CarrionCrow: I mention Minecraft because not only has it gotten obnoxious to keep hearing about in general, Telltale is actually making a game called Minecraft: Story Mode.
Thinking that's where I take my wallet and keep it away from them for a good long while.
cecil: Has telltale ever made a unique game or is it all licensed stuff?
Good question. Can't think of any offhand, so that makes me veer towards responding with no to that.
ddickinson: I agree, but as I said, I think some are just worried that GOG is getting more and more like Steam, which will eventually lead to DRM. But this is pretty much what you said, a cheat code. It does not effect or limit the game really in any way. DRM? At a big push maybe in a way, but not as far as I can see. But people have different views on what is and is not DRM. People consider CD-Keys that we used to get on games to be DRM. I never did, that was just verification, it required no internet to check the code, so nothing was stopping me playing the game as long as I don't lose the code, and as the code was usually on the box, it is not easy to lose. If you did lose it chances are you lost the game as well that was inside the box.
I have no real intention of pushing things too much, this has really taken it's toll on me and I would not want to make it worse, especially given the consequences at the moment until I am fully back to health.
The definition goes back and forth quite a bit. For me, it comes down to what I'm willing to put up with to play the games I want to play.
I buy from GOG because I can get what I want without bullshit attached.
Glad to hear it, though I'll be much happier when you're fully recovered.
NoNewTaleToTell: Sort of an admittedly pointed question that isn't aimed at anybody in particular, but why do AAA studios get blasted for remaking/remastering games, but Spiderweb Software gets a free pass on making remakes of remakes?
The most common arguments are that "we should be glad he's making them playable on modern devices" and "it's a small studio and this is better financially". I agree, it's cool that Jeff is keeping the games up to date, but does he really need to do full on remakes (that don't really improve the graphics/sound) every time he wants to make a game playable for a new OS? And if his games (specifically new series/titles) are selling that badly and his remakes are selling that well, why doesn't he do a finally do a full on remake and cough up the money to bring the graphics and sound up to at least 2000s standards?
Eh, just some random musings.
I think a lot of people see it as the difference between having a version that works on current systems, and a version that worked perfectly well but it being rehashed because a company wants to get more sales while that earlier perfectly functional version is still around.
Can't say in terms of graphics, since I have no clue how much time and money it'd take to revamp that part of the games from the ground up.