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We’d like to inform you that, due to developer's decision, Cooking Simulator and its DLC Cooking Simulator - Cooking with Food Network will be delisted from our catalog on Wednesday, April 14th, 3pm UTC

For everyone who purchased it prior to delisting, it will remain in their GOG library.
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So, another one of those situations where the dev decides to put the game on GOG just for a quick cashgrab, abandoned the game and then decides to remove it because of "poor sales"?
If that's indeed the case, then good riddance.
It's comforting to see GOG continuing to enforce their update parity clause in such a timely manner. Truly, 1 year is barely enough of a time.

And by comforting, I mean, comforting for my wallet
Post edited April 12, 2021 by Grargar
Was going to buy at some point, but yeah, probably best decision.
It's never pleasant when this happens, and it casts a shadow over all of this publisher's other games.
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SmollestLight: We’d like to inform you that, due to developer's decision, Cooking Simulator and its DLC Cooking Simulator - Cooking with Food Network will be delisted from our catalog on Wednesday, April 14th, 3pm UTC

For everyone who purchased it prior to delisting, it will remain in their GOG library.
Could you please look into the "Party Hard" and "Party hard 2" problems with DLCs, too? Thanks from a honest buyer.
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¿Hay algún video de buena calidad?
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karnak1: quick cashgrab
Yeah, those 11 people definitely made the publisher of this game a millionaire...

Publishers can't add any games they want to the GOG catalog. Curators have accepted this game, ignoring the fact that the GOG community (potential buyers) has almost zero interest in it, which means that this game will never sell well enough here to cover support costs.

In such cases, delisting is only a matter of time. I can't blame the publisher for this decision, because I think it's obvious that nobody wants to work at a loss.

Curators should finally start accepting games that the community really wants to see here and rejecting games like this one.

If the current curation team can't understand the interests and needs of the community (judging by their decisions, such as accepting games with 11 or even fewer votes in the community wishlist), then maybe it's time to hire more qualified curators who will check the community wishlist at least from time to time before rejecting something really in demand?
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karnak1: quick cashgrab
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OHMYGODJCABOMB: Yeah, those 11 people definitely made the publisher of this game a millionaire...

Publishers can't add any games they want to the GOG catalog. Curators have accepted this game, ignoring the fact that the GOG community (potential buyers) has almost zero interest in it, which means that this game will never sell well enough here to cover support costs.

In such cases, delisting is only a matter of time. I can't blame the publisher for this decision, because I think it's obvious that nobody wants to work at a loss.

Curators should finally start accepting games that the community really wants to see here and rejecting games like this one.

If the current curation team can't understand the interests and needs of the community (judging by their decisions, such as accepting games with 11 or even fewer votes in the community wishlist), then maybe it's time to hire more qualified curators who will check the community wishlist at least from time to time before rejecting something really in demand?
Where did you get the data confirming that only those 11 people bought this? I've bought plenty of games here which I never wishlisted nor did I ever heard about before they landed here.
Besides GOG has been selling plenty of "very niche" games for almost a decade and they're still here, even though they probably don't sell as much as HoMM3 or a Bethesda RPG.

edit:
I understand that your comment about the "11 people buying the game" is just a joke, not to be taken literally. But it's also a fact that the Wishlist is not to be taken seriously.
Unfortunately many gaming gems get very few votes, while a complete trash like Tekwar gets 600+ votes :(
Post edited April 12, 2021 by karnak1
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karnak1: quick cashgrab
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OHMYGODJCABOMB: Yeah, those 11 people definitely made the publisher of this game a millionaire...

Publishers can't add any games they want to the GOG catalog. Curators have accepted this game, ignoring the fact that the GOG community (potential buyers) has almost zero interest in it, which means that this game will never sell well enough here to cover support costs.

In such cases, delisting is only a matter of time. I can't blame the publisher for this decision, because I think it's obvious that nobody wants to work at a loss.

Curators should finally start accepting games that the community really wants to see here and rejecting games like this one.

