CarrionCrow: ...
That one also looks interesting, but since I have a massive rage-generating problem with NPC's that behave like five year olds with fresh head trauma, I'll probably wait to see how well the squad mechanics work.
GhostwriterDoF: It is a good game, though it doesn’t really feel like a Star Wars theme.
It is not easy, but not too hard, using your team is necessary if you are going to survive.
The action is good, the weapons are effective, the enemy is plenty,
and most are easily dispatched though their numbers pose a threat,
but there are harder enemies that the whole team has to concentrate on to kill.
The team AI is good, they don’t run in front of you, use cover fairly well,
and the command system is simple yet effective.
Many of the commands are maneuvers that are scripted into the level,
at certain spots, you can have you team members snipe, or toss grenades,
and each team member has specialized skills that they can do,
such as plant explosives, hack terminals or open locked doors,
sometimes whilst under fire.
The team AI also have dialogs they call out, which isn’t annoying,
making observations about your performance as the commander,
and at one point they even told me when I was going in the wrong direction ,
from the current objective.
Most important, I was able to remap the keys very easily (whilst in-game, too),
so it performs much like the modern shooters I'm used to. :D
Okay. In that case, I can add that one to my list with the other 170 or so. -laughs-
Thank you very much for taking the time to let me know. It's much appreciated. =)