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adaliabooks: I really want to play Shadowrun, but I don't want to start another game when I already have loads I'm half playing... :/

Trying to at least finish Halfway, but while the story is quite good the combat is a bit boring.. and the random number generator is plain awful. I swear I miss 80% hit shots 50% of the time...
Problem is other than getting some new weapons and armour the game hasn't really evolved since the start, and some of the enemies are seriously overpowered.

Plus I'm working on an idea for a roguelike, and trying to keep it in hand and manageable (i.e. something I might be able to make, rather than a massive open world 3d epic which is what my head keeps telling me to do). I'm trying to come up with a complex, yet fun, combat system; which I'll probably bore you guys with at some point to get some opinions on whether it would be any good or not.
I take it you've noticed the sale on Dragonfall on the humble store?

Most Halfway reviews I've seen claim that halfway is an appropriate title for a game that is half finished and only half fun.

I say, go with a roguelike 2D environment and stab the 3D idea in the kidneys.
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ddickinson: Hopefully. The place is not the same without here here.
Yeah. There's definitely someone missing currently...
Post edited April 21, 2015 by ElTerprise
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CarrionCrow: The concept does have a certain pandering spinelessness to it, something done to keep ridiculous blowhards from saying EA is somehow anti-American or some such bullshit.
That's one of the things that I find spoils games and storylines these days, the American inability to risk doing anything seen as anti-American. So many stories, movies, and games are ruined and made into just pandering rubbish instead of been good stories they could be. I mean absolutely no offence by any of these American remarks, sorry if they are coming off that way.
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CarrionCrow: -laughs- Another dull game to clear. Hooray.
Take it in pieces if you have to, get it cleared so you can throw it on the corpse pile and move on to something better.

My thoughts would be start small. Go with what you know, what you can do, then build on it. Whenever you get ideas for heavy modification, write them down, but don't implement. Use that saved list as something your brain can look at and be satisfied that you didn't let the ideas wither away.
After you've got the basic version fully produced, go back to that list of ideas and prioritize which ones would improve the game the most, remembering all the while that EYE CANDY DOES NOT MAKE A GAME BETTER BY DEFAULT.
Indeed, it's trying to convince my over active imagination that that is the way to go...

And the 3D isn't for eye candy (I play roguelikes with ASCII art, I really don't care how a game looks), it's so I can implement things like climbing, rogues running across city roof tops, worlds with generally a bit more depth and height than is achievable in 2D and also to have more of an in depth combat system (although with what I've got in mind I think the combat will work out fine being turn and menu based)
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ddickinson: But remember that people come in all sizes, so maybe you just had a short guys armour. :-)
It's a possibility, but from what I remember being told, roundheads' armour was mass produced, not custom made and came mostly in a "one size fits most" form.

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ddickinson: I think part of the not destroying American landmarks is due a bit to Americans attitude to such things and EA. Hence why you are fine destroying foreign landmarks (London during the alien campaign), but never American landmarks, unlike when it was Westwood and you could destroy most building (like in Red Alert 2, where as the Soviets you got rewarded for destroying US landmakrs).
How many points did you get from blowing up the twin tow... ooops!

Can't really fault it that much, it makes some people twitchy even now.
Post edited April 21, 2015 by j0ekerr
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j0ekerr: I take it you've noticed the sale on Dragonfall on the humble store?

Most Halfway reviews I've seen claim that halfway is an appropriate title for a game that is half finished and only half fun.

I say, go with a roguelike 2D environment and stab the 3D idea in the kidneys.
Thanks, but I already got them both here during Insomnia :)

That does sound about right, but I do want to find how the story ends, so I'll try and slog through it... (maybe drop the difficulty level if it has one to just breeze through the last few levels)

*rolls dice for kidney stab attack*
It's definitely the logical choice...

Right, I'm off to bed. Night all!

