Posted July 10, 2019
So I'm an old guy, a bit slow with tech, but I have some logic and an imagination.
I know that using media stars to do voices in games makes them expensive, and of course ads to the space required.
Then it occurred to me that instead of hiring (for example) Patrick Stewart to fully voice a main character, the tech exists now to "clone" his voice pattern / signal, and manipulate it to suit the in game script. No need for his time, therefore no hiring fee.
Ok, so there may be a copyright fee for using his voice, but this would be smaller than the costs of hiring him (or any other star) also without the travel and accommodation costs.
Perhaps there is also a way to reduce the storage required, making downloads faster and less space required. Maybe something to consider when using the upcoming "play by streaming".
Just an idea. Oh, and if any software developer wants to use this, check with my agent first!
I know that using media stars to do voices in games makes them expensive, and of course ads to the space required.
Then it occurred to me that instead of hiring (for example) Patrick Stewart to fully voice a main character, the tech exists now to "clone" his voice pattern / signal, and manipulate it to suit the in game script. No need for his time, therefore no hiring fee.
Ok, so there may be a copyright fee for using his voice, but this would be smaller than the costs of hiring him (or any other star) also without the travel and accommodation costs.
Perhaps there is also a way to reduce the storage required, making downloads faster and less space required. Maybe something to consider when using the upcoming "play by streaming".
Just an idea. Oh, and if any software developer wants to use this, check with my agent first!