CarrionCrow: I played through and completed all the titles aside from Zero Hour, used to have the same collection you do.
Was able to run through the rest eventually, and in hindsight, the inclusion of the third faction was really the beginning of the end for the series in terms of quality.
In similar shitty fashion, the addition of AI partners for Red Alert 3 was the end of that series.
If you're forced to depend on AI, it had better be exceptional. Otherwise it's going to be something the player hates.
I have no doubt that you'll be able to manage such heavy workdays, but I hope you don't have to deal with them for long.
ddickinson: I did not mind the Generals games, they were not my favourite (and a bit too American for me (no offence)), but they were okay. I preferred the older games, they had so much charm and a wonderful atmosphere. The third Command & Conquer was okay, the story was a bit meh, but it was ruined (IMO) by the third alien race. Also there were things that made little sense (yes I know it was just a game, and the previous games were never that realistic). Take the first NOD mission on C&C 3, the entire defence for the space station is just a few basic level turrets. You would think something as important would have a decent garrison. Also, why couldn't we destroy US landmarks on C&C 3 like we could on Red Alert 2 (strange that you can destroy London landmarks, just not American, such double standards :-))?
After clearing the standard titles, Generals was a nice change of pace.
The storyless structure of Zero Hour threw me off, made it less interesting to play for long periods.
No, you're right, the story did get ruined by the aliens being added. It was a mess at times beforehand, tech levels jumping back and forth, things like that, but once they decided on that and shifted 3 and 4 to that storyline, it was done.
Bad storytelling on their part. They wanted the mission to feel like it had big stakes, but the first mission would be a tutorial-type. You can't have both.
Being reminded of the big JRPG question of why the first town is always the smallest. You'd think it'd be the largest since it's surrounded by the weakest monsters.
As for the landmarks, it sounds like a stupid design choice on EA's part. I like the idea of any structure being destructible, considering the artillery shells, missiles, bombs and other explosives flying around.