Stilton: I've heard that its right up there with DIY brain surgery as far as difficulty goes - instinctively its the kind of thing I avoid because of the amount of stress it induces. There are some games that should carry a health warning. Really.
CarrionCrow: It's pretty frigging bad in spots. Not quite power drill surgery-level bad, but pretty frigging bad.
Spent about an hour on one level, got maybe halfway through it, died several hundred times.
If you don't have the tolerance for it, it'll drive you right out of your skull.
I really can't stand the frustration some of these things create. Impossible to finish without headbutting a door fifty times does not mean its an automatic classic. That's why I left the final 'Think your smart, huh? Try this then' levels of Scapegoat. It wouldn't take too much for anyone to create a scenario that's so difficult it makes you scream. I prefer to play for pleasure, amusement and the simple distraction of entering a world that appeals and rewards my efforts. I think of that German kid on YouTube smashing up his keyboard, and although he's an extreme case, to a certain kind of addictive/unmanageable psyche games that willfully punish can do harm to the person playing them in the form of anger outbursts and outright rage. LEGO Batman is about as frustrating as I want to go.