It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
CarrionCrow: Also, I have something to share with everyone - between continued compulsion, and in no small part aided by the continued generosity of people here, my stockpile now stands at 600.

The march to 600 has concluded, so now the march to 700 can begin!!!!!!!!
avatar
EndreWhiteMane: An occasion indeed! On a march to ultimate victory, one little sale at a time! :-)
It's a start.

Honestly, though? What I've got planned long-term will be a lot more fun. It'll take a while, to be sure, and require more than a little luck and logistics, but it'll be way better. =)
Post edited March 08, 2015 by CarrionCrow
avatar
CarrionCrow: Also, I have something to share with everyone - between continued compulsion, and in no small part aided by the continued generosity of people here, my stockpile now stands at 600.

The march to 600 has concluded, so now the march to 700 can begin!!!!!!!!
You sound like a general with a chest full of medals waving his sword at the horizon ;-)
avatar
CarrionCrow: This definitely feels like a push on GOG's part to get more of the mid-range priced titles more sales.

The first Insomnia had a focus on the classics. The second had a focus on some of the lesser known older games, and some focus on independent titles as well.
But this one put a lot of weight into things that many people might find to be interesting, but they're not willing to take the risk due to the lack of reputation and higher price points.

(And then there are items like Anomaly Defenders. Those just suck. ;) )
Yeah, that makes a kind of sense. Other than a few really big ones, like the Lucas Arts stuff and Grimrock etc, a lot of the games in this have been ones I've personally known little or nothing about. Very middle of the road stuff that you might not buy at full price.
But still, they could have chosen good unknown games...

But that brings me nicely to something I was thinking about... when GoG gives a game away for free, do the developers / publishers agree to do so, or do GoG pay them their share anyway?
I know in this kind of sale it's probably the later, and wouldn't cost GoG overly much to do that, but when they gave away AoW or Mount and Blade who footed the bill?
avatar
EndreWhiteMane: An occasion indeed! On a march to ultimate victory, one little sale at a time! :-)
avatar
CarrionCrow: It's a start.

Honestly, though? What I've got planned long-term will be a lot more fun. It'll take a while, to be sure, and require more than a little luck and logistics, but it'll be way better. =)
To become a registered GOG backup server?
avatar
CarrionCrow: Also, I have something to share with everyone - between continued compulsion, and in no small part aided by the continued generosity of people here, my stockpile now stands at 600.

The march to 600 has concluded, so now the march to 700 can begin!!!!!!!!
avatar
Stilton: You sound like a general with a chest full of medals waving his sword at the horizon ;-)
Or a lunatic with piss-poor impulse control.

One of the two. ;)
avatar
CarrionCrow: This definitely feels like a push on GOG's part to get more of the mid-range priced titles more sales.

The first Insomnia had a focus on the classics. The second had a focus on some of the lesser known older games, and some focus on independent titles as well.
But this one put a lot of weight into things that many people might find to be interesting, but they're not willing to take the risk due to the lack of reputation and higher price points.

(And then there are items like Anomaly Defenders. Those just suck. ;) )
avatar
adaliabooks: Yeah, that makes a kind of sense. Other than a few really big ones, like the Lucas Arts stuff and Grimrock etc, a lot of the games in this have been ones I've personally known little or nothing about. Very middle of the road stuff that you might not buy at full price.
But still, they could have chosen good unknown games...

But that brings me nicely to something I was thinking about... when GoG gives a game away for free, do the developers / publishers agree to do so, or do GoG pay them their share anyway?
I know in this kind of sale it's probably the later, and wouldn't cost GoG overly much to do that, but when they gave away AoW or Mount and Blade who footed the bill?
I would say it's an agreement with GOG and the developer. The developers choose a maximum amount of free items they're willing to provide as a way to get additional exposure for their games, probably with predictions included based on GOG showing them the ultimate probability and projection for just how many games they'll be giving out, then GOG loads up that amount into the randomizer hopper for people to have a try at.
Post edited March 08, 2015 by CarrionCrow
avatar
Stilton: I like being called awesome ;-)

I'm just going to stand in front of a mirror and strike an awesome pose. I'll be back in a day or two...
avatar
moonshineshadow: Let me give you a hug before you vanish to practise your pose :D *big hug*
Thank you! I'll take it with me to make the pose even more awesome ;-)
avatar
CarrionCrow: It's a start.

