CarrionCrow: -laughs- Glad to hear you're finally kicking the flu/cold/overall viral shit. Brainfog and not getting to have what you enjoy always sucks.
Can't complain here. Have some stuff to do later, but for the moment I've reinstalled Overture, despite it being very broken in a number of ways. If it had just bored me, I wouldn't care enough to keep going. But instead, it's made me angry, so I'll beat it whether it's broken or not.
Anger as motivation... "I'll show you, fucking game, who the boss around here is!!!!". Sounds familiar from my early gaming days. But I haven't kept that attitude up, at least when it comes to games. When I'm trying to solve a problem in code, that's a different matter... ;-)
superstande: I have :) ... way back in the day... that was just ridicilously hard...
I gave up pretty quickly.
Yeah I know that feeling. But the game is hard for two different reason, depending where you come from, and both a solvable:
If you've not played UFO (Defense) before, you simply lack the basics. Solution: play UFO first.
If you've played UFO before, the problem is most likely that you treat TFTD like it, which, from a certain point on simply doesn't work anymore, both on a global scale and in the tactics screen. The rules have changed and you have to adapt.
In the end, yes, it's harder, but also very rewarding.
Of course I can still remember the shock of the first Lobster men, which were seemingly unvincible. And you have to kill at least one and win the battle to be able to research a weapon that helps against them (Vibro blade). I was so scared of them...
And then the next shock, how quickly the Earth governments fall. While in UFO you basically protect/re-take Earth and then go off to Mars pretty much with a comforting feeling that you are winning anyway, TFDT makes you feel you fight for survival. You can't win in the long run, just hold on long enough to get to the big bad. It's an utterly brilliant game...