CarrionCrow: Can't say I blame you for throwing that one on the pile and moving to something else. Sounds like a perfect storm of shitty game design there.
NoNewTaleToTell: To give just one more example of Legendary's err...legendary game design, you refill your health by using "Animus", basically energy you can pick up after killing monsters. Without that energy you can't heal and there is a limit to how much you can carry at a time. Sounds simple enough?
But wait, there's more! Later in the game you start needing to use that energy to operate machines and stuff, so you have to choose between healing yourself or operating the machines. None of the machines are hardcoded to be mandatory but you pretty much HAVE to use them or else you're stuck fighting multiple boss level enemies AND a squad of enemies at once.
But if you keep reading I'll throw in an extra bit of info! Because it's a checkpoint only game, sometimes you can get stuck with no Animus and nothing but human soldiers (who don't drop it), which means you can't heal or operate the machines. Fun times!
Playing anything decent yourself? By the way, if you're into Doom-like games, there is a decent one called In The Kingdom included in a bundle for a buck over at Itch.io. It's a kinda rough/beta-ish feeling game (and is apparently very short) but it's a good bit of fun for what it is, the other games look decent too (they're all by the same dev).
http://itch.io/s/2618/nice-buy-bucko More bad game design there. If they wanted a difficulty alteration mechanic in the form of machines, they should have provided a different resource. The double whammy was bound to piss players off.
Just beat Hyper Hexagoner on Super Hexagon. Pretty sure the number of attempts went into the thousands. All those failures, just to survive for 60 seconds.
Thanks for the info, I'll check it out. Can't beat the price.