's worse than on Skyrim.
Press M to bring up the map on your pipboy. You'll gonna close it with M again - wrong, doesn't work. You'll need to close the pipboy with TAB. Same for inventory, quests, you name it. Same by opening the map with M, then wanting to switch over to inventory - TAB, I or use the mouse.
Some keys share more than one purpose and can't be separated.
- Speech is practically useless. As far as I've seen, there was 1 point where I regretted to not have high charisma / persuasion, on all other occasions they worked as minor shortcuts on quests or for more exp.
- Endings. 3 of the 4 possible endings finish with the same mission, the same outcome, just different NPCs standing next to you. The conclusion after any ending remains the same. Not going into effects of your decisions (like NV) at all. Lame
The not fish, not flesh:
- Story is overall meh and could have been easily better. Quickly get's WTF moments (bad ones, I'm looking at you, Mama Murphy), but also has good parts and is still a vast improvement over F3 and yes, I dare to say it, even NV (sry guys, but the Institute is nowhere near as bad as the Legion from a storytelling perspective).
+ a lot more effort went into the story. Different factions with different goals, the possibility of double-crossing... it's just that you see so much potential wasted on what could have been.
- Dialog. Not seeing the complete answer your about to give and the limited options you get, is the standard problem of this adopted Bioware system.
+ On the other hand, I loved the more free-flow feeling it gives. You're not locked into a discussion, which feels more natural.
- Starting location is in a corner of the world. Not in the middle of the map, from where you can go everywhere, which takes away from immersion.
+ This works as a tutorial and against level scaling (the more you head south, the more dangerous it get's).
- More glitches than Skyrim on release...
+ ... but hardly any quest bugs or gamecrashes.
Also some logical faults like an area where you can't survive without Rad-protection, yet your companion walks next to you in a t-shirt....
- AI sucks at times. Dogmeat is the new Lydia, only worse. Enemies running towards you, passing both attacking companion and acompaning questguy, even though you didn't fired one shot.
+ On the plus side they beefed up the attack pattern of the enemies. A deathclaw or radscorp don't just run straight towards you, but actively tries to evade your attacks. Robots also don't just stand in front of you while you melee them, but evade regularly.
- Perk system. Too much emphasis on crafting, which takes away much needed points from fighting skills. Higher levels hardly anything useful, unless you pick a very specific build towards it.
+ More than ever before, you need to specialize.
The good:
+ More interesting places, hardly ever feeling copy paste / seen this before. More places offering insightful snippets from the past / stories.
+ NPCs have more character / personalities than ever before. The discussions you get is also a huge step forward, though nowhere near Bioware / Obsidian / CDRed level.
+ Difficulty. Very easy in F4 is the normal difficulty in Fallout 3.
+ Crafting weapons / (power) armor with a HUGE upgrade.
+ Building house / defenses. Though rather basic and already confusing - modders will go nuts on this one. Almost completely optional though.
+ Enormous amount of content to explore.
Conclusion:
I loved Fallout 3 and Skyrim. At the moment, I like Fallout 4 but didn't fell in love with it, despite having played up to 175 hours.
It is a vast improvement over Fallout 3 across the board (except the interface). More interesting world, better dialog, better level building, more personalities... but 7 years later and with a Witcher 3 out, just not the giant leap forward. Overall it's a great game and I've already gotten my money's worth out of it. But you can't help but wonder, how much better it could have been...
Post edited December 12, 2015 by Siannah