Honestly, though? What I've got planned long-term will be a lot more fun. It'll take a while, to be sure, and require more than a little luck and logistics, but it'll be way better. =)
avatar
EndreWhiteMane: To become a registered GOG backup server?
I just have a bigger list now, that's all. =)
avatar
EndreWhiteMane: To become a registered GOG backup server?
LOL! No, really this was good, I liked it a lot!
avatar
EndreWhiteMane: To become a registered GOG backup server?
avatar
CarrionCrow: I just have a bigger list now, that's all. =)
I figured it was either that or donate your entire collection to charity and become a social worker.
It was a close call.
avatar
CarrionCrow: I just have a bigger list now, that's all. =)
avatar
EndreWhiteMane: I figured it was either that or donate your entire collection to charity and become a social worker.
It was a close call.
-laughs- An antisocial social worker...I wonder how that'd work, exactly.
avatar
EndreWhiteMane: I figured it was either that or donate your entire collection to charity and become a social worker.
It was a close call.
avatar
CarrionCrow: -laughs- An antisocial social worker...I wonder how that'd work, exactly.
Just like the majority we have in Congress right now, no need to wonder about it, heh!
avatar
CarrionCrow: I would say it's an agreement with GOG and the developer. The developers choose a maximum amount of free items they're willing to provide as a way to get additional exposure for their games, probably with predictions included based on GOG showing them the ultimate probability and projection for just how many games they'll be giving out, then GOG loads up that amount into the randomizer hopper for people to have a try at.
That makes sense. I suppose when they gave away AoW and M&B there were new additions to each series just come out that the were promoting, so they could probably afford to give away a lot of an older title to get people interested..

Although, ironically, I think the freebies had the opposite effect on me as having heard about how great M&B was I installed the freebie and played the tutorial and just found it really boring...
avatar
CarrionCrow: -laughs- An antisocial social worker...I wonder how that'd work, exactly.
avatar
GhostwriterDoF: Just like the majority we have in Congress right now, no need to wonder about it, heh!
I might be about 75 percent out of my gourd on a daily basis, but I refuse to have my head up my ass so hard that if I clench up I might kill myself from sphincter-induced asphyxiation, so I can't really be like those people are. ;)
avatar
CarrionCrow: I would say it's an agreement with GOG and the developer. The developers choose a maximum amount of free items they're willing to provide as a way to get additional exposure for their games, probably with predictions included based on GOG showing them the ultimate probability and projection for just how many games they'll be giving out, then GOG loads up that amount into the randomizer hopper for people to have a try at.
avatar
adaliabooks: That makes sense. I suppose when they gave away AoW and M&B there were new additions to each series just come out that the were promoting, so they could probably afford to give away a lot of an older title to get people interested..

Although, ironically, I think the freebies had the opposite effect on me as having heard about how great M&B was I installed the freebie and played the tutorial and just found it really boring...
Right. It's a way to get a lot of buzz about a promotion.

As for Mount and Blade, I was tempted to grab the whole nine yards, and I probably will at some point regardless because it's me, but I haven't even tried the first one yet.
Too many other things with higher priority.
Post edited March 08, 2015 by CarrionCrow
Having sat through (almost) three of these extravaganzas, I still don't understand the principle behind having only two (or even a dozen) games available at any one time. If its a sale, GOG ought to try selling the stuff by making all of it available to everyone all of the time. Have it last only a weekend if they want to inject some urgency into the proceedings, but this present approach really is pants. Too frequently there are long drawn out periods where people are aching to spend money on the titles they want but are forced to watch their fingernails grow instead. I just don't get it.
avatar
CarrionCrow: Right. It's a way to get a lot of buzz about a promotion.

As for Mount and Blade, I was tempted to grab the whole nine yards, and I probably will at some point regardless because it's me, but I haven't even tried the first one yet.
Too many other things with higher priority.
Having got it for free, and heard so much about it I tried it pretty much as soon as I got it to see what the fuss was about... but I honestly haven't a clue, I didn't play the proper game but the tutorial told me all I needed to know... combat felt clunky, repetitive and boring, controls weren't great, horse riding was really irritating...
I'm not quite sure why it's got the reputation it has...