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moonshineshadow: Any of the regulars here who does not own Xenonauts and is interested in it?
Hello, Moon!

That is a very generous gift. I gifted my extra copy to Stilton (after trying to gift it to Hyper, but he had already been gifted it a little earlier). I hope you find a suitable victim. It is supposed to be a very good game.

Have you picked up some nice games form the sale? I hope you got yourself some games as well as gifting others. You deserve to treat yourself now and then.

*big tired hug*
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ddickinson: Thank you for the energising hug, I needed that. :-)

Glad to hear you are doing well. How are you liking the slow sale? At least we get new bundles.

I am good, thank you, a bit tired, but other than that I am doing good. I did not really sleep any better last night. I got a bit of sleep, but not a lot.

*big tired return hug*
*another energizing hug*

The sale... oh yeah... I forgot about that thing ;-) It could certainly be more interesting, but it is hard to complain about excellent discounts... I wonder if something will change. Perhaps something will at the half-way point tomorrow? (I'll try not to get my hopes up...)

Good about good... Sorry for the lack of sleep :-/ ... Always hoping it gets better.
*a third energizing hug*
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moonshineshadow: *welcome hug for dd*
*welcome hug for palio*
*welcome hug for ElT*
Oh, completely forgot to hug you *ashamed but enthusiastic hug*
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ddickinson: Good day, everyone!

I hope you are all doing well and enjoying some lovely weather?

*tired hugs and silly waves*
Hello DD *big hug*
I'm exhausted but fine - how are you?

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PalioDeMonte: (...)
Hello Palio *big hug*
Glad to hear that you're doing fine :)

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AgentBirdnest: (...)
Hello Agent *big hug*
Good to hear that you're doing well :)

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moonshineshadow: *welcome hug for dd*
*welcome hug for palio*
*welcome hug for ElT*
*returns big hug* Hey Moon - how are you?
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PalioDeMonte: Well said :D
I think it's part of not wanting to grow up https://youtu.be/IGAVwQAmAHs
Nice... definitely one of my [url=https://www.youtube.com/watch?v=yGEe_zpddNI]favorite "Forever Young" songs ;-D
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AgentBirdnest: *another energizing hug*

The sale... oh yeah... I forgot about that thing ;-) It could certainly be more interesting, but it is hard to complain about excellent discounts... I wonder if something will change. Perhaps something will at the half-way point tomorrow? (I'll try not to get my hopes up...)

Good about good... Sorry for the lack of sleep :-/ ... Always hoping it gets better.
*a third energizing hug*
I wonder how many people will jump ship to the Steam sale now that GOG's has slowed down so much. Maybe they should have had less individual games on sale each day, so they could have spread them over more days.

Thank you again for all the hugs.

*more thank you return hugs*
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ElTerprise: Hello Agent *big hug*
Good to hear that you're doing well :)
Thanks, much appreciated :-)
*big return hug*
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ElTerprise: Hello DD *big hug*
I'm exhausted but fine - how are you?
Glad to hear you are fine. Why exhausted? Due to your bike riding?

I am good, thank you. I have not really slept for the last few day, just an hour or so last night, but other than that I am doing good.
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AgentBirdnest: Thanks, much appreciated :-)
*big return hug*
You're welcome :)

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ddickinson: Glad to hear you are fine. Why exhausted? Due to your bike riding?

I am good, thank you. I have not really slept for the last few day, just an hour or so last night, but other than that I am doing good.
I had two job appointments today and one was in the morning in a really crowded train :)
Gald to hear that but that short sleeping doesn't sound too good - hope that'll improve soon :)
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ddickinson: I wonder how many people will jump ship to the Steam sale now that GOG's has slowed down so much. Maybe they should have had less individual games on sale each day, so they could have spread them over more days.

Thank you again for all the hugs.

*more thank you return hugs*
I don't think too many will jump (at least not from our thread.) I think GOG was probably successful in draining most people here :-p

*fourth, fifth, sixth, and seventh energizing hugs*
Post edited June 11, 2015 by AgentBirdnest
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GreenDamsel: *snip - continued
try to find a basic story you can work with. If you're going to have to sacrifice originality in favor of that *hey, I can really work with this and make it fun*, then so be it. It's better to me to be able to work out fun things with a cliche story, than being stuck in an original story which I can't keep interesting, or which won't give me much inspiration to keep adding quests and progression. If you can combine an interesting story with originality, that's far better of course, but simply pick something you can really work with as a DM.

It's up to you on how t ointroduce the story. You can drop hints through suspicious background events the players could take an interest in (which is something I'm working out at the moment); when they investigate, the might come across the tip of a bigger plot perhaps? they could come on to something threatening, a deep running conspiracy of which they lift the top veil... .

You could present the story up front, someone follows them/ aproaches them with the question wether they would like a job at investigating something. Perhaps the players own someone a favor from the prior campaing?

Or perhaps they just land in the middle of it at some point; this happened in the fading suns quest as they got caught in a firefight between guild mercs and noble guards in a suburb. After that it became apperent through a messenger from the official rulers who found out about their involvment that they could be of further assistance .. against good compensation ...

Of course, you can't keep a single story up full time; sometimes the players need a break (or, equally likely. you do). At that point you could introduce some local quests. This is really handy if your players aren't under time pressure (which sometimes works, but often doesn't; let evil bide it's time a bit ;) ). They come across a village where cattle is being raided by goblins from the nearby foothills, and the hunters have been butchered when they try to retort.

