joppo: That could work but still wouldn't solve the problem pointed by Maighstir.
Spectre: My solution is different to Maighstir.
My solution would make moving the stick left or right, move your character by using whatever code makes them move when you click on the screen.
Mobs and items would be selectively targeted with some target buttons which is why I mention WoW style targeting in my earlier post. In that game you could quickly autotarget and cycle through enemies you were fighting without having to click on them.
You have no idea how much code has to change in order to make this modification. It is anything but simple. You're basically throwing out the whole gameplay code and writing new one from the zero.
If we were in the year 2000 and you were giving this task to someone who worked in the game during the whole development cycle it would already be a big task. And that's supposing the game's code is extremely well documented and organized, which it usually isn't in the game industry due to the short-sightedness of managers who have no clue about games or how development should be. In this industry projects are very expensive and there is a heavy pressure to release something ASAP that is not so heavy for companies that develop for other industries. Game development time is always very short and the dev team is driven to cut corners all the time.
If it wasn't enough in the case at hand you're assigning this task to someone who doesn't have knowledge of the code, much less a fresh one, who may possibly not even have the original source code and have to work on a decompilation. Decompiled code is recreated very different to the original source. All elements inside are "renamed" (with random names that don't indicate what their content or purpose is) and the code is stripped of comments. In my most optimistic nearly-utopic views I can't see it taking any less than 6 months to just start (roughly) understanding what areas of the codebase this dev is supposed to touch and which ones are not related to the task, like sound, graphics or file management.
All of that time spent in this new feature is obviously costly. Do you believe the extra feature will bring enough revenue to pay for it or are you going to pay out of your own pocket?
Edit: I forgot to clarify: moving your character around could indeed be simple. To change how targeting works, however, definitely would not!
Edit2: I also forgot to mention that after you modify that much gameplay you can expect you'll need to work a lot rebalancing the difficulty. Throw in another several months for this extra task.