Posted February 02, 2015
CarrionCrow: I also would prefer that, but at the same time I have to be pragmatic about things. Change will come slowly in a lot of cases, if ever, and Valkyria was on sale for ten dollars.
That beats the everloving crap out of spending roughly 300 dollars on a PS 3 and then tracking the title down on Amazon.
I think your gut response is a smart one, since Rogue Legacy and Volgarr look like very different animals ultimately.
With Rogue Legacy (to me, anyway), it feels like a gradual building up of your character pool, slowly gaining strength via coin through multiple runs.
Volgarr, on the other hand, has none of those mechanics. It's just you, your ability, the few power-ups made available, and your own level of patience in the face of being murdered numerous times.
adaliabooks: Yeah, that's why I'll probably pick it up from Humble or somewhere too when I have some money and it's on sale again. It's a game I really want to try and it's not worth waiting how ever many years it might take to come here... That beats the everloving crap out of spending roughly 300 dollars on a PS 3 and then tracking the title down on Amazon.
I think your gut response is a smart one, since Rogue Legacy and Volgarr look like very different animals ultimately.
With Rogue Legacy (to me, anyway), it feels like a gradual building up of your character pool, slowly gaining strength via coin through multiple runs.
Volgarr, on the other hand, has none of those mechanics. It's just you, your ability, the few power-ups made available, and your own level of patience in the face of being murdered numerous times.
The levelling up and stuff in Rogue Legacy was definitely what I enjoyed, made that kind of action platformer much more bearable for me. I have little patience for being murdered numerous times. I rarely ever got past the first level in games like Castlevania or Contra...
Hell, I'd say it's even more of a niche mentality now, since so many games are available, with so many different difficulty levels. It's not like the 8-bit Nintendo games where so many popular titles were murderously difficult.
It's like you mentioning Castlevania and Contra. Two of the most popular games ever, and two very hard games (unless you used the Konami code, but that's really a gamebreaker code when you think about it).
Then you have games like Ninja Gaiden, Mega Man, Punch-Out, and that's not even factoring in the ones like Battletoads, where I'm pretty much certain that Japanese developers said fuck you to the idea of renting and made the game so hard that no one who isn't virtually superhuman could ever beat the stinking things.
Good afternoon. =)
Having a decent morning here so far, considering that my main problem is not having a large enough coffee pot. =)
Hopefully you're having a good day so far as well.
Post edited February 02, 2015 by CarrionCrow