See you around tomorrow :)
Post edited April 21, 2015 by adaliabooks
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adaliabooks: Indeed, it's trying to convince my over active imagination that that is the way to go...

And the 3D isn't for eye candy (I play roguelikes with ASCII art, I really don't care how a game looks), it's so I can implement things like climbing, rogues running across city roof tops, worlds with generally a bit more depth and height than is achievable in 2D and also to have more of an in depth combat system (although with what I've got in mind I think the combat will work out fine being turn and menu based)
Have a look at this.

https://www.youtube.com/watch?feature=player_detailpage&v=AJ72FdVWctM#t=214
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j0ekerr: It's a possibility, but from what I remember being told, roundheads' armour was mass produced, not custom made and came mostly in a "one size fits most" form.
But also remember that for many people armour did not fit properly. That's why the rich had it custom made, and after a battle people used to loot armour in the hope of finding better armour (quality wise and fitting wise).

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adaliabooks: Right, I'm off to bed. Night all!

See you around tomorrow :)
Goodnight, sleep well!
Post edited April 21, 2015 by ddickinson
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adaliabooks: Indeed, it's trying to convince my over active imagination that that is the way to go...

And the 3D isn't for eye candy (I play roguelikes with ASCII art, I really don't care how a game looks), it's so I can implement things like climbing, rogues running across city roof tops, worlds with generally a bit more depth and height than is achievable in 2D and also to have more of an in depth combat system (although with what I've got in mind I think the combat will work out fine being turn and menu based)
Sounds useful, but it also sounds like the kind of thing that could derail your overall vision.
Kinda like deciding what kinds of wind chimes to hang before the house gets built.

Have a good night, sleep well. =)
Alright. I think i'm going to bed now. Really tired now. See you all tomorrow / later :)

Good night everyone *good night hugs and waves* :)
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CarrionCrow: The concept does have a certain pandering spinelessness to it, something done to keep ridiculous blowhards from saying EA is somehow anti-American or some such bullshit.
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ddickinson: That's one of the things that I find spoils games and storylines these days, the American inability to risk doing anything seen as anti-American. So many stories, movies, and games are ruined and made into just pandering rubbish instead of been good stories they could be. I mean absolutely no offence by any of these American remarks, sorry if they are coming off that way.
It's all a matter of self-censoring to avoid having to deal with faux patriotic lunatics.

The way I see it, if you're okay with censoring your story, you didn't really believe in it to begin with.
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ElTerprise: Alright. I think i'm going to bed now. Really tired now. See you all tomorrow / later :)

Good night everyone *good night hugs and waves* :)
Goodnight, sleep well!
Night Adalia, and EIT.
Sleep well.
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CarrionCrow: It's all a matter of self-censoring to avoid having to deal with faux patriotic lunatics.

The way I see it, if you're okay with censoring your story, you didn't really believe in it to begin with.
The sad thing is that it ruins so much. Yes you get the "patriotic lunatics" on board, but you lose so much story. I love to read, and the older American stories (even from the 1950s and 1960s) were quite good, with American winning, losing, everything, and that made the story better. But lately, over the last few decades or so, it seems that it's always a one sided "America saving the world and is just awesome, and the rest of the world sucks" kind of attitude to things. I guess most Americans won't mind that, as who wants to see their country lose or not be shown as incredible, but it really limits the scope and quality of a story.


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EndreWhiteMane: Night Adalia, and EIT.
Sleep well.
Hello, Endre!

Any improvement with the knee? How are you doing this evening? I hear you hare having strong winds?
Post edited April 21, 2015 by ddickinson
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EndreWhiteMane: Night Adalia, and EIT.
Sleep well.
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ddickinson: Hello, Endre!

Any improvement with the knee? How are you doing this evening? I hear you hare having strong winds?
Winds have died down a bit which is good, knee's aching but still working.
I'm playing bits of various games and deciding what to have for supper.
Typical boring evening at Endre's house. ;)
Post edited April 21, 2015 by EndreWhiteMane