Posted August 21, 2015

EndreWhiteMane
Get off my lawn!
Registered: Sep 2011
From United States

moonshineshadow
Ghost
Registered: Sep 2011
From Switzerland

EndreWhiteMane
Get off my lawn!
Registered: Sep 2011
From United States

CarrionCrow
.
Registered: May 2011
From United States

moonshineshadow
Ghost
Registered: Sep 2011
From Switzerland
Posted August 21, 2015
Yeah I know what you mean :D I sometimes create a character. The later on delete it again and start new. It has to feel right :-)

CarrionCrow
.
Registered: May 2011
From United States
Posted August 21, 2015
I think it's the decker I ran across. Deckers are the openers of doors in Shadowrun, and the one I met didn't feel great. Not a fan of not knowing what's behind every locked door, so I might just make one of my own so I know they'll turn out well.

Oriza-Triznyák
garbage features like achievements.
Registered: Apr 2009
From Other
Posted August 21, 2015

moonshineshadow
Ghost
Registered: Sep 2011
From Switzerland
Posted August 21, 2015




*cheer up and have a great day hug*
*big thank you hug*

NoNewTaleToTell
Deathrocker
Registered: May 2009
From United States
Posted August 21, 2015
I'm not liking some of the changes Risen 2 made, but I'm happy about one carryover feature. Just like in the Gothic series and in the first Risen, you can get experience (or as it's called in Risen 2, Glory) if a companion kills an enemy.
Now in Risen 2 companions are immortal, the worst that can happen is they get knocked out until the fight is over, sorta like how Skyrim usually does it.
One of the biggest changes in Risen 2 is that Risen 2 completely turned the combat system on its head compared to the Gothics and Risen 1, by removing enemy patterns and making it nearly impossible to block beasts. So no more blocking non-human enemies, learning the pattern of them and then picking and choosing your spots, it's now a case of "oh man I hope I hit first".
I don't know how long you'll have a companion for in the game, but it seems like it's a extremely regular thing according to a few people. With that in mind, you can skip a large part of the combat by forcing your trust companion to fight enemies will you sprint and dodge roll away. There is no penalty, you still get your "Glory" and you still get to loot the enemy, etc.
Kinda weird to be happy about finding a way to skip the combat in a Piranha Bytes game, but that's what happens when the combat system is overhauled in the worst way possible.
The story and setting is a bit off too. So in less than a year bows and magic are both gone and firearms are not only created, but they're the norm for long ranged attacks? And armor is gone too? Yeahhhh.....not buying it.
Plus the usual Piranha Bytes use of the "the main character has somehow forgotten every single skill he knew, so he's gone from being a walking representation of death all the way back down to getting mauled by small cute animals again" trope.
Now in Risen 2 companions are immortal, the worst that can happen is they get knocked out until the fight is over, sorta like how Skyrim usually does it.
One of the biggest changes in Risen 2 is that Risen 2 completely turned the combat system on its head compared to the Gothics and Risen 1, by removing enemy patterns and making it nearly impossible to block beasts. So no more blocking non-human enemies, learning the pattern of them and then picking and choosing your spots, it's now a case of "oh man I hope I hit first".
I don't know how long you'll have a companion for in the game, but it seems like it's a extremely regular thing according to a few people. With that in mind, you can skip a large part of the combat by forcing your trust companion to fight enemies will you sprint and dodge roll away. There is no penalty, you still get your "Glory" and you still get to loot the enemy, etc.
Kinda weird to be happy about finding a way to skip the combat in a Piranha Bytes game, but that's what happens when the combat system is overhauled in the worst way possible.
The story and setting is a bit off too. So in less than a year bows and magic are both gone and firearms are not only created, but they're the norm for long ranged attacks? And armor is gone too? Yeahhhh.....not buying it.
Plus the usual Piranha Bytes use of the "the main character has somehow forgotten every single skill he knew, so he's gone from being a walking representation of death all the way back down to getting mauled by small cute animals again" trope.

