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moonshineshadow: So it is possible to beat level 27, I need to get back to that ;-)
Well, I am not really playing anything at the moment (and surely not Metrocide). Testing different games and seeing if something catches my interest enough to play through :D
Yesterday I gave Tomb Raider 1 a try. Oh well, the control scheme is a bit iffy, but otherwise it is nice.
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AgentBirdnest: Sometimes you just need a nice long break to clear your mind, then the solution comes when you return :-) Or else you can kick ElT if it doesn't. Win win :-D
I should try Tomb Raider too. Every time I see it in my library, I am surprised n__n

What about Mousecraft? Or Minecraft ô__ô ? (If you want to make a successful game, just add "craft" to the end of it.)
*laugh* Oh well, it is always fun to go to your library and realise it has games you can't remember buying ;-)
Played Mousecraft. It was cute. I tested Minecraft ones, but well, wasn't really much fun and I thought that the graphics are ugly :D
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AgentBirdnest: *sits in grumpy old rocking chair* n__o
What is the oldest-looking game here? (Or, just what do you think looks the worst?)
*big American hug while looking for the ugliest game* ;-)
I think this is the oldest game here?
https://www.gog.com/game/akalabeth_world_of_doom

I am not sure what looks the worst. Definitely one of the newer indie pixel retro games, but I forget which ones are which and I don't want to go through them all. :-)

How about you, any that you think looks the worst?

*big regular hug*

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akhliber: After his reaction to Princess Leia (attack mode), I think I'd better keep those moments for when he's napping. :)

*big return hug*
But I am sure he had a good puppy smile on his face after the shock wore off. :-)

*big silly hug*
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AgentBirdnest: Haha :-D
So... When it comes to learning a game, what do you prefer? Would you read a manual, watch a tutorial, or play the tutorial level? Or just dive right into the game and try to figure it out yourself? :-)
Definitely an in-game tutorial, if one is available. If not, I'll usually just dive in, but if I can't figure out the mechanics or don't understand something, I learn best by doing or by observing, so backup plan would be to watch a youtube video of someone playing a bit. Manual would be a desperate last ditch effort to make sense of things. Not even sure why.
However, I will say, lately I've found more and more interest in game manuals. I've been reading through a lot of them in pdf format, as well as lots of "companion books" and art books from varioius games. Not sure why all the sudden interest in game manuals, though I suspect it's been gradually building since I started subscribing to IndieBox and started getting some actual, tangible ones to flip through with my hands.
*big hug*
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ddickinson: No need to be sorry, feel free to respond whenever you like, if at all.

There are indeed some nice games in the point and click bundle, and a few other bundles as well. Any in particular that catches your attention?
Well, I'm almost sure I'd enjoy Blackwell games. Just holding back on purchases for now...
The Daedalic games not so much right now... Have to play Deponia some day, although I got stuck quite badly, then went to look the answer from a walkthrough... it was something I would have not thought too quickly... Somehow too hard for me, so I gave up for now. Never happened with Wadget Eye games, those have been really awesome, even if hard sometimes.
Post edited April 27, 2016 by superstande
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moonshineshadow: *laugh* Oh well, it is always fun to go to your library and realise it has games you can't remember buying ;-)
Played Mousecraft. It was cute. I tested Minecraft ones, but well, wasn't really much fun and I thought that the graphics are ugly :D
Yeah, I'm always wondering who put Wargame: European Escalation on my shelf (me). I am not even really interested in it :-p
I'm assuming you haven't played that one :-)
What about Jade Empire? I'm not entirely sure what that is either :-p
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ddickinson: I think this is the oldest game here?
https://www.gog.com/game/akalabeth_world_of_doom
I am not sure what looks the worst. Definitely one of the newer indie pixel retro games, but I forget which ones are which and I don't want to go through them all. :-)
How about you, any that you think looks the worst?
*big regular hug*
I think you are right. It looks terrible :-D I actually tried it the other day, died instantly, and gave up :-p

The Last Door is certainly ugly, but thankfully it has an interesting story to make up for it.
I really don't like the look of Dropsy. I think it's the colours - they just look so ugly to me. It gives me a strange uneasy feeling, and not just because of clowns :-p
*big weird hug*
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akhliber: Definitely an in-game tutorial, if one is available. If not, I'll usually just dive in, but if I can't figure out the mechanics or don't understand something, I learn best by doing or by observing, so backup plan would be to watch a youtube video of someone playing a bit. Manual would be a desperate last ditch effort to make sense of things. Not even sure why.
However, I will say, lately I've found more and more interest in game manuals. I've been reading through a lot of them in pdf format, as well as lots of "companion books" and art books from varioius games. Not sure why all the sudden interest in game manuals, though I suspect it's been gradually building since I started subscribing to IndieBox and started getting some actual, tangible ones to flip through with my hands.
*big hug*
Same for me, usually. I like games that can seamlessly blend a tutorial in with the first level. As in : I can skip the tutorial if I want to, without missing any content, because I hate having to go through a tutorial during replays.
I used to read an entire manual from the first page to the last before even launching the game. I find that I don't have the patience to do this anymore, and it just makes me anxious :-p
Post edited April 27, 2016 by AgentBirdnest
A big buncha +1s to our lovely Soup Stand for putting a huge smile on my face :-)
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superstande: Well, I'm almost sure I'd enjoy Blackwell games. Just holding back on purchases for now...
The Daedalic games not so much right now... Have to play Deponia some day, although I got stuck quite badly, then went to look the answer from a walkthrough... it was something I would have not thought too quickly... Somehow too hard for me, so I gave up for now. Never happened with Wadget Eye games, those have been really awesome, even if hard sometimes.
Agent does speak very highly of the Blackwell games. I think I have a spare key for the Blackwell Bundle, so if you would like it you are more than welcome to have it.

