CarrionCrow: Quickie first thought?
It feels like a highly atmospheric, very well written
browser game. It has some real-time stuff added, but the interface, the docking, the stories, the stats, the items?
It all feels like a browser game I paid 17 dollars for so I wouldn't have to wait on some bullshit timer to get my next move.
I'm going to play it more. Hell, I'm sure I'll play it a lot more. They have an option that your motivation in life is to explore everything to win the game. I'm all over that.
But for right now? It's still essentially a browser game with real-time combat on top.
I'll keep my fingers crossed that Sunless Sea will be a big success. From there, I hope the developers will work on transitioning it from Sunless Sea, a game that feels extremely similar to a browser game, into a full-bore RPG based on their world.
*nod* If you've ever looked at Fallen London*, Sunless Sea is a PC addition to the world they created for their browser game. (Which, btw, is amazing. Yes, it's a browser game with timed moves and microtransactions, but NONE of them are necessary for anything. They speed things up, reduce some later-game grind, and unlock additional stories that are completely optional. I've played it off and on for a few years and have barely touched a ton of the content.)
Sunless Sea is really the PC version of the zee exploration stories that you can unlock in Fallen London, but with more content and combat. I played it through one captain's life yesterday, and I'm a little sad that it has the same starting barriers that Fallen London does - very little currency and very few ways to increase that - but if it follows a similar arc, then once you get past that starting hump, it should pick up relatively quickly with more and more options.
The real joy of both Fallen London and Sunless Sea is the exploration and the story - if you don't like reading, do not play either of these games. If you're all about the story, and have some patience, I'd really recommend both. (Fallen London used to be my play-during-lunch-break-at-work game, which it's just about ideal for.)
The devs have said that they plan on continuing to expand the game with DLCs in the future; that's basically been their plan since the earliest Kickstarter days. I can only imagine how glorious some of the DLC stories will be, given the quality of writing overall. I do think TotalBiscuit had the best description of the world: Terry Pratchett meets the Cthulhu Mythos.
*I miss the original name, Echo Bazaar, but that's a very little thing indeed. :)
And, just for everyone else's benefit, have a lookie-loo at what I was very pleased indeed to to discover on Netflix last night:
http://youtu.be/DGzyDnIocug. Some very happy childhood memories indeed!