moonshineshadow: Good afternoon :D Here it is quite ok, how are you doing?
CarrionCrow: Certainly can't complain here. Resupplied, got back, and j0ekerr was just awesome enough to gift me something I thought I had no chance of getting after burning all my cash on GOG sales. So yeah, I've had a hell of a lot worse mornings....=)
Glad you liked it, I'd imagine that's a nice way to start the day.
FoxySage: Do you think if it will still be possible to download the games manually seperate from the gog installer? I'm probably part of the minority that don't use the gog installer.
ddickinson: They said it will still be possible to manually download the installers via a browser, just as you can do now.
I'd imagine they'll leave the options pretty much as they are now and give you another choice. You can either download them directly. Use the downloader which I imagine will stop being updated, OR use the Galaxy function.
As for downloading and installing with Galaxy, I imagine the underlying system remaining exactly as now, since it works perfectly and just requires a simple script, and just make the process more transparent to the end user wih a single click. You'll download the installer files, just like we do now, then install them automatically, and the settings will allow you to choose wether to delete or keep those installation files and where.
A question for sysadmins and codemonkeys. The more I think about it the more I feel a GameRanger service could be feasible. How difficult and more importantly bandwidth consuming would something like that be? Does it even have to be centralized? Couldn't both users tunnel directly to each other once their IPs have been provided to each other by the main server?