CarrionCrow
.
Registered: May 2011
From United States
Posted August 21, 2015

But I did not answer the question, so how can it be wrong? :P
Silly person, you answer without answering. ;P

moonshineshadow
Ghost
Registered: Sep 2011
From Switzerland
Posted August 21, 2015



CarrionCrow
.
Registered: May 2011
From United States
Posted August 21, 2015

Now in Risen 2 companions are immortal, the worst that can happen is they get knocked out until the fight is over, sorta like how Skyrim usually does it.
One of the biggest changes in Risen 2 is that Risen 2 completely turned the combat system on its head compared to the Gothics and Risen 1, by removing enemy patterns and making it nearly impossible to block beasts. So no more blocking non-human enemies, learning the pattern of them and then picking and choosing your spots, it's now a case of "oh man I hope I hit first".
I don't know how long you'll have a companion for in the game, but it seems like it's a extremely regular thing according to a few people. With that in mind, you can skip a large part of the combat by forcing your trust companion to fight enemies will you sprint and dodge roll away. There is no penalty, you still get your "Glory" and you still get to loot the enemy, etc.
Kinda weird to be happy about finding a way to skip the combat in a Piranha Bytes game, but that's what happens when the combat system is overhauled in the worst way possible.
The story and setting is a bit off too. So in less than a year bows and magic are both gone and firearms are not only created, but they're the norm for long ranged attacks? And armor is gone too? Yeahhhh.....not buying it.
Plus the usual Piranha Bytes use of the "the main character has somehow forgotten every single skill he knew, so he's gone from being a walking representation of death all the way back down to getting mauled by small cute animals again" trope.


Have heard more than once that it fell apart on Eye of the Beholder 3, but having high-end characters should balance things out a bit.
Post edited August 21, 2015 by CarrionCrow

moonshineshadow
Ghost
Registered: Sep 2011
From Switzerland
Posted August 21, 2015

Now in Risen 2 companions are immortal, the worst that can happen is they get knocked out until the fight is over, sorta like how Skyrim usually does it.
One of the biggest changes in Risen 2 is that Risen 2 completely turned the combat system on its head compared to the Gothics and Risen 1, by removing enemy patterns and making it nearly impossible to block beasts. So no more blocking non-human enemies, learning the pattern of them and then picking and choosing your spots, it's now a case of "oh man I hope I hit first".
I don't know how long you'll have a companion for in the game, but it seems like it's a extremely regular thing according to a few people. With that in mind, you can skip a large part of the combat by forcing your trust companion to fight enemies will you sprint and dodge roll away. There is no penalty, you still get your "Glory" and you still get to loot the enemy, etc.
Kinda weird to be happy about finding a way to skip the combat in a Piranha Bytes game, but that's what happens when the combat system is overhauled in the worst way possible.
The story and setting is a bit off too. So in less than a year bows and magic are both gone and firearms are not only created, but they're the norm for long ranged attacks? And armor is gone too? Yeahhhh.....not buying it.
Plus the usual Piranha Bytes use of the "the main character has somehow forgotten every single skill he knew, so he's gone from being a walking representation of death all the way back down to getting mauled by small cute animals again" trope.
I never got all these complaints about the combat. I never had a problem with it, I never cared about the changes and I just had fun.
Regarding companions. I only took one with me, if I needed to for a quest. Why would I want to have an NPC have all the fun.
And I liked the story and the setting. Pirates are fun. Bows are overrated as well as magic. Use a sword :P
And the trope is needed, there would be no fun if you would be strong from the beginning. Or you would have to introduce tons of suddenly appearing new monsters to fight, which would make even less sense.
Yes, I liked Risen 2 and I have no problem admitting that.

CarrionCrow
.
Registered: May 2011
From United States
Posted August 21, 2015

I never got all these complaints about the combat. I never had a problem with it, I never cared about the changes and I just had fun.
Regarding companions. I only took one with me, if I needed to for a quest. Why would I want to have an NPC have all the fun.
And I liked the story and the setting. Pirates are fun. Bows are overrated as well as magic. Use a sword :P
And the trope is needed, there would be no fun if you would be strong from the beginning. Or you would have to introduce tons of suddenly appearing new monsters to fight, which would make even less sense.
Yes, I liked Risen 2 and I have no problem admitting that.
Sorry. Going to blame the screaming on the caffeine....
Post edited August 21, 2015 by CarrionCrow

superstande
amigaaa
Registered: Jan 2012
From Finland
Posted August 21, 2015
Now that Risen 2 has become so controversial, I may have to get it! :p or at least Risen 1.
And a book written by someone called Cat Rambo.
https://storybundle.com/scifi
And a book written by someone called Cat Rambo.
https://storybundle.com/scifi