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AgentBirdnest: I think you are right. It looks terrible :-D I actually tried it the other day, died instantly, and gave up :-p

The Last Door is certainly ugly, but thankfully it has an interesting story to make up for it.
I really don't like the look of Dropsy. I think it's the colours - they just look so ugly to me. It gives me a strange uneasy feeling, and not just because of clowns :-p
*big weird hug*
But at least that game is old so it is bound to look like that. What is worse is modern games that look terrible. :-)

I was not that keen on the style of Dropsy either, but then I also think Blackwell type games could do with having a bit more detail and a higher resolution. :-)

*runs before Agent gets mad at someone insulting Blackwell.*

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AgentBirdnest: A big buncha +1s to our lovely Soup Stand for putting a huge smile on my face :-)
Can I use the +1 hammer? :-)

*goes on a +1 rampage*
Post edited April 27, 2016 by ddickinson
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ddickinson: Agent does speak very highly of the Blackwell games. I think I have a spare key for the Blackwell Bundle, so if you would like it you are more than welcome to have it.
They are interesting. Now even more so :)
Well... If you are sure you can spare a key... I find it difficult to say no to that :)
Thank you very mucho! :)

Having lots of work makes point'n'click games even more appealing... you can play those slowly without rush and still won't lose any opportunities :) and still take naps when ever you feel like it and leave the game on.
Post edited April 27, 2016 by superstande
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ddickinson: I was not that keen on the style of Dropsy either, but then I also think Blackwell type games could do with having a bit more detail and a higher resolution. :-)

*runs before Agent gets mad at someone insulting Blackwell.*

Can I use the +1 hammer? :-)
*goes on a world-burning rampage from hearing bad words about my Blackwell* >:-O

Shouldn't it be a +1 thunderhammer? :-)
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superstande: They are interesting. Now even more so :)
Well... If you are sure you can spare a key... I find it difficult to say no to that :)
Thank you very mucho! :)

Having lots of work makes point'n'click games even more appealing... you can play those slowly without rush and still won't lose any opportunities :) and still take naps when ever you feel like it and leave the game on.
I am sure, in fact I already sent you the key. :-)

That is true, and a nice feature with point and click games. A genre that is very popular on GOG it would seem given sales figures released by some developers.
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superstande: Well... If you are sure you can spare a key... I find it difficult to say no to that :)
I think we need a "can't say no" badge :-)
(I'm terrible at it! ^^)
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AgentBirdnest: *goes on a world-burning rampage from hearing bad words about my Blackwell* >:-O

Shouldn't it be a +1 thunderhammer? :-)
*watches Agent mistakingly set fire to the Blackwell developers building so there will never again be more games from them*

Yes, but that would kill him as well, so I figured a regular hammer would be more suited. :-)

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AgentBirdnest: I think we need a "can't say no" badge :-)
(I'm terrible at it! ^^)
Only if we get a "I won't take no for an answer" badge. :-)


Any guesses about the next bundle? I will go for a Space or a Stealth bundle.
Post edited April 27, 2016 by ddickinson
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ddickinson: *watches Agent mistakingly set fire to the Blackwell developers building so there will never again be more games from them*

Yes, but that would kill him as well, so I figured a regular hammer would be more suited. :-)
[...]
Only if we get a "I won't take no for an answer" badge. :-)

Any guesses about the next bundle? I will go for a Space or a Stealth bundle.
Oops :'-o ... but... but... Unavowed is still in development! *snif* *tries to rebuild Wadjet Eye's building*

*writing down these badge ideas* :-)

Hmm... Maybe a management bundle. Some city-builders, some tycoon stuff, a hospital management game perhaps... :-)
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AgentBirdnest: Oops :'-o ... but... but... Unavowed is still in development! *snif* *tries to rebuild Wadjet Eye's building*

*writing down these badge ideas* :-)

Hmm... Maybe a management bundle. Some city-builders, some tycoon stuff, a hospital management game perhaps... :-)
*Wonders when Agent will realise that he killed all the staff in the fire, so no one is left to make the game even if he rebuilds the building*

Not my kind of games, but ones that many seem to like, so they will be a good bundle choice.
Yahoo! ;)
All who are around at this happy hour - send some cheerful rainbow-coloured +'s for DD ! ;)