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Good morning everyone *big hugs and waves*

Hope you're all doing fine :)
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ddickinson: Oh I agree, some games pull off the retro look and put some effort into it, other use the whole "we are poor indie developers" excuse. What I find funny about that, is that games made 20 years ago have better graphics and features. But today we have so many resources available (free frameworks, tutorials, resources, etc.) that even without the same money the developers had back then people cans till make good games. The high system specs for the "retro" games always surprises me as well. One of the recent 2D retro games (which looked very basic), required more RAM and video RAM than the Witcher 2. How can a 2D retro style game need higher specs than a fully 3D rendered game with all the stuff that Witcher 2 has in it.

Maybe the time zones were names back when America was still colonising the west. So if could be that Eastern and Central were already settled, and by the time you got to the Pacific you decided to just name it Pacific time. Who know. I have never heard of Mountain time before.

Do you have unlimited bandwidth where you are? I hear that many parts of the US have terrible internet connections and speeds. At least that's what several US people I have seen complain about.

Thank you, I will still be doing 12+ days, but I will get my evenings back, which is great for me.
That's a problem not just with independent titles, but larger budget games as well.
The stronger computers and graphics cards get, the more developers seem to feel that they don't have to optimize their games, leaving the customer to pick up the slack by either getting RAM upgrades, new video cards, or having to buy new computers all together.

And yes, a lot of small developers try to emulate rather than trying to improve an old concept, banking on nostalgia and producing garbage.

I honestly don't know either. It's one of those naming conventions that gets taken for granted until you stop for a second and recognize that it doesn't make sense fully.

That's the bright side, I do have unlimited net, which is good. I've never had a service that used caps, and I would NOT be a fan of having to deal with those.

The problem is, the nearest town to where I am is still small, and there's only one provider. That provider is very slowly beefing up their network in town, providing better speed if the person doesn't mind spending 75 to 100 dollars a month on internet alone.

But since I live way outside of town, and the town's growth is almost nonexistent, it'll probably be years before the provider even thinks of spending the money involved in improving things out here in the dust.

And yes, the net speed is also pretty frigging bad out here. Downloading almost 900 gigs of stuff when my speed is less than a meg a second is a recipe for massive frustration.

12 hour days are still heavy for most people, but it seems like you're completely used to those.
Not good having to give up having a bit of downtime with loved ones at the end of the day, though.
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ElTerprise: Good morning everyone *big hugs and waves*

Hope you're all doing fine :)
Good morning. =)

Can't complain here, how's the start of your weekend going?
Post edited May 30, 2015 by CarrionCrow
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CarrionCrow: Good morning. =)

Can't complain here, how's the start of your weekend going?
Bit tired but otherwise i'm fine - will be meeting with a fellow student to work on a presentation...
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ElTerprise: Good morning everyone *big hugs and waves*

Hope you're all doing fine :)
Good morning!

Doing good here. Is your day off to a good start?


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CarrionCrow: That's a problem not just with independent titles, but larger budget games as well.
The stronger computers and graphics cards get, the more developers seem to feel that they don't have to optimize their games, leaving the customer to pick up the slack by either getting RAM upgrades, new video cards, or having to buy new computers all together.

And yes, a lot of small developers try to emulate rather than trying to improve an old concept, banking on nostalgia and producing garbage.

I honestly don't know either. It's one of those naming conventions that gets taken for granted until you stop for a second and recognize that it doesn't make sense fully.

That's the bright side, I do have unlimited net, which is good. I've never had a service that used caps, and I would NOT be a fan of having to deal with those.

The problem is, the nearest town to where I am is still small, and there's only one provider. That provider is very slowly beefing up their network in town, providing better speed if the person doesn't mind spending 75 to 100 dollars a month on internet alone.

But since I live way outside of town, and the town's growth is almost nonexistent, it'll probably be years before the provider even thinks of spending the money involved in improving things out here in the dust.

And yes, the net speed is also pretty frigging bad out here. Downloading almost 900 gigs of stuff when my speed is less than a meg a second is a recipe for massive frustration.

12 hour days are still heavy for most people, but it seems like you're completely used to those.
Not good having to give up having a bit of downtime with loved ones at the end of the day, though.
That's true. I wonder how many sales they lose due to people not being willing to spend a lot of money to upgrade the graphics card, especially for a "retro" game that should run on a Windows 95 machine. I think a lot of Kickstarter is based around nostalgia. They make remakes and sequels to older games as they know nostalgia will play it's part on older players. Then you get games that call themselves "spiritual successors" to well known games, despite having no connection to the game they claim to be the successor of.

I figured it would be an infrastructure problem for the US. It can't be cheap to get high speed internet to everyone. But the problem you will face then is that often when you get super fast speed, they start to introduce bandwidth limits. Unless you pay for the higher packages.

I am used to 12 hour days, to me they are just like normal work days. I am a farm girl born and bred, so I am used to the work, the early morning, and everything else. It's not for everyone, but it's the perfect job for me.
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ddickinson: Good morning!