If the current curation team can't understand the interests and needs of the community (judging by their decisions, such as accepting games with 11 or even fewer votes in the community wishlist), then maybe it's time to hire more qualified curators who will check the community wishlist at least from time to time before rejecting something really in demand?
You're acting like GOG is this intrinsically different platform from Steam. Yes they're both digital distribution platforms and they have some minor differences like the SDK for achievements, maybe different servers for some multiplayer games and the removal of DRM files but it's not like they have to make a completely different version of the game like for consoles or mobile. They're both PC games. The work done from a Steam version to GOG (or the multiple other PC distribution clients) is so minimal that it's negligible. Remember Axiom Verge having issues on GOG because the devs simply removed all the files with "steam" in their name? It's not like developers have to create a whole port team to bring a Steam game over.
Now I'll admit I don't know if GOG charges a fee for games to get on the platform/stay on the platform but that would be the only issue I can see for why a developer would drop a GOG version. Plenty of bigger and smaller devs leave games up in perpetuity with no plans to support them anymore.
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mcnichoj: Remember Axiom Verge having issues on GOG because the devs simply removed all the files with "steam" in their name? It's not like developers have to create a whole port team to bring a Steam game over.
Uhh, they had issues on Epic for the reason you mentioned. The Axiom Verge people infamously NEVER sold their game on gog (their PR guy was kind of a dick about it too).

@topic: I hope those poor, unfortunate souls who got suckered into buying this thing will be offered refunds.
Post edited April 13, 2021 by fronzelneekburm
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hi all
i'm newbie member
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karnak1: snip
At the time VVVVVV was added to the catalog, it had 418 votes in the community wishlist. That's 38 times more votes than Cooking Simulator had when it was added here. Just a reminder that eight years ago the audience of GOG was smaller than two years ago (when Cooking Simulator received only 11 votes), and 418 is a pretty solid number of votes.

I also found a release announcement and even at that time no one was really interested or excited about this game:
https://www.gog.com/forum/general/release_cooking_simulator_thief_simulator_f1613

There was even less interest in the DLC:
https://www.gog.com/forum/general/release_cooking_simulator_cooking_with_food_network_d4266

By the way, I can hardly call VVVVVV a "very niche" game. It's a pretty well-known indie game. Even I know about it and have played it, and I'm not a big fan of obscure indie games. To me it's like calling Hotline Miami or Super Meat Boy "very niche" games.

Oh, and there is no reason to compare finished projects with projects that are still in development. VVVVVV and especially Heroes III are projects that have been finished a long time ago, which means that all the updates and content have already been released when they were added to the catalog. Now they just make money for their owners. (:

Unlike the two above, Cooking Simulator is still in development (it should receive a new content update on Steam soon). If you were a publisher / developer, would you like to spend your time and other resources supporting a version of the game that brings you almost no profit? You will probably say that you will definitely support this version of the game, no matter how much money it makes, but try to be honest.

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fronzelneekburm: @topic: I hope those poor, unfortunate souls who got suckered into buying this thing will be offered refunds.
It would be nice if the money for these refunds was taken from the salaries of those curators who accept such games, knowing that the community is not really interested in these games. Maybe it will teach them a lesson, and they will finally start choosing games more carefully, listening to the opinion of the community, and stop rejecting games that are really in demand.
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OHMYGODJCABOMB: At the time VVVVVV was added to the catalog, it had 418 votes in the community wishlist. That's 38 times more votes than Cooking Simulator had when it was added here. Just a reminder that eight years ago the audience of GOG was smaller than two years ago (when Cooking Simulator received only 11 votes), and 418 is a pretty solid number of votes.

I also found a release announcement and even at that time no one was really interested or excited about this game:
https://www.gog.com/forum/general/release_cooking_simulator_thief_simulator_f1613

There was even less interest in the DLC:
https://www.gog.com/forum/general/release_cooking_simulator_cooking_with_food_network_d4266

By the way, I can hardly call VVVVVV a "very niche" game. It's a pretty well-known indie game. Even I know about it and have played it, and I'm not a big fan of obscure indie games. To me it's like calling Hotline Miami or Super Meat Boy "very niche" games.

Oh, and there is no reason to compare finished projects with projects that are still in development. VVVVVV and especially Heroes III are projects that have been finished a long time ago, which means that all the updates and content have already been released when they were added to the catalog. Now they just make money for their owners. (:

Unlike the two above, Cooking Simulator is still in development (it should receive a new content update on Steam soon). If you were a publisher / developer, would you like to spend your time and other resources supporting a version of the game that brings you almost no profit? You will probably say that you will definitely support this version of the game, no matter how much money it makes, but try to be honest.
Nobody forced the developers to release Cooking Simulator on GOG. Taking the game away only denotes unprofessionalism and incompetence on their part.
What about Plane Mechanic Simulator? It is the same shady publisher and the game was abandoned both on Steam and here. Steam version has been kind of resurrected (dev team changed) and is getting updates time to time - most notably 2 new aircraft but it looks like they completely ignore GoG version yet they still sell it there even if it is old version without updates. This should stop as it makes GoG not trustworthy when thinking about where to buy games.