Whilst seeking the goblins, the heroes find out that they have aid from a troll, and they have to come up with ideas to stop them with minimal risk (as a lower level idea). The goblins could be led by a wizard, who is part of a coven of warlocks in the area who have some very special plans for the province *fill in said idea*

While the players are underway for the story, you could shove some of these their way (whilst they are passing through the village). They could be witness of some occurence (a caravan being raided by outlandishly garbed hedge knights). The caravan really is a cover up for the transportation of a mighty item/ some weapon/ technology to a insidious corporation/ vain local ruling baron. let the players find out "through sheer change" - nudge-nudge; and leave it up to them to investigate/ get mixed up in it. Never force them though.

The best thing is, if they don't indulge you can rework the script/quest so that it appears in a different way later on. You didn't wnat to help the goblin-plagued village? well, this one has a problem with warlocks trying to bring the region under their fist (and they have aid of the goblins). And if the players find out about that, make it very clear that it's all part of a big subplot with goblins and warlocks, and no, I didn't copy paste that part from the prior village ;)

My players are clever, and they never noticed, and they have always been sure that I had subtly woven intertwined quests for every region they passed through XD

And another point is intrigue and talking sessions. Sometimes there will be more combat, sometimes more talking; you should know the right balance for your players ;)

Combat is, to me, just spicing up the pace and a great chance for gory fun to be had. We always keep our combat very cinematic and fluidly paced, going as far as reanacting certain moves. don't just throw dice, but say what kind of moves you do, what you aim for, give very baroque over the top descriptions of the combat or of what you try to achieve; and put in lots of bad 80'ies action movie situations. Feed the players every now and then too ;)

The ability checks are the limit! (if a player wants to try a backflipping triple kick, land like trinity in the second matrix after a midair twist and stab at the reeling enemies exposed neck, let him ... if he fails, he fails in a freak accident you can all get a laugh out of, if it works, double the awesome (it gives the player a great sense of achievement - especially if they are fans of such movies - talking from experience -))

Intrigue takes some more working out, but is the most rewarding thing to get right. I really can't offer advice here, you have to fit into the rest in a good way, and there are so many options. Murders, conspiracies, threaths, election campaigns and frauds (also: financial fraud of merchants can be great fun to expose, especially if that merchant has friends in high places who profit from his profit!). Throw these in as spice, plot devices and side quests, there's no end to the possibilites really. Think up a premises with some characters, what happened, and then proceed to tie the ends together (what happened how between the characters of the intrigue, and what loose ends remain for the players to latch on to). Nothing is rewarding like solving a big juicy deep- running difficult intrigue. And it's actually twice the fun putting it together and guiding the players through it as they try to solve the situation.

And that's about all the advice I can give. No tl;dr, a lot of effort whent in here, and I want it to be respected >:)
Don't forget to buy Arcanum.
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GreenDamsel: Good afternoon!

As you are another D&D Dm. how do you recover from creative burnout? My last story arc just finished and I am so done for the moment, but players demand more. ^^
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Vnlr: It kind of depends, really.

Once we were done a few years ago with playing a short D&D campaign I wrote, we simply switched to fading suns for a long time; switching settings can sometimes be quite helpfull, as fading suns has this sci-fi dark ages crossover theme which allowed for a whole lot of new stuff to be going on.

The quest there was the players racing against the shibbang of church factions and noble houses to uncover clues to the location of an archeological dig of which most members had been assassinated shortly after it's discovery. They had to act partially in their own interest, but also in that of the phoenix emperor. I turns out after trouble with inquisitors, nobles, mercenaries and thugs, that the artifact is in fact an old space battleship that could dramaticly shift the balance of power in whoever obtained it's favor.

After a dramatic finally, replete with a massive space battle, orbital bombardment of the site and a lot of trickery and skullduggery, the players made their escape with the vessel and gained a lot of favor. That campaign took a year and a half with a session each week to resolve, and man, we had a blast ;)

You see that a basic, cliched story can actually be quite fun and hold up nicely for a long time. there was loads of good combat, interesting conversations and many filler quests in between.

Allow me to continue with some tips in a next post, while you are reading this ;)
Yeah i developed my own Universe and am just applying the D&D 3.5e rules, because they seem to fit most situations well.
But a scenario chage for an intermezzo might be a really good idea. Not swapping the whole ruleset, but maybe some same-universe era hopping with maybe the descendants of the hero group. Might be interesting as I already have the end written out. (I prefer to write from the end to the beginning.)

I split my stories into seasons basically, with each season being about 2 months, with (hopefully) a meeting every week. Last season ended with a full-scale invasion of viking-like barbarians and the heroes having to flee and go into hiding, while a whole bunch of civilians get slaughtered left and right. I really dislike happy endings ^^ :D
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GreenDamsel: *snip - I'll leave you some time to reply to that monster post :D
sorry about that dreadnaught sized post everyone :p
Post edited June 11, 2015 by Vnlr
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ElTerprise: I had two job appointments today and one was in the morning in a really crowded train :)
Gald to hear that but that short sleeping doesn't sound too good - hope that'll improve soon :)
How did the job appointments go? What were they for, if you don't mind me asking?

Thank you, hopefully things will improve for me soon.

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AgentBirdnest: I don't think too many will jump (at least not from our thread.) I think GOG was probably successful in draining most people here :-p

*fourth, fifth, sixth, and seventh energizing hugs*
I don't know. You know how powerful the lure of the Dark Side is. Maybe they will all run off to Steam and enjoy some different games on sale. :-)

Thank you again. I think I will keep these hugs and use them during the day. No point using them all up at once. :-)

*more big hugs for the lovely Agent*