Doing good here. Is your day off to a good start?
Glad to hear that. No day off today - will meet with a fellow student in the library to work on my presentation but it's looking good that i'll might be having a relaxed sunday :)
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ddickinson: That's true. I wonder how many sales they lose due to people not being willing to spend a lot of money to upgrade the graphics card, especially for a "retro" game that should run on a Windows 95 machine. I think a lot of Kickstarter is based around nostalgia. They make remakes and sequels to older games as they know nostalgia will play it's part on older players. Then you get games that call themselves "spiritual successors" to well known games, despite having no connection to the game they claim to be the successor of.

I figured it would be an infrastructure problem for the US. It can't be cheap to get high speed internet to everyone. But the problem you will face then is that often when you get super fast speed, they start to introduce bandwidth limits. Unless you pay for the higher packages.

I am used to 12 hour days, to me they are just like normal work days. I am a farm girl born and bred, so I am used to the work, the early morning, and everything else. It's not for everyone, but it's the perfect job for me.
I'd say that the combo of nostalgia and screwups on the part of large companies account for a lot of Kickstarter.

Wasteland 2's for people who wanted classic Fallout rather than Bethesda's bullshit, Pillars of Eternity is for people who wanted Baldur's Gate after that series concluded, and Torment: Tides of Numenera is for people who wanted Planescape, which is why it's called Torment even though Numenera is a pen and paper RPG that's its own thing, not a campaign setting of D&D like Planescape was.

Yeah, I figure that the day better net shows up here, I'll need to be ready to spend at least 20 dollars a month more, at the very least.

Yes, you're stronger than a lot of people, so it works out. ;)
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ElTerprise: Glad to hear that. No day off today - will meet with a fellow student in the library to work on my presentation but it's looking good that i'll might be having a relaxed sunday :)
Yeah, I remember you saying about your presentation. Make sure to get some work done on it and not just chatting on the forum. :-)

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CarrionCrow: I'd say that the combo of nostalgia and screwups on the part of large companies account for a lot of Kickstarter.

Wasteland 2's for people who wanted classic Fallout rather than Bethesda's bullshit, Pillars of Eternity is for people who wanted Baldur's Gate after that series concluded, and Torment: Tides of Numenera is for people who wanted Planescape, which is why it's called Torment even though Numenera is a pen and paper RPG that's its own thing, not a campaign setting of D&D like Planescape was.

Yeah, I figure that the day better net shows up here, I'll need to be ready to spend at least 20 dollars a month more, at the very least.

Yes, you're stronger than a lot of people, so it works out. ;)
I heard a few people complain at Wasteland 2. Another one of those games who received a lot more than they asked for, but produced a sub par game. But probably not as bad as that whole horrible Broken Age mess of a game. I am not a fan of Double Fine, or Tim Schafer. It's funny how he gets let off so much for screwing his fans so much, but oh well.

I am not sure I would say I am stronger, it's just what I am used to. Other people work just as hard as I do.
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ddickinson: Yeah, I remember you saying about your presentation. Make sure to get some work done on it and not just chatting on the forum. :-)
Of course - but i probably won't have wifi in the library anyway so no forum chatting....
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ElTerprise: Of course - but i probably won't have wifi in the library anyway so no forum chatting....
That's probably for the best. You need to concentrate on your work. :-)
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ddickinson: I heard a few people complain at Wasteland 2. Another one of those games who received a lot more than they asked for, but produced a sub par game. But probably not as bad as that whole horrible Broken Age mess of a game. I am not a fan of Double Fine, or Tim Schafer. It's funny how he gets let off so much for screwing his fans so much, but oh well.

I am not sure I would say I am stronger, it's just what I am used to. Other people work just as hard as I do.
Can't say personally on Wasteland 2 or Broken Age, haven't played either of them yet.
Should be interesting to see if they feel like they deserved all the money they received.

I'm sure, it just isn't a common occurrence.
Alright everyone. I'm off now. See you all later *big hugs and waves*

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ddickinson: That's probably for the best. You need to concentrate on your work. :-)
Yes. I think so too :)
Hi all! *hugs and waves*

Another start into the weekend trying to fight back the armies of chaos that have advanced through the place during the week...
Hi all.
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CarrionCrow: Can't say personally on Wasteland 2 or Broken Age, haven't played either of them yet.
Should be interesting to see if they feel like they deserved all the money they received.

I'm sure, it just isn't a common occurrence.
Sadly not, it happens all too often these days.

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ElTerprise: Yes. I think so too :)
Good luck with your work!

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toxicTom: Hi all! *hugs and waves*

Another start into the weekend trying to fight back the armies of chaos that have advanced through the place during the week...
Those dark forces sure are resilient. Just when you think you have defeated them, you turn your back and the ruinous powers return. :-)
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ddickinson: Those dark forces sure are resilient. Just when you think you have defeated them, you turn your back and the ruinous powers return. :-)
One has to stay vigilant. But oh, the weariness...